Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time

* This fixes inconsistent transport state detection for players exiting vehicles that are on transport (ICC gunship battle), fixes players being telerpoted to middle of nowhere on that fight
This commit is contained in:
Shauren
2022-04-03 22:36:49 +02:00
parent 3f55647b3e
commit b1a94bf94c
20 changed files with 227 additions and 184 deletions

View File

@@ -507,10 +507,12 @@ bool Unit::haveOffhandWeapon() const
void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath, bool forceDestination)
{
Movement::MoveSplineInit init(this);
init.MoveTo(x, y, z, generatePath, forceDestination);
init.SetVelocity(speed);
GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(x, y, z, generatePath, forceDestination);
init.SetVelocity(speed);
};
GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
}
void Unit::UpdateSplineMovement(uint32 t_diff)
@@ -12748,18 +12750,19 @@ void Unit::_ExitVehicle(Position const* exitPosition)
}
}
float height = pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight();
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
float height = pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight();
Movement::MoveSplineInit init(this);
// Creatures without inhabit type air should begin falling after exiting the vehicle
if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight(), &height))
init.SetFall();
// Creatures without inhabit type air should begin falling after exiting the vehicle
if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight(), &height))
init.SetFall();
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
init.SetFacing(pos.GetOrientation());
init.SetTransportExit();
GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_EXIT, MOTION_PRIORITY_HIGHEST);
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
init.SetFacing(pos.GetOrientation());
init.SetTransportExit();
};
GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_EXIT, MOTION_PRIORITY_HIGHEST);
if (player)
player->ResummonPetTemporaryUnSummonedIfAny();

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@@ -883,12 +883,14 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
// also adds MOVEMENTFLAG_ROOT
Movement::MoveSplineInit init(Passenger);
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false, true);
init.SetFacing(o);
init.SetTransportEnter();
Passenger->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false, true);
init.SetFacing(o);
init.SetTransportEnter();
};
Passenger->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
for (auto const& [guid, threatRef] : Passenger->GetThreatManager().GetThreatenedByMeList())
threatRef->GetOwner()->GetThreatManager().AddThreat(Target->GetBase(), threatRef->GetThreat(), nullptr, true, true);

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@@ -297,41 +297,26 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
recvData.rfinish(); // prevent warnings spam
if (!movementInfo.pos.IsPositionValid())
{
recvData.rfinish(); // prevent warnings spam
return;
}
if (!mover->movespline->Finalized())
{
recvData.rfinish(); // prevent warnings spam
return;
}
/* handle special cases */
if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
// We were teleported, skip packets that were broadcast before teleport
if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
{
recvData.rfinish(); // prevent warnings spam
return;
}
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if (fabs(movementInfo.transport.pos.GetPositionX()) > 75.0f || fabs(movementInfo.transport.pos.GetPositionY()) > 75.0f || fabs(movementInfo.transport.pos.GetPositionZ()) > 75.0f)
{
recvData.rfinish(); // prevent warnings spam
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
{
recvData.rfinish(); // prevent warnings spam
return;
}
// if we boarded a transport, add us to it
if (plrMover)

