Scripts/LCT: fixed the health check of Blaze of the Heavens that was breaking the re-hatching

This commit is contained in:
Ovahlord
2018-11-06 22:36:21 +01:00
parent 138ce480a0
commit 34ac2d71f7

View File

@@ -565,7 +565,7 @@ public:
_events.ScheduleEvent(EVENT_CHECK_HEALTH, Seconds(1));
break;
case EVENT_CHECK_HEALTH:
if (me->GetHealthPct() == 100.0f && me->GetReactState() == REACT_AGGRESSIVE)
if (me->GetHealthPct() == 100.0f && me->GetReactState() == REACT_PASSIVE)
{
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
DoCastSelf(SPELL_BIRTH, true);