Scripts/Borean Tundra: link gossip content for NPC Iruk from DB (#23118)

- remove hardcoded text (deprecated method)
- add already existing DB gossip content to enum
- correct spell enum from spell_creature_ to spell_create_
- replace case switch with if statement (only one boolean case)

Extra script file update:
- remove SD comment line 22 (outdated info, replaced by SAI)

(cherry picked from commit 7cb31aa482)
This commit is contained in:
Trond B. Krokli
2019-03-17 20:02:05 +01:00
committed by Shauren
parent 70cd58765e
commit 36feb3bfe7

View File

@@ -18,7 +18,6 @@
/* ScriptData
SDName: Borean_Tundra
SD%Complete: 100
SDComment: Quest support: 11708. Taxi vendors.
SDCategory: Borean Tundra
EndScriptData */
@@ -301,13 +300,15 @@ public:
## npc_iruk
######*/
#define GOSSIP_ITEM_I "<Search corpse for Issliruk's Totem.>"
enum Iruk
{
QUEST_SPIRITS_WATCH_OVER_US = 11961,
SPELL_CREATURE_TOTEM_OF_ISSLIRUK = 46816,
GOSSIP_TEXT_I = 12585
GOSSIP_MENU_ID_NPC_IRUK = 9280,
GOSSIP_OPTION_SEARCH_CORPSE = 0,
NPC_TEXT_THIS_YOUNG_TUSKARR = 12585,
QUEST_SPIRITS_WATCH_OVER_US = 11961,
SPELL_CREATE_TOTEM_OF_ISSLIRUK = 46816
};
class npc_iruk : public CreatureScript
@@ -322,9 +323,9 @@ public:
bool GossipHello(Player* player) override
{
if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
AddGossipItemFor(player, GossipOptionIcon::None, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_MENU_ID_NPC_IRUK, GOSSIP_OPTION_SEARCH_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, me->GetGUID());
SendGossipMenuFor(player, NPC_TEXT_THIS_YOUNG_TUSKARR, me->GetGUID());
return true;
}
@@ -332,13 +333,11 @@ public:
{
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
ClearGossipMenuFor(player);
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CastSpell(player, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
CloseGossipMenuFor(player);
break;
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
player->CastSpell(player, SPELL_CREATE_TOTEM_OF_ISSLIRUK, true);
CloseGossipMenuFor(player);
}
return true;
}