Core/Misc: Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY

This commit is contained in:
VladimirMangos
2011-03-18 07:01:51 -06:00
committed by runningnak3d
parent e49b5b44d6
commit 3384dc3a24

View File

@@ -1448,8 +1448,6 @@ enum GameobjectTypes
#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
enum GameObjectFlags
{
GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated