Core/WorldStates: Migrate OutdoorPvP worldstates to new system

This commit is contained in:
Shauren
2022-07-11 15:49:49 +02:00
parent 8abfda5fb0
commit 36ff703df5
14 changed files with 320 additions and 529 deletions

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@@ -0,0 +1,107 @@
DELETE FROM `world_state` WHERE `ID` IN (2313,2314,2317,2322,2323,2324,2325,2470,2471,2472,2473,2474,2475,2476,2478,2480,2481,2482,2483,2484,2485,2489,2490,2491,2493,2494,2495,2497,2502,
2503,2508,2509,2510,2512,2527,2528,2529,2533,2534,2535,2555,2556,2557,2558,2559,2560,2620,2621,2622,2623,2624,2625,2644,2645,2646,2647,2648,2649,2650,2651,2652,2655,2656,2657,2658,2659,
2660,2661,2662,2663,2664,2665,2666,2667,2668,2669,2670,2671,2672,2673,2676,2677,2681,2682,2683,2684,2685,2686,2688,2689,2690,2691,2692,2693,2694,2695,2696,2760,2761,2762,2763,2767,2768);
INSERT INTO `world_state` (`ID`,`DefaultValue`,`MapIDs`,`AreaIDs`,`ScriptName`,`Comment`) VALUES
(2313,0,'1','1377','','Silithus - Alliance Silithyst Collected'),
(2314,0,'1','1377','','Silithus - Horde Silithyst Collected'),
(2317,200,'1','1377','','Silithus - Max Silithyst'),
(2322,0,'1','1377','','Silithus - Sandworm N (unused)'),
(2323,0,'1','1377','','Silithus - Sandworm S (unused)'),
(2324,0,'1','1377','','Silithus - Sandworm SW (unused)'),
(2325,0,'1','1377','','Silithus - Sandworm E (unused)'),
(2470,0,'530','3483','','Hellfire Peninsula - The Stadium - Horde Controlled'),
(2471,0,'530','3483','','Hellfire Peninsula - The Stadium - Alliance Controlled'),
(2472,1,'530','3483','','Hellfire Peninsula - The Stadium - Neutral'),
(2473,0,'530','3483','','Hellfire Peninsula - Show Fort capture bar'),
(2474,50,'530','3483','','Hellfire Peninsula - Fort CaptureBar Value'),
(2475,20,'530','3483','','Hellfire Peninsula - Fort CaptureBar Neutral Zone Size'),
(2476,0,'530','3483','','Hellfire Peninsula - Alliance Forts Controlled'),
(2478,0,'530','3483','','Hellfire Peninsula - Horde Forts Controlled'),
(2480,0,'530','3483','','Hellfire Peninsula - The Overlook - Alliance Controlled'),
(2481,0,'530','3483','','Hellfire Peninsula - The Overlook - Horde Controlled'),
(2482,1,'530','3483','','Hellfire Peninsula - The Overlook - Neutral'),
(2483,0,'530','3483','','Hellfire Peninsula - Broken Hill - Alliance Controlled'),
(2484,0,'530','3483','','Hellfire Peninsula - Broken Hill - Horde Controlled'),
(2485,1,'530','3483','','Hellfire Peninsula - Broken Hill - Neutral'),
(2489,1,'530','3483','','Hellfire Peninsula - Show Horde Forts Controlled'),
(2490,1,'530','3483','','Hellfire Peninsula - Show Alliance Forts Controlled'),
(2491,0,'530','3518','','Nagrand - Halaa - Guards Remaining'),
(2493,15,'530','3518','','Nagrand - Halaa - Guards Max'),
(2494,50,'530','3518','','Nagrand - Halaa - CaptureBar Value'),
(2495,0,'530','3518','','Nagrand - Halaa - Show capture bar'),
(2497,0,'530','3518','','Nagrand - Halaa - CaptureBar Neutral Zone Size'),
(2502,0,'530','3518','','Nagrand - Halaa - Show Alliance Guards Remaining'),
(2503,0,'530','3518','','Nagrand - Halaa - Show Horde Guards Remaining'),
(2508,0,'530','3519','','Terokkar Forest - Show Locked time remaining (Neutral)'),
(2509,0,'530','3519','','Terokkar Forest - Locked time remaining hours'),
(2510,0,'530','3519','','Terokkar Forest - Locked time remaining minutes first digit'),
(2512,0,'530','3519','','Terokkar Forest - Locked time remaining minutes second digit'),
(2527,0,'530','3521','','Zangarmarsh - West Beacon Show CaptureBar'),
(2528,50,'530','3521','','Zangarmarsh - West Beacon CaptureBar Value'),
(2529,80,'530','3521','','Zangarmarsh - West Beacon CaptureBar Neutral Zone Size'),
(2533,0,'530','3521','','Zangarmarsh - East Beacon Show CaptureBar'),
(2534,50,'530','3521','','Zangarmarsh - East Beacon CaptureBar Value'),
(2535,80,'530','3521','','Zangarmarsh - East Beacon CaptureBar Neutral Zone Size'),
(2555,0,'530','3521','','Zangarmarsh - West Beacon - Alliance Controlled widget'),
(2556,0,'530','3521','','Zangarmarsh - West Beacon - Horde Controlled widget'),
(2557,1,'530','3521','','Zangarmarsh - West Beacon - Neutral widget'),
(2558,0,'530','3521','','Zangarmarsh - East Beacon - Alliance Controlled widget'),
(2559,0,'530','3521','','Zangarmarsh - East Beacon - Horde Controlled widget'),
(2560,1,'530','3521','','Zangarmarsh - East Beacon - Neutral widget'),