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@@ -686,10 +686,12 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
else
{
// We are already close enough. We just need to turn toward the target without changing position.
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
init.SetFacing(target);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
std::function<void(Movement::MoveSplineInit&)> initializer = [=, target = target->GetGUID()](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
init.SetFacing(target);
};
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id));
}
}
@@ -697,24 +699,28 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velo
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Ground);
if (velocity)
init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Ground);
if (velocity)
init.SetVelocity(*velocity);
};
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id));
}
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Hover);
if (velocity)
init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimTier::Hover);
if (velocity)
init.SetVelocity(*velocity);
};
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id));
}
void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/)
@@ -771,13 +777,15 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
// Use a mmap raycast to get a valid destination.
_owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(srcX, srcY) + float(M_PI));
Movement::MoveSplineInit init(_owner);
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
};
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0);
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
Add(movement);
@@ -814,14 +822,16 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z, false);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(o);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(x, y, z, false);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(o);
};
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id);
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
@@ -830,47 +840,47 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
{
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
Movement::MoveSplineInit init(_owner);
// add the owner's current position as starting point as it gets removed after entering the cycle
init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
for (uint8 i = 0; i < stepCount; angle += step, ++i)
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
G3D::Vector3 point;
point.x = x + radius * cosf(angle);
point.y = y + radius * sinf(angle);
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
// add the owner's current position as starting point as it gets removed after entering the cycle
init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
for (uint8 i = 0; i < stepCount; angle += step, ++i)
{
G3D::Vector3 point;
point.x = x + radius * cosf(angle);
point.y = y + radius * sinf(angle);
if (_owner->IsFlying())
point.z = z;
else
point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();
init.Path().push_back(point);
}
if (_owner->IsFlying())
point.z = z;
{
init.SetFly();
init.SetCyclic();
init.SetAnimation(AnimTier::Hover);
}
else
point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();
{
init.SetWalk(true);
init.SetCyclic();
}
};
init.Path().push_back(point);
}
if (_owner->IsFlying())
{
init.SetFly();
init.SetCyclic();
init.SetAnimation(AnimTier::Hover);
}
else
{
init.SetWalk(true);
init.SetCyclic();
}
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0));
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0));
}
void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk)
{
Movement::MoveSplineInit init(_owner);
Movement::PointsArray path;
path.reserve(pathSize);
std::transform(pathPoints, pathPoints + pathSize, std::back_inserter(path), [](Position const& point)
@@ -878,14 +888,17 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, si
return G3D::Vector3(point.GetPositionX(), point.GetPositionY(), point.GetPositionZ());
});
init.MovebyPath(path);
init.SetSmooth();
init.SetWalk(walk);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MovebyPath(path);
init.SetSmooth();
init.SetWalk(walk);
};
// This code is not correct
// GenericMovementGenerator does not affect UNIT_STATE_ROAMING_MOVE
// need to call PointMovementGenerator with various pointIds
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, pointId));
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, pointId));
}
void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
@@ -949,11 +962,13 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
return;
}
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false);
init.SetFall();
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false);
init.SetFall();
};
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id);
movement->Priority = MOTION_PRIORITY_HIGHEST;
Add(movement);
}
@@ -1050,7 +1065,7 @@ void MotionMaster::MoveFormation(Unit* leader, float range, float angle, uint32
}
}
void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/*= 0*/, MovementGeneratorPriority priority/* = MOTION_PRIORITY_NORMAL*/, MovementGeneratorType type/*= EFFECT_MOTION_TYPE*/)
void MotionMaster::LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id/*= 0*/, MovementGeneratorPriority priority/* = MOTION_PRIORITY_NORMAL*/, MovementGeneratorType type/*= EFFECT_MOTION_TYPE*/)
{
if (IsInvalidMovementGeneratorType(type))
{
@@ -1060,7 +1075,7 @@ void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/*
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '%s', initiates spline Id: %u (Type: %u, Priority: %u)", _owner->GetGUID().ToString().c_str(), id, type, priority);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), type, id);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), type, id);
movement->Priority = priority;
Add(movement);
}

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@@ -193,7 +193,7 @@ class TC_GAME_API MotionMaster
void MoveRotate(uint32 id, uint32 time, RotateDirection direction);
void MoveFormation(Unit* leader, float range, float angle, uint32 point1, uint32 point2);
void LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE);
void LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE);
private:
typedef std::unique_ptr<MovementGenerator, MovementGeneratorDeleter> MovementGeneratorPointer;
typedef std::multiset<MovementGenerator*, MovementGeneratorComparator> MotionMasterContainer;

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@@ -22,7 +22,7 @@
#include "MoveSpline.h"
#include "Unit.h"
GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& splineInit, MovementGeneratorType type, uint32 id) : _splineInit(std::move(splineInit)), _type(type), _pointId(id), _duration(0)
GenericMovementGenerator::GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id) : _splineInit(std::move(initializer)), _type(type), _pointId(id), _duration(0)
{
Mode = MOTION_MODE_DEFAULT;
Priority = MOTION_PRIORITY_NORMAL;
@@ -30,7 +30,7 @@ GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& sp
BaseUnitState = UNIT_STATE_ROAMING;
}
void GenericMovementGenerator::Initialize(Unit* /*owner*/)
void GenericMovementGenerator::Initialize(Unit* owner)
{
if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported
{
@@ -42,7 +42,9 @@ void GenericMovementGenerator::Initialize(Unit* /*owner*/)
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
_duration.Reset(_splineInit.Launch());
Movement::MoveSplineInit init(owner);
_splineInit(init);
_duration.Reset(init.Launch());
}
void GenericMovementGenerator::Reset(Unit* owner)

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@@ -21,6 +21,7 @@
#include "MovementGenerator.h"
#include "MoveSplineInit.h"
#include "Timer.h"
#include <functional>
class Unit;
@@ -29,7 +30,7 @@ enum MovementGeneratorType : uint8;
class GenericMovementGenerator : public MovementGenerator
{
public:
explicit GenericMovementGenerator(Movement::MoveSplineInit&& splineInit, MovementGeneratorType type, uint32 id);
explicit GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id);
void Initialize(Unit*) override;
void Reset(Unit*) override;
@@ -41,7 +42,7 @@ class GenericMovementGenerator : public MovementGenerator
private:
void MovementInform(Unit*);
Movement::MoveSplineInit _splineInit;
std::function<void(Movement::MoveSplineInit& init)> _splineInit;
MovementGeneratorType _type;
uint32 _pointId;
TimeTracker _duration;

