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Scripts/LCT: fixed the health check of Blaze of the Heavens that was breaking the re-hatching
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@@ -565,7 +565,7 @@ public:
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_events.ScheduleEvent(EVENT_CHECK_HEALTH, Seconds(1));
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break;
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case EVENT_CHECK_HEALTH:
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if (me->GetHealthPct() == 100.0f && me->GetReactState() == REACT_AGGRESSIVE)
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if (me->GetHealthPct() == 100.0f && me->GetReactState() == REACT_PASSIVE)
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{
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me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
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DoCastSelf(SPELL_BIRTH, true);
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