(2620,1,'530','3519','','Terokkar Forest - Show Towers Controlled'),
(2621,0,'530','3519','','Terokkar Forest - Alliance Towers Controlled'),
(2622,0,'530','3519','','Terokkar Forest - Horde Towers Controlled'),
(2623,0,'530','3519','','Terokkar Forest - Show Tower capture bar'),
(2624,80,'530','3519','','Terokkar Forest - Tower CaptureBar Neutral Zone Size'),
(2625,50,'530','3519','','Terokkar Forest - Tower CaptureBar Value'),
(2644,0,'530','3521','','Zangarmarsh - West Beacon - Alliance Controlled POI'),
(2645,0,'530','3521','','Zangarmarsh - West Beacon - Horde Controlled POI'),
(2646,1,'530','3521','','Zangarmarsh - West Beacon POI'),
(2647,1,'530','3521','','Zangarmarsh - Twinspire Graveyard'),
(2648,0,'530','3521','','Zangarmarsh - Twinspire Graveyard - Alliance Controlled'),
(2649,0,'530','3521','','Zangarmarsh - Twinspire Graveyard - Horde Controlled'),
(2650,0,'530','3521','','Zangarmarsh - East Beacon - Alliance Controlled POI'),
(2651,0,'530','3521','','Zangarmarsh - East Beacon - Horde Controlled POI'),
(2652,1,'530','3521','','Zangarmarsh - East Beacon POI'),
(2655,0,'530','3521','','Zangarmarsh - Alliance Field Scout (ready)'),
(2656,1,'530','3521','','Zangarmarsh - Alliance Field Scout (not ready)'),
(2657,1,'530','3521','','Zangarmarsh - Horde Field Scout (not ready)'),
(2658,0,'530','3521','','Zangarmarsh - Horde Field Scout (ready)'),
(2659,0,'530','3518','','Nagrand - Wyvern Camp (East) - Alliance Uncontrolled'),
(2660,0,'530','3518','','Nagrand - Wyvern Camp (East) - Horde Controlled'),
(2661,0,'530','3518','','Nagrand - Wyvern Camp (East) - Alliance Controlled'),
(2662,0,'530','3518','','Nagrand - Wyvern Camp (North) - Alliance Uncontrolled'),
(2663,0,'530','3518','','Nagrand - Wyvern Camp (North) - Horde Controlled'),
(2664,0,'530','3518','','Nagrand - Wyvern Camp (North) - Alliance Controlled'),
(2665,0,'530','3518','','Nagrand - Wyvern Camp (West) - Horde Controlled'),
(2666,0,'530','3518','','Nagrand - Wyvern Camp (West) - Alliance Controlled'),
(2667,0,'530','3518','','Nagrand - Wyvern Camp (West) - Alliance Uncontrolled'),
(2668,0,'530','3518','','Nagrand - Wyvern Camp (South) - Horde Controlled'),
(2669,0,'530','3518','','Nagrand - Wyvern Camp (South) - Alliance Controlled'),
(2670,0,'530','3518','','Nagrand - Wyvern Camp (South) - Alliance Uncontrolled'),
(2671,1,'530','3518','','Nagrand - Halaa - Uncontrolled'),
(2672,0,'530','3518','','Nagrand - Halaa - Horde Controlled'),
(2673,0,'530','3518','','Nagrand - Halaa - Alliance Controlled'),
(2676,0,'530','3518','','Nagrand - Halaa - Alliance Capturing'),
(2677,0,'530','3518','','Nagrand - Halaa - Horde Capturing'),
(2681,1,'530','3519','','Terokkar Forest - Spirit Tower (NW) - Neutral'),
(2682,0,'530','3519','','Terokkar Forest - Spirit Tower (NW) - Horde Controlled'),
(2683,0,'530','3519','','Terokkar Forest - Spirit Tower (NW) - Alliance Controlled'),
(2684,0,'530','3519','','Terokkar Forest - Spirit Tower (N) - Alliance Controlled'),
(2685,0,'530','3519','','Terokkar Forest - Spirit Tower (N) - Horde Controlled'),
(2686,1,'530','3519','','Terokkar Forest - Spirit Tower (N) - Neutral'),
(2688,0,'530','3519','','Terokkar Forest - Spirit Tower (NE) - Alliance Controlled'),
(2689,0,'530','3519','','Terokkar Forest - Spirit Tower (NE) - Horde Controlled'),
(2690,1,'530','3519','','Terokkar Forest - Spirit Tower (NE) - Neutral'),
(2691,0,'530','3519','','Terokkar Forest - Spirit Tower (S) - Alliance Controlled'),
(2692,0,'530','3519','','Terokkar Forest - Spirit Tower (S) - Horde Controlled'),
(2693,1,'530','3519','','Terokkar Forest - Spirit Tower (S) - Neutral'),
(2694,0,'530','3519','','Terokkar Forest - Spirit Tower (SE) - Alliance Controlled'),
(2695,0,'530','3519','','Terokkar Forest - Spirit Tower (SE) - Horde Controlled'),
(2696,1,'530','3519','','Terokkar Forest - Spirit Tower (SE) - Neutral'),
(2760,0,'530','3518','','Nagrand - Wyvern Camp (South) - Horde Uncontrolled'),
(2761,0,'530','3518','','Nagrand - Wyvern Camp (West) - Horde Uncontrolled'),
(2762,0,'530','3518','','Nagrand - Wyvern Camp (North) - Horde Uncontrolled'),
(2763,0,'530','3518','','Nagrand - Wyvern Camp (East) - Horde Uncontrolled'),
(2767,0,'530','3519','','Terokkar Forest - Show Locked time remaining (Alliance)'),
(2768,0,'530','3519','','Terokkar Forest - Show Locked time remaining (Horde)');