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@@ -211,9 +211,14 @@ namespace Movement
}
void MoveSplineInit::SetFacing(Unit const* target)
{
SetFacing(target->GetGUID());
}
void MoveSplineInit::SetFacing(ObjectGuid const& target)
{
args.flags.EnableFacingTarget();
args.facing.target = target->GetGUID().GetRawValue();
args.facing.target = target.GetRawValue();
}
void MoveSplineInit::SetFacing(float angle)

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@@ -20,6 +20,7 @@
#include "MoveSplineInitArgs.h"
class ObjectGuid;
class Unit;
enum class AnimTier : uint8;
@@ -79,6 +80,7 @@ namespace Movement
void SetFacing(float angle);
void SetFacing(Vector3 const& point);
void SetFacing(Unit const* target);
void SetFacing(ObjectGuid const& target);
/* Initializes movement by path
* @param path - array of points, shouldn't be empty

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@@ -472,14 +472,16 @@ struct npc_eye_of_acherus : public ScriptedAI
break;
case EVENT_LAUNCH_TOWARDS_DESTINATION:
{
Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize);
Movement::MoveSplineInit init(me);
init.MovebyPath(path);
init.SetFly();
if (Unit* owner = me->GetCharmerOrOwner())
init.SetVelocity(owner->GetSpeed(MOVE_RUN));
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize);
init.MovebyPath(path);
init.SetFly();
if (Unit* owner = me->GetCharmerOrOwner())
init.SetVelocity(owner->GetSpeed(MOVE_RUN));
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(init), POINT_NEW_AVALON, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), POINT_NEW_AVALON, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
break;
}
case EVENT_GRANT_CONTROL:

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@@ -1466,12 +1466,14 @@ public:
if (Creature* chromie = instance->instance->SummonCreature(NPC_CHROMIE_3, ArthasPositions[RP5_CHROMIE_SPAWN]))
{
chromie->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
Movement::PointsArray path(ChromieSplinePos, ChromieSplinePos + chromiePathSize);
Movement::MoveSplineInit init(chromie);
init.SetFly();
init.SetWalk(true);
init.MovebyPath(path, 0);
me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(ChromieSplinePos, ChromieSplinePos + chromiePathSize);
init.SetFly();
init.SetWalk(true);
init.MovebyPath(path, 0);
};
chromie->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
}
break;
case RP5_EVENT_CHROMIE_LAND:

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@@ -474,10 +474,12 @@ public:
if (!_owner->IsAlive())
return true;
Movement::MoveSplineInit init(_owner);
init.DisableTransportPathTransformations();
init.MoveTo(_dest.GetPositionX(), _dest.GetPositionY(), _dest.GetPositionZ(), false);
_owner->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [dest = _dest](Movement::MoveSplineInit& init)
{
init.DisableTransportPathTransformations();
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
};
_owner->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
return true;
}
@@ -568,10 +570,12 @@ struct gunship_npc_AI : public ScriptedAI
me->GetTransport()->CalculatePassengerPosition(hx, hy, hz, &ho);
me->SetHomePosition(hx, hy, hz, ho);
Movement::MoveSplineInit init(me);
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false);
me->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false);
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
}
}
@@ -934,11 +938,13 @@ struct npc_high_overlord_saurfang_igb : public ScriptedAI
}
else if (action == ACTION_EXIT_SHIP)
{
Movement::PointsArray path(SaurfangExitPath, SaurfangExitPath + SaurfangExitPathSize);
Movement::MoveSplineInit init(me);
init.DisableTransportPathTransformations();
init.MovebyPath(path, 0);
me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(SaurfangExitPath, SaurfangExitPath + SaurfangExitPathSize);
init.DisableTransportPathTransformations();
init.MovebyPath(path, 0);
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
me->DespawnOrUnsummon(18s);
}
@@ -1187,11 +1193,13 @@ struct npc_muradin_bronzebeard_igb : public ScriptedAI
}
else if (action == ACTION_EXIT_SHIP)
{
Movement::PointsArray path(MuradinExitPath, MuradinExitPath + MuradinExitPathSize);
Movement::MoveSplineInit init(me);
init.DisableTransportPathTransformations();
init.MovebyPath(path, 0);
me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(MuradinExitPath, MuradinExitPath + MuradinExitPathSize);
init.DisableTransportPathTransformations();
init.MovebyPath(path, 0);
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
me->DespawnOrUnsummon(18s);
}

