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Fixed non-pch build
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@@ -28,9 +28,11 @@ class GameObject;
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class Group;
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class Player;
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class Unit;
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class WorldObject;
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class WorldPacket;
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class BattlegroundMap;
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struct Position;
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struct PvPDifficultyEntry;
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struct WorldSafeLocsEntry;
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@@ -574,7 +574,7 @@ class BattlegroundSA : public Battleground
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bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscValue = 0) OVERRIDE;
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// Control Phase Shift
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bool IsSpellAllowed(uint32 spellId, Player const* player) const;
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bool IsSpellAllowed(uint32 spellId, Player const* player) const OVERRIDE;
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private:
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