View File

@@ -9203,7 +9203,6 @@ void Player::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*=
void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
{
uint32 mapId = GetMapId();
OutdoorPvP* outdoorPvP = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneId);
TC_LOG_DEBUG("network", "Player::SendInitWorldStates: Sending SMSG_INIT_WORLD_STATES for Map: %u, Zone: %u", mapId, zoneId);
@@ -9232,171 +9231,6 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
previousArenaSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - 1;
packet.Worldstates.emplace_back(3901, previousArenaSeason);
if (mapId == 530) // Outland
{
packet.Worldstates.emplace_back(2495, 0); // NA_UI_OUTLAND_01 "Progress: %2494w"
packet.Worldstates.emplace_back(2493, 15); // NA_UI_GUARDS_MAX
packet.Worldstates.emplace_back(2491, 15); // NA_UI_GUARDS_LEFT
}
switch (zoneId)
{
case 1: // Dun Morogh
case 11: // Wetlands
case 12: // Elwynn Forest
case 38: // Loch Modan
case 40: // Westfall
case 51: // Searing Gorge
case 1519: // Stormwind City
case 1537: // Ironforge
case 2257: // Deeprun Tram
case 3703: // Shattrath City
break;
case 1377: // Silithus
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_SI)
outdoorPvP->FillInitialWorldStates(packet);
else
{
packet.Worldstates.emplace_back(2313, 0); // SI_GATHERED_A
packet.Worldstates.emplace_back(2314, 0); // SI_GATHERED_H
packet.Worldstates.emplace_back(2317, 0); // SI_SILITHYST_MAX
}
// unknown, aq opening?
packet.Worldstates.emplace_back(2322, 0); // AQ_SANDWORM_N
packet.Worldstates.emplace_back(2323, 0); // AQ_SANDWORM_S
packet.Worldstates.emplace_back(2324, 0); // AQ_SANDWORM_SW
packet.Worldstates.emplace_back(2325, 0); // AQ_SANDWORM_E
break;
case 3483: // Hellfire Peninsula
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_HP)
outdoorPvP->FillInitialWorldStates(packet);
else
{
packet.Worldstates.emplace_back(2490, 1); // add ally tower main gui icon
packet.Worldstates.emplace_back(2489, 1); // add horde tower main gui icon
packet.Worldstates.emplace_back(2485, 0); // show neutral broken hill icon
packet.Worldstates.emplace_back(2484, 1); // show icon above broken hill
packet.Worldstates.emplace_back(2483, 0); // show ally broken hill icon
packet.Worldstates.emplace_back(2482, 0); // show neutral overlook icon
packet.Worldstates.emplace_back(2481, 1); // show the overlook arrow
packet.Worldstates.emplace_back(2480, 0); // show ally overlook icon
packet.Worldstates.emplace_back(2478, 0); // horde pvp objectives captured
packet.Worldstates.emplace_back(2476, 0); // ally pvp objectives captured
packet.Worldstates.emplace_back(2475, 100); // horde slider grey area
packet.Worldstates.emplace_back(2474, 50); // horde slider percentage, 100 for ally, 0 for horde
packet.Worldstates.emplace_back(2473, 0); // horde slider display
packet.Worldstates.emplace_back(2472, 0); // show the neutral stadium icon
packet.Worldstates.emplace_back(2471, 0); // show the ally stadium icon
packet.Worldstates.emplace_back(2470, 1); // show the horde stadium icon
}
break;
case 3518: // Nagrand
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_NA)
outdoorPvP->FillInitialWorldStates(packet);
else
{
packet.Worldstates.emplace_back(2503, 0); // NA_UI_HORDE_GUARDS_SHOW
packet.Worldstates.emplace_back(2502, 0); // NA_UI_ALLIANCE_GUARDS_SHOW
packet.Worldstates.emplace_back(2493, 0); // NA_UI_GUARDS_MAX
packet.Worldstates.emplace_back(2491, 0); // NA_UI_GUARDS_LEFT
packet.Worldstates.emplace_back(2495, 0); // NA_UI_OUTLAND_01
packet.Worldstates.emplace_back(2494, 0); // NA_UI_UNK_1
packet.Worldstates.emplace_back(2497, 0); // NA_UI_UNK_2
packet.Worldstates.emplace_back(2762, 0); // NA_MAP_WYVERN_NORTH_NEU_H
packet.Worldstates.emplace_back(2662, 0); // NA_MAP_WYVERN_NORTH_NEU_A
packet.Worldstates.emplace_back(2663, 0); // NA_MAP_WYVERN_NORTH_H
packet.Worldstates.emplace_back(2664, 0); // NA_MAP_WYVERN_NORTH_A
packet.Worldstates.emplace_back(2760, 0); // NA_MAP_WYVERN_SOUTH_NEU_H
packet.Worldstates.emplace_back(2670, 0); // NA_MAP_WYVERN_SOUTH_NEU_A
packet.Worldstates.emplace_back(2668, 0); // NA_MAP_WYVERN_SOUTH_H
packet.Worldstates.emplace_back(2669, 0); // NA_MAP_WYVERN_SOUTH_A
packet.Worldstates.emplace_back(2761, 0); // NA_MAP_WYVERN_WEST_NEU_H
packet.Worldstates.emplace_back(2667, 0); // NA_MAP_WYVERN_WEST_NEU_A
packet.Worldstates.emplace_back(2665, 0); // NA_MAP_WYVERN_WEST_H
packet.Worldstates.emplace_back(2666, 0); // NA_MAP_WYVERN_WEST_A
packet.Worldstates.emplace_back(2763, 0); // NA_MAP_WYVERN_EAST_NEU_H
packet.Worldstates.emplace_back(2659, 0); // NA_MAP_WYVERN_EAST_NEU_A
