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Spell 62124 should allow critical hits.
Based on patch by Toni.Shocker (yes, again). Fixes issue #3554 Also get rid of GuildScript in TODO, as it already exists. --HG-- branch : trunk
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@@ -70,7 +70,6 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
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CollisionScript
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GroupScript
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ArenaTeamScript
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GuildScript
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*/
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@@ -4138,8 +4138,11 @@ void Spell::EffectTaunt(uint32 /*i*/)
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if (m_spellInfo->Id == 62124)
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{
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int32 damageDone = int32(1 + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
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bool is_crit = m_caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask, m_attackType);
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if (is_crit)
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damageDone *= 2;
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m_caster->DealDamage(unitTarget, damageDone, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_HOLY, m_spellInfo, false);
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m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damageDone, SPELL_SCHOOL_MASK_HOLY, 0, 0, false, false, false);
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m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damageDone, SPELL_SCHOOL_MASK_HOLY, 0, 0, false, false, is_crit);
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}
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// Also use this effect to set the taunter's threat to the taunted creature's highest value
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