*Remove not used files

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-03-15 12:37:47 +01:00
parent ab57240bb7
commit 3421942b2b
2 changed files with 0 additions and 146 deletions

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@@ -1,66 +0,0 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Rokmar
SD%Complete: 100
SDComment:
SDCategory: Coilfang Resevoir, Slave Pens
EndScriptData */
#include "../../../creature/simple_ai.h"
#define SPELL_WATTER_SPIT 40086
#define SPELL_GRIEVOUS_WOUND 31956
#define SPELL_ENSARING_MOSS 31948
CreatureAI* GetAI_boss_rokmar_the_crackler(Creature *_Creature)
{
SimpleAI* ai = new SimpleAI (_Creature);
//Watter Spit
ai->Spell[0].Enabled = true;
ai->Spell[0].Spell_Id = SPELL_WATTER_SPIT;
ai->Spell[0].Cooldown = 15000;
ai->Spell[0].First_Cast = 15000;
ai->Spell[0].Cast_Target_Type = CAST_HOSTILE_TARGET;
//Grievous Wound
ai->Spell[1].Enabled = true;
ai->Spell[1].Spell_Id = SPELL_GRIEVOUS_WOUND;
ai->Spell[1].Cooldown = 25000;
ai->Spell[1].First_Cast = 15000;
ai->Spell[1].Cast_Target_Type = CAST_HOSTILE_TARGET;
//Ensaring Moss
ai->Spell[2].Enabled = true;
ai->Spell[2].Spell_Id = SPELL_ENSARING_MOSS;
ai->Spell[2].Cooldown = 15000 + (rand()%10000);
ai->Spell[2].First_Cast = 25000;
ai->Spell[2].Cast_Target_Type = CAST_HOSTILE_TARGET;
return ai;
}
void AddSC_boss_rokmar_the_crackler()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_rokmar_the_crackler";
newscript->GetAI = GetAI_boss_rokmar_the_crackler;
m_scripts[nrscripts++] = newscript;
}

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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Ghazan
SD%Complete: 100
SDComment:
SDCategory: Coilfang Resevoir, Underbog
EndScriptData */
#include "../../../creature/simple_ai.h"
#include "precompiled.h"
/*
--== Ghaz'an ==--
*Acid Spit - 34290; timer: 8sec
*Enrage - 20% hp; 40683
*Tail Sweep - 34267; timer: ~10sec
*Acid Breath - 34268; timer: 5sec
*/
CreatureAI* GetAI_boss_ghazan(Creature *_Creature)
{
SimpleAI* ai = new SimpleAI (_Creature);
// Acid Spit - 34290; timer: 8sec
ai->Spell[0].Enabled = true;
ai->Spell[0].Spell_Id = 34290;
ai->Spell[0].Cooldown = 8000;
ai->Spell[0].First_Cast = 8000;
ai->Spell[0].Cast_Target_Type = CAST_SELF;
// Acid Breath - 34268; timer: 5sec
ai->Spell[1].Enabled = true;
ai->Spell[1].Spell_Id = 34268;
ai->Spell[1].Cooldown = 5000;
ai->Spell[1].First_Cast = 5000;
ai->Spell[1].Cast_Target_Type = CAST_SELF;
// Tail Sweep - 34267
ai->Spell[2].Enabled = true;
ai->Spell[2].Spell_Id = 34267;
ai->Spell[2].Cooldown = 10000;
ai->Spell[2].First_Cast = 10000;
ai->Spell[2].Cast_Target_Type = CAST_SELF;
// Enrage - 20% hp; 40683
ai->Spell[3].Enabled = true;
ai->Spell[3].Spell_Id = 40683;
ai->Spell[3].Cooldown = -1;
ai->Spell[3].First_Cast = -80;
ai->Spell[3].Cast_Target_Type = CAST_SELF;
ai->EnterEvadeMode();
return ai;
}
void AddSC_boss_ghazan()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_ghazan";
newscript->GetAI = GetAI_boss_ghazan;
m_scripts[nrscripts++] = newscript;
}