packet.Worldstates.emplace_back(2660, 0); // NA_MAP_WYVERN_EAST_H
packet.Worldstates.emplace_back(2661, 0); // NA_MAP_WYVERN_EAST_A
packet.Worldstates.emplace_back(2671, 0); // NA_MAP_HALAA_NEUTRAL
packet.Worldstates.emplace_back(2676, 0); // NA_MAP_HALAA_NEU_A
packet.Worldstates.emplace_back(2677, 0); // NA_MAP_HALAA_NEU_H
packet.Worldstates.emplace_back(2672, 0); // NA_MAP_HALAA_HORDE
packet.Worldstates.emplace_back(2673, 0); // NA_MAP_HALAA_ALLIANCE
}
break;
case 3519: // Terokkar Forest
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_TF)
outdoorPvP->FillInitialWorldStates(packet);
else
{
packet.Worldstates.emplace_back(2625, 0); // TF_UI_CAPTURE_BAR_POS
packet.Worldstates.emplace_back(2624, 20); // TF_UI_CAPTURE_BAR_NEUTRAL
packet.Worldstates.emplace_back(2623, 0); // TF_UI_SHOW CAPTURE BAR
packet.Worldstates.emplace_back(2622, 0); // TF_UI_TOWER_COUNT_H
packet.Worldstates.emplace_back(2621, 5); // TF_UI_TOWER_COUNT_A
packet.Worldstates.emplace_back(2620, 0); // TF_UI_TOWERS_CONTROLLED_DISPLAY
packet.Worldstates.emplace_back(2696, 0); // TF_TOWER_NUM_15 - SE Neutral
packet.Worldstates.emplace_back(2695, 0); // TF_TOWER_NUM_14 - SE Horde
packet.Worldstates.emplace_back(2694, 0); // TF_TOWER_NUM_13 - SE Alliance
packet.Worldstates.emplace_back(2693, 0); // TF_TOWER_NUM_12 - S Neutral
packet.Worldstates.emplace_back(2692, 0); // TF_TOWER_NUM_11 - S Horde
packet.Worldstates.emplace_back(2691, 0); // TF_TOWER_NUM_10 - S Alliance
packet.Worldstates.emplace_back(2690, 0); // TF_TOWER_NUM_09 - NE Neutral
packet.Worldstates.emplace_back(2689, 0); // TF_TOWER_NUM_08 - NE Horde
packet.Worldstates.emplace_back(2688, 0); // TF_TOWER_NUM_07 - NE Alliance
packet.Worldstates.emplace_back(2687, 0); // TF_TOWER_NUM_16 - unk
packet.Worldstates.emplace_back(2686, 0); // TF_TOWER_NUM_06 - N Neutral
packet.Worldstates.emplace_back(2685, 0); // TF_TOWER_NUM_05 - N Horde
packet.Worldstates.emplace_back(2684, 0); // TF_TOWER_NUM_04 - N Alliance
packet.Worldstates.emplace_back(2683, 0); // TF_TOWER_NUM_03 - NW Alliance
packet.Worldstates.emplace_back(2682, 0); // TF_TOWER_NUM_02 - NW Horde
packet.Worldstates.emplace_back(2681, 0); // TF_TOWER_NUM_01 - NW Neutral
packet.Worldstates.emplace_back(2512, 5); // TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT
packet.Worldstates.emplace_back(2510, 0); // TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT
packet.Worldstates.emplace_back(2509, 0); // TF_UI_LOCKED_TIME_HOURS
packet.Worldstates.emplace_back(2508, 0); // TF_UI_LOCKED_DISPLAY_NEUTRAL
packet.Worldstates.emplace_back(2768, 0); // TF_UI_LOCKED_DISPLAY_HORDE
packet.Worldstates.emplace_back(2767, 1); // TF_UI_LOCKED_DISPLAY_ALLIANCE
}
break;
case 3521: // Zangarmarsh
if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_ZM)
outdoorPvP->FillInitialWorldStates(packet);
else
{
packet.Worldstates.emplace_back(2529, 0); // ZM_UNK_1
packet.Worldstates.emplace_back(2528, 0); // ZM_UNK_2
packet.Worldstates.emplace_back(2527, 0); // ZM_UNK_3
packet.Worldstates.emplace_back(2653, 1); // ZM_WORLDSTATE_UNK_1
packet.Worldstates.emplace_back(2652, 0); // ZM_MAP_TOWER_EAST_N
packet.Worldstates.emplace_back(2651, 1); // ZM_MAP_TOWER_EAST_H
packet.Worldstates.emplace_back(2650, 0); // ZM_MAP_TOWER_EAST_A
packet.Worldstates.emplace_back(2649, 1); // ZM_MAP_GRAVEYARD_H - Twin spire graveyard horde
packet.Worldstates.emplace_back(2648, 0); // ZM_MAP_GRAVEYARD_A
packet.Worldstates.emplace_back(2647, 0); // ZM_MAP_GRAVEYARD_N
packet.Worldstates.emplace_back(2646, 0); // ZM_MAP_TOWER_WEST_N
packet.Worldstates.emplace_back(2645, 1); // ZM_MAP_TOWER_WEST_H
packet.Worldstates.emplace_back(2644, 0); // ZM_MAP_TOWER_WEST_A
packet.Worldstates.emplace_back(2535, 0); // ZM_UNK_4
packet.Worldstates.emplace_back(2534, 0); // ZM_UNK_5
packet.Worldstates.emplace_back(2533, 0); // ZM_UNK_6
packet.Worldstates.emplace_back(2560, 0); // ZM_UI_TOWER_EAST_N
packet.Worldstates.emplace_back(2559, 1); // ZM_UI_TOWER_EAST_H
packet.Worldstates.emplace_back(2558, 0); // ZM_UI_TOWER_EAST_A
packet.Worldstates.emplace_back(2557, 0); // ZM_UI_TOWER_WEST_N
packet.Worldstates.emplace_back(2556, 1); // ZM_UI_TOWER_WEST_H
packet.Worldstates.emplace_back(2555, 0); // ZM_UI_TOWER_WEST_A
packet.Worldstates.emplace_back(2658, 0); // ZM_MAP_HORDE_FLAG_READY
packet.Worldstates.emplace_back(2657, 1); // ZM_MAP_HORDE_FLAG_NOT_READY
packet.Worldstates.emplace_back(2656, 1); // ZM_MAP_ALLIANCE_FLAG_NOT_READY
packet.Worldstates.emplace_back(2655, 0); // ZM_MAP_ALLIANCE_FLAG_READY
}
break;
default:
break;
}
SendDirectMessage(packet.Write());
SendBGWeekendWorldStates();
}

