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Scripts/ToC: Few codestyle changes and clean ups
(cherry picked from commit f6896c9a3a)
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@@ -97,9 +97,7 @@ class boss_jaraxxus : public CreatureScript
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struct boss_jaraxxusAI : public BossAI
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{
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boss_jaraxxusAI(Creature* creature) : BossAI(creature, BOSS_JARAXXUS)
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{
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}
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boss_jaraxxusAI(Creature* creature) : BossAI(creature, BOSS_JARAXXUS) { }
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void Reset() override
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{
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@@ -136,11 +134,6 @@ class boss_jaraxxus : public CreatureScript
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Talk(SAY_DEATH);
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}
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void JustSummoned(Creature* summoned) override
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{
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summons.Summon(summoned);
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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@@ -370,9 +363,7 @@ class npc_nether_portal : public CreatureScript
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struct npc_nether_portalAI : public ScriptedAI
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{
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npc_nether_portalAI(Creature* creature) : ScriptedAI(creature), _summons(me)
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{
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}
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npc_nether_portalAI(Creature* creature) : ScriptedAI(creature), _summons(me) { }
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void Reset() override
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{
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@@ -156,9 +156,7 @@ class boss_gormok : public CreatureScript
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struct boss_gormokAI : public BossAI
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{
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boss_gormokAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
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{
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}
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boss_gormokAI(Creature* creature) : BossAI(creature, BOSS_BEASTS) { }
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void Reset() override
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{
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@@ -119,8 +119,7 @@ enum Stages
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enum Actions
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{
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ACTION_VORTEX,
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ACTION_PACT,
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ACTION_SPECIAL_ABILITY
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ACTION_PACT
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};
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#define ESSENCE_REMOVE 0
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@@ -111,9 +111,7 @@ class npc_announcer_toc10 : public CreatureScript
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struct npc_announcer_toc10AI : public ScriptedAI
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{
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npc_announcer_toc10AI(Creature* creature) : ScriptedAI(creature)
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{
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}
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npc_announcer_toc10AI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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