View File

@@ -455,10 +455,12 @@ struct npc_bone_spike : public ScriptedAI
/// @HACK - Change passenger offset to the one taken directly from sniffs
/// Remove this when proper calculations are implemented.
/// This fixes healing spiked people
Movement::MoveSplineInit init(passenger);
init.DisableTransportPathTransformations();
init.MoveTo(-0.02206125f, -0.02132235f, 5.514783f, false);
passenger->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
init.DisableTransportPathTransformations();
init.MoveTo(-0.02206125f, -0.02132235f, 5.514783f, false);
};
passenger->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
}
void UpdateAI(uint32 diff) override

View File

@@ -119,12 +119,14 @@ struct npc_frogger_trigger_naxx : public NullCreatureAI
private:
EventMap _events;
static void LaunchSpline(Creature* slime, Position const dest)
static void LaunchSpline(Creature* slime, Position const& dest)
{
Movement::MoveSplineInit init(slime);
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
init.SetWalk(true);
slime->GetMotionMaster()->LaunchMoveSpline(std::move(init));
std::function<void(Movement::MoveSplineInit&)> initializer = [dest = dest](Movement::MoveSplineInit& init)
{
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
init.SetWalk(true);
};
slime->GetMotionMaster()->LaunchMoveSpline(std::move(initializer));
}
};

View File

@@ -319,10 +319,12 @@ struct boss_algalon_the_observer : public BossAI
DoCastSelf(SPELL_RIDE_THE_LIGHTNING, true);
me->SetHomePosition(AlgalonLandPos);
Movement::MoveSplineInit init(me);
init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ(), false);
init.SetOrientationFixed(true);
me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ(), false);
init.SetOrientationFixed(true);
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
events.Reset();
events.SetPhase(PHASE_ROLE_PLAY);

View File

@@ -331,12 +331,14 @@ struct boss_razorscale : public BossAI
void HandleInitialMovement()
{
Movement::PointsArray path(RazorscalePath, RazorscalePath + pathSize);
Movement::MoveSplineInit init(me);
init.MovebyPath(path, 0);
init.SetCyclic();
init.SetFly();
me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(RazorscalePath, RazorscalePath + pathSize);
init.MovebyPath(path, 0);
init.SetCyclic();
init.SetFly();
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
}
bool CanAIAttack(Unit const* target) const override

View File

@@ -651,16 +651,18 @@ class boss_thorim : public CreatureScript
summon->SetReactState(REACT_PASSIVE);
summon->CastSpell(summon, SPELL_LIGHTNING_DESTRUCTION, true);
Movement::PointsArray path;
path.reserve(LightningOrbPathSize);
std::transform(std::begin(LightningOrbPath), std::end(LightningOrbPath), std::back_inserter(path), [](Position const& pos)
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
return G3D::Vector3(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
});
Movement::PointsArray path;
path.reserve(LightningOrbPathSize);
std::transform(std::begin(LightningOrbPath), std::end(LightningOrbPath), std::back_inserter(path), [](Position const& pos)
{
return G3D::Vector3(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
});
Movement::MoveSplineInit init(summon);
init.MovebyPath(path);
summon->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
init.MovebyPath(path);
};
summon->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
break;
}
case NPC_DARK_RUNE_CHAMPION:

View File

@@ -347,10 +347,12 @@ struct npc_grauf : public ScriptedAI
return;
}
Movement::MoveSplineInit init(who);
init.DisableTransportPathTransformations();
init.MoveTo(0.3320355f, 0.05355075f, 5.196949f, false);
who->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
init.DisableTransportPathTransformations();
init.MoveTo(0.3320355f, 0.05355075f, 5.196949f, false);
};
who->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
me->setActive(true);
me->SetFarVisible(true);

View File

@@ -257,10 +257,12 @@ struct boss_svala : public BossAI
arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, true);
me->SetDisableGravity(true);
Movement::MoveSplineInit init(me);
init.MoveTo(296.614f, -346.2484f, 95.62769f);
init.SetFly();
me->GetMotionMaster()->LaunchMoveSpline(std::move(init));
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
init.MoveTo(296.614f, -346.2484f, 95.62769f);
init.SetFly();
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer));
// spectators flee event
std::list<Creature*> spectators;

View File

@@ -2398,11 +2398,13 @@ public:
break;
}
Movement::MoveSplineInit init(who);
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false);
init.SetFacing(o);
who->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
{
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false);
init.SetFacing(o);
};
who->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
who->m_Events.AddEvent(new CastFoodSpell(who, _chairSpells.at(who->GetEntry())), who->m_Events.CalculateTime(1s));
if (who->GetTypeId() == TYPEID_UNIT)
who->SetDisplayId(who->ToCreature()->GetCreatureTemplate()->Modelid1);