View File

@@ -30,6 +30,7 @@
#include "OutdoorPvPMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "WorldStateMgr.h"
class DefenseMessageBuilder
{
@@ -217,7 +218,7 @@ void OutdoorPvP::DeleteSpawns()
m_capturePoints.clear();
}
OutdoorPvP::OutdoorPvP() : m_TypeId(0), m_sendUpdate(true), m_map(nullptr) { }
OutdoorPvP::OutdoorPvP() : m_TypeId(0), m_map(nullptr) { }
OutdoorPvP::~OutdoorPvP()
{
@@ -376,13 +377,14 @@ bool OPvPCapturePoint::Update(uint32 diff)
return false;
}
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
int32 OutdoorPvP::GetWorldState(int32 worldStateId) const
{
if (m_sendUpdate)
for (int i = 0; i < 2; ++i)
for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
return sWorldStateMgr->GetValue(worldStateId, m_map);
}
void OutdoorPvP::SetWorldState(int32 worldStateId, int32 value)
{
sWorldStateMgr->SetValue(worldStateId, value, false, m_map);
}
void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)

View File

@@ -74,14 +74,6 @@ class Unit;
class WorldPacket;
struct GossipMenuItems;
namespace WorldPackets
{
namespace WorldState
{
class InitWorldStates;
}
}
class TC_GAME_API OPvPCapturePoint
{
public:
@@ -95,8 +87,6 @@ class TC_GAME_API OPvPCapturePoint
OPvPCapturePoint& operator=(OPvPCapturePoint const& right) = delete;
OPvPCapturePoint& operator=(OPvPCapturePoint&& right) = delete;
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
@@ -203,8 +193,6 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
typedef std::map<ObjectGuid::LowType/*spawnId*/, OPvPCapturePoint*> OPvPCapturePointMap;
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
// called when a player triggers an areatrigger
virtual bool HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/, bool /*entered*/) { return false; }
@@ -222,7 +210,8 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
void OnCreatureCreate(Creature*) override { }
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
int32 GetWorldState(int32 worldStateId) const;
void SetWorldState(int32 worldStateId, int32 value);
// called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information
virtual bool Update(uint32 diff);
@@ -273,8 +262,6 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
uint32 m_TypeId;
bool m_sendUpdate;
// world state stuff
virtual void SendRemoveWorldStates(Player* /*player*/) { }

View File

@@ -27,9 +27,9 @@ uint32 const OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 356
uint32 const HP_CREDITMARKER[HP_TOWER_NUM] = { 19032, 19028, 19029 };
//uint32 const HP_CapturePointEvent_Enter[HP_TOWER_NUM] = { 11404, 11396, 11388 };
//uint32 const HP_CapturePointEvent_Leave[HP_TOWER_NUM] = { 11403, 11395, 11387 };
uint32 const HP_MAP_N[HP_TOWER_NUM] = { 0x9b5, 0x9b2, 0x9a8 };
uint32 const HP_MAP_A[HP_TOWER_NUM] = { 0x9b3, 0x9b0, 0x9a7 };
uint32 const HP_MAP_H[HP_TOWER_NUM] = { 0x9b4, 0x9b1, 0x9a6 };
uint32 const HP_MAP_N[HP_TOWER_NUM] = { 2485, 2482, 2472 };
uint32 const HP_MAP_A[HP_TOWER_NUM] = { 2483, 2480, 2471 };
uint32 const HP_MAP_H[HP_TOWER_NUM] = { 2484, 2481, 2470 };
uint32 const HP_TowerArtKit_A[HP_TOWER_NUM] = { 65, 62, 67 };
uint32 const HP_TowerArtKit_H[HP_TOWER_NUM] = { 64, 61, 68 };
uint32 const HP_TowerArtKit_N[HP_TOWER_NUM] = { 66, 63, 69 };
@@ -126,36 +126,31 @@ bool OutdoorPvPHP::Update(uint32 diff)
TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
TeamCastSpell(TEAM_HORDE, -HordeBuff);
}
SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SetWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SetWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
return changed;
}
void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A, 0);
player->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H, 0);
player->SendUpdateWorldState(HP_UI_TOWER_COUNT_H, 0);
player->SendUpdateWorldState(HP_UI_TOWER_COUNT_A, 0);
WorldPackets::WorldState::InitWorldStates initWorldStates;
initWorldStates.MapID = player->GetMapId();
initWorldStates.AreaID = player->GetZoneId();
initWorldStates.SubareaID = player->GetAreaId();
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_A, 0);
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_H, 0);
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, 0);
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_COUNT_A, 0);
for (int i = 0; i < HP_TOWER_NUM; ++i)
for (size_t i = 0; i < HP_TOWER_NUM; ++i)
{
player->SendUpdateWorldState(HP_MAP_N[i], 0);
player->SendUpdateWorldState(HP_MAP_A[i], 0);
player->SendUpdateWorldState(HP_MAP_H[i], 0);
initWorldStates.Worldstates.emplace_back(HP_MAP_N[i], 0);
initWorldStates.Worldstates.emplace_back(HP_MAP_A[i], 0);
initWorldStates.Worldstates.emplace_back(HP_MAP_H[i], 0);
}
}
void OutdoorPvPHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_A, 1);
packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_H, 1);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(packet);
player->SendDirectMessage(initWorldStates.Write());
}
void OPvPCapturePointHP::ChangeState()
@@ -193,7 +188,7 @@ void OPvPCapturePointHP::ChangeState()
// send world state update
if (field)
{
m_PvP->SendUpdateWorldState(field, 0);
m_PvP->SetWorldState(field, 0);
field = 0;
}
uint32 artkit = 21;
@@ -254,40 +249,13 @@ void OPvPCapturePointHP::ChangeState()
// send world state update
if (field)
m_PvP->SendUpdateWorldState(field, 1);
m_PvP->SetWorldState(field, 1);
// complete quest objective
if (m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], ObjectGuid::Empty);
}
void OPvPCapturePointHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
switch (m_State)
{
case OBJECTIVESTATE_ALLIANCE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 1);
packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
break;
case OBJECTIVESTATE_HORDE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 1);
break;
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
default:
packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 1);
packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
break;
}
}
void OutdoorPvPHP::HandleKillImpl(Player* player, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)

