Core/Spells: fix a pretty edge case of creatures being put in combat by evaded spells

Closes #18369
This commit is contained in:
ariel-
2016-12-01 02:14:29 -03:00
parent 80073bc368
commit 343419ab99

View File

@@ -2503,7 +2503,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
}
if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
// spellHitTarget can be null if spell is missed in DoSpellHitOnUnit
if (missInfo != SPELL_MISS_EVADE && spellHitTarget && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
{
m_caster->CombatStart(unit, m_spellInfo->HasInitialAggro());