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Core/Misc: Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY
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committed by
runningnak3d
parent
e49b5b44d6
commit
3384dc3a24
@@ -1448,8 +1448,6 @@ enum GameobjectTypes
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#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
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#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
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enum GameObjectFlags
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{
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GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
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