View File

@@ -61,7 +61,6 @@ class OPvPCapturePointHP : public OPvPCapturePoint
OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);
void ChangeState() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
private:
OutdoorPvPHPTowerType m_TowerType;
@@ -78,7 +77,6 @@ class OutdoorPvPHP : public OutdoorPvP
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed) override;

View File

@@ -252,9 +252,9 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
m_WyvernStateEast = WYVERN_NEU_HORDE;
m_WyvernStateWest = WYVERN_NEU_HORDE;
m_PvP->TeamApplyBuff(TEAM_ALLIANCE, NA_CAPTURE_BUFF);
m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
m_PvP->SetWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
m_PvP->SetWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
m_PvP->SetWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
m_PvP->SendDefenseMessage(NA_HALAA_GRAVEYARD_ZONE, TEXT_HALAA_TAKEN_ALLIANCE);
}
else
@@ -264,9 +264,9 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
m_WyvernStateEast = WYVERN_NEU_ALLIANCE;
m_WyvernStateWest = WYVERN_NEU_ALLIANCE;
m_PvP->TeamApplyBuff(TEAM_HORDE, NA_CAPTURE_BUFF);
m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 1);
m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
m_PvP->SetWorldState(NA_UI_HORDE_GUARDS_SHOW, 1);
m_PvP->SetWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
m_PvP->SetWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
m_PvP->SendDefenseMessage(NA_HALAA_GRAVEYARD_ZONE, TEXT_HALAA_TAKEN_HORDE);
}
UpdateWyvernRoostWorldState(NA_ROOST_S);
@@ -310,81 +310,38 @@ void OutdoorPvPNA::HandlePlayerLeaveZone(Player* player, uint32 zone)
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
void OutdoorPvPNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
m_obj->FillInitialWorldStates(packet);
}
void OPvPCapturePointNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
if (m_ControllingFaction == ALLIANCE)
{
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
}
else if (m_ControllingFaction == HORDE)
{
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 1);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
else
{
packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
packet.Worldstates.emplace_back(NA_UI_GUARDS_MAX, NA_GUARDS_MAX);
packet.Worldstates.emplace_back(NA_UI_GUARDS_LEFT, m_GuardsAlive);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_H, (m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_A, (m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_H, (m_WyvernStateNorth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_A, (m_WyvernStateNorth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_H, (m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_A, (m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_H, (m_WyvernStateSouth & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_A, (m_WyvernStateSouth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_H, (m_WyvernStateWest & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_A, (m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_H, (m_WyvernStateWest & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_A, (m_WyvernStateWest & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_H, (m_WyvernStateEast & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_A, (m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_H, (m_WyvernStateEast & WYVERN_HORDE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_A, (m_WyvernStateEast & WYVERN_ALLIANCE) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEUTRAL, (m_HalaaState & HALAA_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_A, (m_HalaaState & HALAA_N_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_H, (m_HalaaState & HALAA_N_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_HORDE, (m_HalaaState & HALAA_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(NA_MAP_HALAA_ALLIANCE, (m_HalaaState & HALAA_A) != 0 ? 1 : 0);
}
void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
player->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
player->SendUpdateWorldState(NA_UI_GUARDS_MAX, 0);
player->SendUpdateWorldState(NA_UI_GUARDS_LEFT, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, 0);
player->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_HORDE, 0);
player->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, 0);
WorldPackets::WorldState::InitWorldStates initWorldStates;
initWorldStates.MapID = player->GetMapId();
initWorldStates.AreaID = player->GetZoneId();
initWorldStates.SubareaID = player->GetAreaId();
initWorldStates.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
initWorldStates.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
initWorldStates.Worldstates.emplace_back(NA_UI_GUARDS_MAX, 0);
initWorldStates.Worldstates.emplace_back(NA_UI_GUARDS_LEFT, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_HALAA_NEUTRAL, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_HALAA_NEU_A, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_HALAA_NEU_H, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_HALAA_HORDE, 0);
initWorldStates.Worldstates.emplace_back(NA_MAP_HALAA_ALLIANCE, 0);
player->SendDirectMessage(initWorldStates.Write());
}
bool OutdoorPvPNA::Update(uint32 diff)
@@ -608,7 +565,7 @@ bool OPvPCapturePointNA::Update(uint32 diff)
if (m_GuardsAlive == 0)
m_capturable = true;
// update the guard count for the players in zone
m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
m_PvP->SetWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
}
} else m_GuardCheckTimer -= diff;
@@ -671,11 +628,11 @@ void OPvPCapturePointNA::ChangeState()
void OPvPCapturePointNA::UpdateHalaaWorldState()
{
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, uint32((m_HalaaState & HALAA_N) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, uint32((m_HalaaState & HALAA_N_A) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, uint32((m_HalaaState & HALAA_N_H) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_HORDE, uint32((m_HalaaState & HALAA_H) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, uint32((m_HalaaState & HALAA_A) != 0));
m_PvP->SetWorldState(NA_MAP_HALAA_NEUTRAL, uint32((m_HalaaState & HALAA_N) != 0));
m_PvP->SetWorldState(NA_MAP_HALAA_NEU_A, uint32((m_HalaaState & HALAA_N_A) != 0));
m_PvP->SetWorldState(NA_MAP_HALAA_NEU_H, uint32((m_HalaaState & HALAA_N_H) != 0));
m_PvP->SetWorldState(NA_MAP_HALAA_HORDE, uint32((m_HalaaState & HALAA_H) != 0));
m_PvP->SetWorldState(NA_MAP_HALAA_ALLIANCE, uint32((m_HalaaState & HALAA_A) != 0));
}
void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
@@ -683,28 +640,28 @@ void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
switch (roost)
{
case NA_ROOST_S:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, uint32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, uint32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, uint32((m_WyvernStateSouth & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, uint32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, uint32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, uint32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_SOUTH_H, uint32((m_WyvernStateSouth & WYVERN_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_SOUTH_A, uint32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0));
break;
case NA_ROOST_N:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, uint32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, uint32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, uint32((m_WyvernStateNorth & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, uint32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_NORTH_NEU_H, uint32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_NORTH_NEU_A, uint32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_NORTH_H, uint32((m_WyvernStateNorth & WYVERN_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_NORTH_A, uint32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0));
break;
case NA_ROOST_W:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, uint32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, uint32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, uint32((m_WyvernStateWest & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, uint32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_WEST_NEU_H, uint32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_WEST_NEU_A, uint32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_WEST_H, uint32((m_WyvernStateWest & WYVERN_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_WEST_A, uint32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0));
break;
case NA_ROOST_E:
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, uint32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, uint32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, uint32((m_WyvernStateEast & WYVERN_HORDE) != 0));
m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, uint32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_EAST_NEU_H, uint32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_EAST_NEU_A, uint32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_EAST_H, uint32((m_WyvernStateEast & WYVERN_HORDE) != 0));
m_PvP->SetWorldState(NA_MAP_WYVERN_EAST_A, uint32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0));
break;
}
}

