Add detailed crash info when aura owner is not in the same map as target in Aura::UpdateTargetMap.

This commit is contained in:
megamage
2011-11-11 11:29:59 -05:00
parent 583f6575e1
commit 360c9dd635
3 changed files with 16 additions and 7 deletions

View File

@@ -669,12 +669,17 @@ class WorldObject : public Object, public WorldLocation
}
float GetDistanceZ(const WorldObject* obj) const;
bool IsSelfOrInSameMap(const WorldObject* obj) const
{
if (this == obj)
return true;
return IsInMap(obj);
}
bool IsInMap(const WorldObject* obj) const
{
if (obj)
return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()) && InSamePhase(obj);
else
return false;
return false;
}
bool IsWithinDist3d(float x, float y, float z, float dist) const
{ return IsInDist(x, y, z, dist + GetObjectSize()); }

View File

@@ -250,12 +250,9 @@ void ObjectAccessor::AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid,
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
{
// We need this check otherwise a corpose may be added to a grid twice
if (iter->second->IsInGrid())
{
//TODO: add this assert later
//ASSERT(iter->second->GetGridCoord() == gridpair);
continue;
}
if (iter->second->GetGridCoord() == gridpair)
{

View File

@@ -557,7 +557,14 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
else
{
// owner has to be in world, or effect has to be applied to self
ASSERT((!GetOwner()->IsInWorld() && GetOwner() == itr->first) || GetOwner()->IsInMap(itr->first));
if (!GetOwner()->IsSelfOrInSameMap(itr->first))
{
//TODO: There is a crash caused by shadowfiend load addon
sLog->outCrash("Aura %u: Owner %s (map %u) is not in the same map as target %s (map %u).", GetSpellInfo()->Id,
GetOwner()->GetName(), GetOwner()->IsInWorld() ? GetOwner()->GetMap()->GetId() : uint32(-1),
itr->first->GetName(), itr->first->IsInWorld() ? itr->first->GetMap()->GetId() : uint32(-1));
ASSERT(false);
}
itr->first->_CreateAuraApplication(this, itr->second);
++itr;
}