Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time

* This fixes inconsistent transport state detection for players exiting vehicles that are on transport (ICC gunship battle), fixes players being telerpoted to middle of nowhere on that fight

(cherry picked from commit b1a94bf94c)
This commit is contained in:
Shauren
2022-04-03 22:36:49 +02:00
parent 54b16f0d16
commit 36dde87249
19 changed files with 244 additions and 196 deletions

View File

@@ -27,6 +27,7 @@
#include "Map.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
#include "PathGenerator.h"
#include "PetDefines.h"
#include "Player.h"
@@ -687,10 +688,13 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
else
{
// We are already close enough. We just need to turn toward the target without changing position.
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
init.SetFacing(target);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
std::function<void(Movement::MoveSplineInit&)> initializer = [=, target = target->GetGUID()](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
if (Unit const* refreshedTarget = ObjectAccessor::GetUnit(*_owner, target))
init.SetFacing(refreshedTarget);
};
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id));
}
}
@@ -698,24 +702,28 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velo
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Ground);
if (velocity)
init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Ground);
if (velocity)
init.SetVelocity(*velocity);
};
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id));
}
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Hover);
if (velocity)
init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Hover);
if (velocity)
init.SetVelocity(*velocity);
};
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id));
}
void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/,
@@ -778,15 +786,17 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa
// Use a mmap raycast to get a valid destination.
_owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(origin) + float(M_PI));
Movement::MoveSplineInit init(_owner);
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
if (spellEffectExtraData)
init.SetSpellEffectExtraData(*spellEffectExtraData);
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
{
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
if (effect)
init.SetSpellEffectExtraData(*effect);
};
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0);
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
Add(movement);
@@ -825,14 +835,16 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z, false);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(o);
if (spellEffectExtraData)
init.SetSpellEffectExtraData(*spellEffectExtraData);
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
{
init.MoveTo(x, y, z, false);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(o);
if (effect)
init.SetSpellEffectExtraData(*effect);
};
uint32 arrivalSpellId = 0;
ObjectGuid arrivalSpellTargetGuid;
@@ -842,7 +854,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
arrivalSpellTargetGuid = arrivalCast->Target;
}
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
Add(movement);
@@ -855,15 +867,17 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float
if (speedXY < 0.01f)
return;
Movement::MoveSplineInit init(_owner);
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
init.SetParabolicVerticalAcceleration(gravity, 0);
init.SetUncompressed();
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(pos.GetOrientation());
if (spellEffectExtraData)
init.SetSpellEffectExtraData(*spellEffectExtraData);
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
{
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
init.SetParabolicVerticalAcceleration(gravity, 0);
init.SetUncompressed();
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(pos.GetOrientation());
if (effect)
init.SetSpellEffectExtraData(*effect);
};
uint32 arrivalSpellId = 0;
ObjectGuid arrivalSpellTargetGuid;
@@ -873,7 +887,7 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float
arrivalSpellTargetGuid = arrivalCast->Target;
}
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
@@ -882,67 +896,69 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
{
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
Movement::MoveSplineInit init(_owner);
// add the owner's current position as starting point as it gets removed after entering the cycle
init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
for (uint8 i = 0; i < stepCount; angle += step, ++i)
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
G3D::Vector3 point;
point.x = x + radius * cosf(angle);
point.y = y + radius * sinf(angle);
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
// add the owner's current position as starting point as it gets removed after entering the cycle
init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
for (uint8 i = 0; i < stepCount; angle += step, ++i)
{
G3D::Vector3 point;
point.x = x + radius * cosf(angle);
point.y = y + radius * sinf(angle);
if (_owner->IsFlying())
point.z = z;
else
point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();
init.Path().push_back(point);
}
if (_owner->IsFlying())
point.z = z;
{
init.SetFly();
init.SetCyclic();
init.SetAnimation(AnimTier::Hover);
}
else
point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();
{
init.SetWalk(true);
init.SetCyclic();
}
};
init.Path().push_back(point);
}
if (_owner->IsFlying())
{
init.SetFly();
init.SetCyclic();
init.SetAnimation(AnimTier::Hover);
}
else
{
init.SetWalk(true);
init.SetCyclic();
}
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0));
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0));
}
void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk, bool fly)
{
Movement::MoveSplineInit init(_owner);
if (fly)
{
init.SetFly();
init.SetUncompressed();
init.SetSmooth();
}
Movement::PointsArray path;
path.reserve(pathSize);
std::transform(pathPoints, pathPoints + pathSize, std::back_inserter(path), [](Position const& point)
{
return G3D::Vector3(point.GetPositionX(), point.GetPositionY(), point.GetPositionZ());
});
init.MovebyPath(path);
init.SetWalk(walk);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MovebyPath(path);
init.SetWalk(walk);
if (fly)
{
init.SetFly();
init.SetUncompressed();
init.SetSmooth();
}
};
// This code is not correct
// GenericMovementGenerator does not affect UNIT_STATE_ROAMING_MOVE
// need to call PointMovementGenerator with various pointIds
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, pointId));
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, pointId));
}
void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
@@ -1005,11 +1021,13 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
return;
}
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false);
init.SetFall();
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false);
init.SetFall();
};
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id);
movement->Priority = MOTION_PRIORITY_HIGHEST;
Add(movement);
}
@@ -1106,7 +1124,7 @@ void MotionMaster::MoveFormation(Unit* leader, float range, float angle, uint32
}
}
void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/*= 0*/, MovementGeneratorPriority priority/* = MOTION_PRIORITY_NORMAL*/, MovementGeneratorType type/*= EFFECT_MOTION_TYPE*/)
void MotionMaster::LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id/*= 0*/, MovementGeneratorPriority priority/* = MOTION_PRIORITY_NORMAL*/, MovementGeneratorType type/*= EFFECT_MOTION_TYPE*/)
{
if (IsInvalidMovementGeneratorType(type))
{
@@ -1116,7 +1134,7 @@ void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/*
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '%s', initiates spline Id: %u (Type: %u, Priority: %u)", _owner->GetGUID().ToString().c_str(), id, type, priority);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), type, id);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), type, id);
movement->Priority = priority;
Add(movement);
}