Scripts/quest: Remove no longer existing quest script

This commit is contained in:
Aokromes
2016-01-23 10:43:30 +01:00
parent 26389dbab3
commit 36600281ba

View File

@@ -19,7 +19,7 @@
/* ScriptData
SDName: Dustwallow_Marsh
SD%Complete: 95
SDComment: Quest support: 558, 11126, 11142, 11174, Vendor Nat Pagle
SDComment: Quest support: 11126, 11142, 11174
SDCategory: Dustwallow Marsh
EndScriptData */
@@ -38,125 +38,6 @@ EndContentData */
#include "Player.h"
#include "WorldSession.h"
/*######
## npc_lady_jaina_proudmoore
######*/
enum LadyJaina
{
QUEST_JAINAS_AUTOGRAPH = 558,
SPELL_JAINAS_AUTOGRAPH = 23122
};
#define GOSSIP_ITEM_JAINA "I know this is rather silly but i have a young ward who is a bit shy and would like your autograph."
class npc_lady_jaina_proudmoore : public CreatureScript
{
public:
npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_SENDER_INFO)
{
player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## npc_private_hendel
######*/
enum Hendel
{
SAY_PROGRESS_1_TER = 0,
SAY_PROGRESS_2_HEN = 1,
SAY_PROGRESS_3_TER = 2,
SAY_PROGRESS_4_TER = 3,
EMOTE_SURRENDER = 4,
QUEST_MISSING_DIPLO_PT16 = 1324,
FACTION_HOSTILE = 168, //guessed, may be different
NPC_SENTRY = 5184, //helps hendel
NPC_JAINA = 4968, //appears once hendel gives up
NPC_TERVOSH = 4967
};
/// @todo develop this further, end event not created
class npc_private_hendel : public CreatureScript
{
public:
npc_private_hendel() : CreatureScript("npc_private_hendel") { }
bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
creature->setFaction(FACTION_HOSTILE);
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_private_hendelAI(creature);
}
struct npc_private_hendelAI : public ScriptedAI
{
npc_private_hendelAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
me->RestoreFaction();
}
void AttackedBy(Unit* pAttacker) override
{
if (me->GetVictim())
return;
if (me->IsFriendlyTo(pAttacker))
return;
AttackStart(pAttacker);
}
void DamageTaken(Unit* pDoneBy, uint32 &Damage) override
{
if (Damage > me->GetHealth() || me->HealthBelowPctDamaged(20, Damage))
{
Damage = 0;
if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
Talk(EMOTE_SURRENDER);
EnterEvadeMode();
}
}
};
};
/*######
## npc_zelfrax
######*/
@@ -376,8 +257,6 @@ class spell_energize_aoe : public SpellScriptLoader
void AddSC_dustwallow_marsh()
{
new npc_lady_jaina_proudmoore();
new npc_private_hendel();
new npc_zelfrax();
new spell_ooze_zap();
new spell_ooze_zap_channel_end();