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Scripts/quest: Remove no longer existing quest script
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@@ -19,7 +19,7 @@
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/* ScriptData
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SDName: Dustwallow_Marsh
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SD%Complete: 95
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SDComment: Quest support: 558, 11126, 11142, 11174, Vendor Nat Pagle
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SDComment: Quest support: 11126, 11142, 11174
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SDCategory: Dustwallow Marsh
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EndScriptData */
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@@ -38,125 +38,6 @@ EndContentData */
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#include "Player.h"
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#include "WorldSession.h"
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/*######
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## npc_lady_jaina_proudmoore
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######*/
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enum LadyJaina
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{
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QUEST_JAINAS_AUTOGRAPH = 558,
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SPELL_JAINAS_AUTOGRAPH = 23122
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};
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#define GOSSIP_ITEM_JAINA "I know this is rather silly but i have a young ward who is a bit shy and would like your autograph."
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class npc_lady_jaina_proudmoore : public CreatureScript
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{
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public:
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npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_SENDER_INFO)
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{
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player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
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player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_private_hendel
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######*/
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enum Hendel
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{
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SAY_PROGRESS_1_TER = 0,
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SAY_PROGRESS_2_HEN = 1,
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SAY_PROGRESS_3_TER = 2,
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SAY_PROGRESS_4_TER = 3,
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EMOTE_SURRENDER = 4,
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QUEST_MISSING_DIPLO_PT16 = 1324,
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FACTION_HOSTILE = 168, //guessed, may be different
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NPC_SENTRY = 5184, //helps hendel
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NPC_JAINA = 4968, //appears once hendel gives up
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NPC_TERVOSH = 4967
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};
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/// @todo develop this further, end event not created
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class npc_private_hendel : public CreatureScript
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{
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public:
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npc_private_hendel() : CreatureScript("npc_private_hendel") { }
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bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
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creature->setFaction(FACTION_HOSTILE);
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_private_hendelAI(creature);
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}
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struct npc_private_hendelAI : public ScriptedAI
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{
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npc_private_hendelAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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me->RestoreFaction();
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}
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void AttackedBy(Unit* pAttacker) override
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{
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if (me->GetVictim())
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return;
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if (me->IsFriendlyTo(pAttacker))
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return;
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AttackStart(pAttacker);
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}
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void DamageTaken(Unit* pDoneBy, uint32 &Damage) override
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{
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if (Damage > me->GetHealth() || me->HealthBelowPctDamaged(20, Damage))
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{
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Damage = 0;
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if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
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player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
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Talk(EMOTE_SURRENDER);
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EnterEvadeMode();
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}
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}
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};
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};
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/*######
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## npc_zelfrax
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######*/
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@@ -376,8 +257,6 @@ class spell_energize_aoe : public SpellScriptLoader
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void AddSC_dustwallow_marsh()
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{
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new npc_lady_jaina_proudmoore();
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new npc_private_hendel();
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new npc_zelfrax();
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new spell_ooze_zap();
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new spell_ooze_zap_channel_end();
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