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*world_script_texts cleanup (that was a great way to kill an hour).. The Storm King's Vengeance (Quest) by manuel
--HG-- branch : trunk
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@@ -168,6 +168,44 @@ CreatureAI* GetAI_npc_captured_rageclaw(Creature* pCreature)
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return new npc_captured_rageclawAI (pCreature);
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}
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/*####
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## npc_gymer
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####*/
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#define GOSSIP_ITEM_G "I'm ready, Gymer. Let's go!"
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enum
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{
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QUEST_STORM_KING_VENGEANCE = 12919,
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SPELL_GYMER = 55568
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};
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bool GossipHello_npc_gymer(Player *pPlayer, Creature *pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(13640, pCreature->GetGUID());
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}
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return true;
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}
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bool GossipSelect_npc_gymer(Player *pPlayer, Creature *pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_GYMER, true);
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}
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return true;
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}
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void AddSC_zuldrak()
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{
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Script *newscript;
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@@ -181,4 +219,10 @@ void AddSC_zuldrak()
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newscript->Name="npc_captured_rageclaw";
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newscript->GetAI = &GetAI_npc_captured_rageclaw;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_gymer";
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newscript->pGossipHello = &GossipHello_npc_gymer;
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newscript->pGossipSelect = &GossipSelect_npc_gymer;
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newscript->RegisterSelf();
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}
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