View File

@@ -156,7 +156,6 @@ class OPvPCapturePointNA : public OPvPCapturePoint
bool Update(uint32 diff) override;
void ChangeState() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
int32 HandleOpenGo(Player* player, GameObject* go) override;
@@ -192,7 +191,6 @@ class OutdoorPvPNA : public OutdoorPvP
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed) override;

View File

@@ -28,7 +28,7 @@
#include "World.h"
#include "WorldStatePackets.h"
uint32 const SI_MAX_RESOURCES = 200;
constexpr int32 SI_MAX_RESOURCES = 200;
uint32 const SI_AREATRIGGER_H = 4168;
uint32 const SI_AREATRIGGER_A = 4162;
uint32 const SI_TURNIN_QUEST_CM_A = 17090;
@@ -40,30 +40,19 @@ uint32 const OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] = { 1377, 3428, 342
OutdoorPvPSI::OutdoorPvPSI()
{
m_TypeId = OUTDOOR_PVP_SI;
m_Gathered_A = 0;
m_Gathered_H = 0;
m_LastController = 0;
}
void OutdoorPvPSI::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(SI_GATHERED_A, m_Gathered_A);
packet.Worldstates.emplace_back(SI_GATHERED_H, m_Gathered_H);
packet.Worldstates.emplace_back(SI_SILITHYST_MAX, SI_MAX_RESOURCES);
}
void OutdoorPvPSI::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(SI_GATHERED_A, 0);
player->SendUpdateWorldState(SI_GATHERED_H, 0);
player->SendUpdateWorldState(SI_SILITHYST_MAX, 0);
}
void OutdoorPvPSI::UpdateWorldState()
{
SendUpdateWorldState(SI_GATHERED_A, m_Gathered_A);
SendUpdateWorldState(SI_GATHERED_H, m_Gathered_H);
SendUpdateWorldState(SI_SILITHYST_MAX, SI_MAX_RESOURCES);
WorldPackets::WorldState::InitWorldStates initWorldStates;
initWorldStates.MapID = player->GetMapId();
initWorldStates.AreaID = player->GetZoneId();
initWorldStates.SubareaID = player->GetAreaId();
initWorldStates.Worldstates.emplace_back(SI_GATHERED_A, 0);
initWorldStates.Worldstates.emplace_back(SI_GATHERED_H, 0);
initWorldStates.Worldstates.emplace_back(SI_SILITHYST_MAX, 0);
player->SendDirectMessage(initWorldStates.Write());
}
bool OutdoorPvPSI::SetupOutdoorPvP()
@@ -72,6 +61,10 @@ bool OutdoorPvPSI::SetupOutdoorPvP()
for (uint8 i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
RegisterZone(OutdoorPvPSIBuffZones[i]);
SetWorldState(SI_GATHERED_A, 0);
SetWorldState(SI_GATHERED_H, 0);
SetWorldState(SI_SILITHYST_MAX, SI_MAX_RESOURCES);
return true;
}
@@ -103,17 +96,17 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger, bool /*ente
{
// remove aura
player->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
++ m_Gathered_A;
if (m_Gathered_A >= SI_MAX_RESOURCES)
int32 newScore = GetWorldState(SI_GATHERED_A) + 1;
if (newScore >= SI_MAX_RESOURCES)
{
TeamApplyBuff(TEAM_ALLIANCE, SI_CENARION_FAVOR);
/// @todo: confirm this text
sWorld->SendZoneText(OutdoorPvPSIBuffZones[0], sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_A));
m_LastController = ALLIANCE;
m_Gathered_A = 0;
m_Gathered_H = 0;
newScore = 0;
SetWorldState(SI_GATHERED_H, 0);
}
UpdateWorldState();
SetWorldState(SI_GATHERED_A, newScore);
// reward player
player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor
@@ -129,17 +122,17 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger, bool /*ente
{
// remove aura
player->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
++ m_Gathered_H;
if (m_Gathered_H >= SI_MAX_RESOURCES)
int32 newScore = GetWorldState(SI_GATHERED_H) + 1;
if (newScore >= SI_MAX_RESOURCES)
{
TeamApplyBuff(TEAM_HORDE, SI_CENARION_FAVOR);
/// @todo: confirm this text
sWorld->SendZoneText(OutdoorPvPSIBuffZones[0], sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_H));
m_LastController = HORDE;
m_Gathered_A = 0;
m_Gathered_H = 0;
SetWorldState(SI_GATHERED_A, 0);
newScore = 0;
}
UpdateWorldState();
SetWorldState(SI_GATHERED_H, newScore);
// reward player
player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor

