mirror of
https://github.com/TrinityCore/TrinityCore.git
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[svn] Fix build in Linux.
--HG-- branch : trunk
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@@ -9,59 +9,57 @@
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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## Process this file with automake to produce Makefile.in
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## Sub-directories to parse
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## CPP flags for includes, defines, etc.
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AM_CPPFLAGS = -I$(srcdir)
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AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(srcdir)
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## Build MaNGOS framework library as convenience library.
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# libMaNGOSScript shared library will later be reused by world server daemon.
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noinst_LIBRARIES = libmangosframework.a
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noinst_LIBRARIES = libmangosframework.a
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libmangosframework_a_SOURCES = \
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Policies/ObjectLifeTime.cpp \
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Utilities/EventProcessor.cpp
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Policies/ObjectLifeTime.cpp \
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Utilities/EventProcessor.cpp
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## Additional files to include when running 'make dist'
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# Source and header files for the Framework.
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EXTRA_DIST = \
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Dynamic/FactoryHolder.h \
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Dynamic/ObjectRegistry.h \
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GameSystem/Grid.h \
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GameSystem/GridLoader.h \
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GameSystem/GridRefManager.h \
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GameSystem/GridReference.h \
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GameSystem/NGrid.h \
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GameSystem/TypeContainer.h \
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GameSystem/TypeContainerFunctions.h \
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GameSystem/TypeContainerFunctionsPtr.h \
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GameSystem/TypeContainerVisitor.h \
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Network/SocketDefines.h \
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Platform/CompilerDefs.h \
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Platform/Define.h \
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Policies/CreationPolicy.h \
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Policies/ObjectLifeTime.h \
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Policies/Singleton.h \
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Policies/SingletonImp.h \
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Policies/ThreadingModel.h \
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Utilities/CountedReference/Reference.h \
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Utilities/CountedReference/ReferenceHolder.h \
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Utilities/CountedReference/ReferenceImpl.h \
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Utilities/LinkedReference/RefManager.h \
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Utilities/LinkedReference/Reference.h \
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Utilities/ByteConverter.h \
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Utilities/Callback.h \
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Utilities/EventProcessor.h \
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Utilities/HashMap.h \
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Utilities/LinkedList.h \
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Utilities/TypeList.h
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Dynamic/FactoryHolder.h \
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Dynamic/ObjectRegistry.h \
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GameSystem/Grid.h \
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GameSystem/GridLoader.h \
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GameSystem/GridRefManager.h \
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GameSystem/GridReference.h \
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GameSystem/NGrid.h \
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GameSystem/TypeContainer.h \
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GameSystem/TypeContainerFunctions.h \
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GameSystem/TypeContainerFunctionsPtr.h \
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GameSystem/TypeContainerVisitor.h \
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Network/SocketDefines.h \
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Platform/CompilerDefs.h \
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Platform/Define.h \
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Policies/CreationPolicy.h \
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Policies/ObjectLifeTime.h \
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Policies/Singleton.h \
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Policies/SingletonImp.h \
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Policies/ThreadingModel.h \
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Utilities/CountedReference/Reference.h \
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Utilities/CountedReference/ReferenceHolder.h \
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Utilities/CountedReference/ReferenceImpl.h \
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Utilities/LinkedReference/RefManager.h \
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Utilities/LinkedReference/Reference.h \
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Utilities/ByteConverter.h \
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Utilities/Callback.h \
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Utilities/EventProcessor.h \
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Utilities/HashMap.h \
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Utilities/LinkedList.h \
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Utilities/TypeList.h
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