Core/Movement: Fixed orientation calculation when using MoveSpline::ComputePosition(int32 time_offset) overload

This commit is contained in:
Shauren
2025-06-07 22:00:00 +02:00
parent 1850b91b17
commit 3596ecaf31

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@@ -57,7 +57,7 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const
if (!splineflags.HasFlag(MoveSplineFlagEnum::OrientationFixed | MoveSplineFlagEnum::Falling | MoveSplineFlagEnum::JumpOrientationFixed))
{
Vector3 hermite;
spline.evaluate_derivative(point_Idx, u, hermite);
spline.evaluate_derivative(point_index, u, hermite);
if (hermite.x != 0.f || hermite.y != 0.f)
c.orientation = std::atan2(hermite.y, hermite.x);
}