Core/PacketIO: Updated and enabled SMSG_SPELL_HEAL_LOG for WoD

This commit is contained in:
Vincent-Michael
2015-04-19 00:59:27 +02:00
parent 8bde737d3a
commit 3499b77d5f
6 changed files with 85 additions and 15 deletions

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@@ -8108,19 +8108,38 @@ void Unit::UnsummonAllTotems()
}
}
void Unit::SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical)
void Unit::SendHealSpellLog(Unit* victim, uint32 spellID, uint32 health, uint32 overHeal, uint32 absorbed, bool crit)
{
// we guess size
WorldPacket data(SMSG_SPELL_HEAL_LOG, 8 + 8 + 4 + 4 + 4 + 4 + 1 + 1);
data << victim->GetPackGUID();
data << GetPackGUID();
data << uint32(SpellID);
data << uint32(Damage);
data << uint32(OverHeal);
data << uint32(Absorb); // Absorb amount
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused
SendMessageToSet(&data, true);
WorldPackets::CombatLog::SpellHealLog spellHealLog;
spellHealLog.CasterGUID = GetGUID();
spellHealLog.TargetGUID = victim->GetGUID();
spellHealLog.SpellID = spellID;
spellHealLog.Health = health;
spellHealLog.OverHeal = overHeal;
spellHealLog.Absorbed = absorbed;
spellHealLog.Crit = crit;
/// @todo: 6.x Has to be implemented
/*
packet.ReadBit("Multistrike");
var hasCritRollMade = packet.ReadBit("HasCritRollMade");
var hasCritRollNeeded = packet.ReadBit("HasCritRollNeeded");
var hasLogData = packet.ReadBit("HasLogData");
if (hasCritRollMade)
packet.ReadSingle("CritRollMade");
if (hasCritRollNeeded)
packet.ReadSingle("CritRollNeeded");
if (hasLogData)
SpellParsers.ReadSpellCastLogData(packet);
*/
SendMessageToSet(spellHealLog.Write(), true);
}
int32 Unit::HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHealth, bool critical)

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@@ -1600,7 +1600,7 @@ class Unit : public WorldObject
virtual void UpdateUnderwaterState(Map* m, float x, float y, float z);
bool isInAccessiblePlaceFor(Creature const* c) const;
void SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false);
void SendHealSpellLog(Unit* victim, uint32 spellID, uint32 health, uint32 overHeal, uint32 absorbed, bool crit = false);
int32 HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHealth, bool critical = false);
void SendEnergizeSpellLog(Unit* victim, uint32 spellID, int32 damage, Powers powertype);
void EnergizeBySpell(Unit* victim, uint32 SpellID, int32 Damage, Powers powertype);

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@@ -117,3 +117,33 @@ WorldPacket const* WorldPackets::CombatLog::SpellExecuteLog::Write()
return &_worldPacket;
}
WorldPacket const* WorldPackets::CombatLog::SpellHealLog::Write()
{
_worldPacket << CasterGUID;
_worldPacket << TargetGUID;
_worldPacket << SpellID;
_worldPacket << Health;
_worldPacket << OverHeal;
_worldPacket << Absorbed;
_worldPacket.WriteBit(Crit);
_worldPacket.WriteBit(Multistrike);
_worldPacket.WriteBit(CritRollMade.HasValue);
_worldPacket.WriteBit(CritRollNeeded.HasValue);
_worldPacket.WriteBit(LogData.HasValue);
_worldPacket.FlushBits();
if (CritRollMade.HasValue)
_worldPacket << CritRollMade.Value;
if (CritRollNeeded.HasValue)
_worldPacket << CritRollNeeded.Value;
if (LogData.HasValue)
_worldPacket << LogData.Value;
return &_worldPacket;
}

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@@ -87,6 +87,27 @@ namespace WorldPackets
std::vector<SpellLogEffect> Effects;
Optional<Spells::SpellCastLogData> LogData; /// @todo: find the correct way where to use it, in sniff always false
};
class SpellHealLog final : public ServerPacket
{
public:
SpellHealLog() : ServerPacket(SMSG_SPELL_HEAL_LOG, 16 + 16 + 4 * 4 + 1) { }
WorldPacket const* Write() override;
ObjectGuid CasterGUID;
ObjectGuid TargetGUID;
int32 SpellID = 0;
int32 Health = 0;
int32 OverHeal = 0;
int32 Absorbed = 0;
bool Crit = false;
bool Multistrike = false;
Optional<float> CritRollMade;
Optional<float> CritRollNeeded;
Optional<Spells::SpellCastLogData> LogData; /// @todo: find the correct way where to use it, in sniff always false
};
}
}

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@@ -174,4 +174,4 @@ WorldPacket const* WorldPackets::NPC::SpiritHealerConfirm::Write()
_worldPacket << Unit;
return &_worldPacket;
}
}

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@@ -1647,7 +1647,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INSTAKILL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INTERRUPT_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MISS_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);