View File

@@ -44,16 +44,12 @@ class OutdoorPvPSI : public OutdoorPvP
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;
bool HandleAreaTrigger(Player* player, uint32 trigger, bool entered) override;
bool HandleDropFlag(Player* player, uint32 spellId) override;
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
void UpdateWorldState();
private:
uint32 m_Gathered_A;
uint32 m_Gathered_H;
uint32 m_LastController;
};

View File

@@ -56,18 +56,18 @@ go_type const TFCapturePoints[TF_TOWER_NUM] =
struct tf_tower_world_state
{
uint32 n;
uint32 h;
uint32 a;
int32 n;
int32 h;
int32 a;
};
tf_tower_world_state const TFTowerWorldStates[TF_TOWER_NUM] =
{
{ 0xa79, 0xa7a, 0xa7b },
{ 0xa7e, 0xa7d, 0xa7c },
{ 0xa82, 0xa81, 0xa80 },
{ 0xa88, 0xa87, 0xa86 },
{ 0xa85, 0xa84, 0xa83 }
{ 2681, 2682, 2683 },
{ 2686, 2685, 2684 },
{ 2690, 2689, 2688 },
{ 2696, 2695, 2694 },
{ 2693, 2692, 2691 }
};
/*
@@ -108,56 +108,39 @@ OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType t
SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].pos, TFCapturePoints[type].rot);
}
void OPvPCapturePointTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].n, (m_TowerState & TF_TOWERSTATE_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].h, (m_TowerState & TF_TOWERSTATE_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].a, (m_TowerState & TF_TOWERSTATE_A) != 0 ? 1 : 0);
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
packet.Worldstates.emplace_back(TF_UI_TOWERS_CONTROLLED_DISPLAY, !m_IsLocked);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_HOURS, hours_left);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_NEUTRAL, (m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled) ? 1 : 0);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_HORDE, (m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)) ? 1 : 0);
packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_ALLIANCE, (m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)) ? 1 : 0);
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(packet);
}
void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(TF_UI_TOWER_COUNT_H, uint32(0));
player->SendUpdateWorldState(TF_UI_TOWER_COUNT_A, uint32(0));
player->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
WorldPackets::WorldState::InitWorldStates initWorldStates;
initWorldStates.MapID = player->GetMapId();
initWorldStates.AreaID = player->GetZoneId();
initWorldStates.SubareaID = player->GetAreaId();
initWorldStates.Worldstates.emplace_back(TF_UI_TOWER_COUNT_H, 0);
initWorldStates.Worldstates.emplace_back(TF_UI_TOWER_COUNT_A, 0);
initWorldStates.Worldstates.emplace_back(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, uint32(0));
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, 0);
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, 0);
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_TIME_HOURS, 0);
player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_HORDE, 0);
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_ALLIANCE, 0);
for (int i = 0; i < TF_TOWER_NUM; ++i)
for (tf_tower_world_state const& towerWorldStates : TFTowerWorldStates)
{
player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n), uint32(0));
player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h), uint32(0));
player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a), uint32(0));
initWorldStates.Worldstates.emplace_back(towerWorldStates.n, 0);
initWorldStates.Worldstates.emplace_back(towerWorldStates.h, 0);
initWorldStates.Worldstates.emplace_back(towerWorldStates.a, 0);
}
player->SendDirectMessage(initWorldStates.Write());
}
void OPvPCapturePointTF::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n), uint32((m_TowerState & TF_TOWERSTATE_N) != 0));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h), uint32((m_TowerState & TF_TOWERSTATE_H) != 0));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32((m_TowerState & TF_TOWERSTATE_A) != 0));
m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].n, int32((m_TowerState & TF_TOWERSTATE_N) != 0));
m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].h, int32((m_TowerState & TF_TOWERSTATE_H) != 0));
m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].a, int32((m_TowerState & TF_TOWERSTATE_A) != 0));
}
bool OutdoorPvPTF::Update(uint32 diff)
@@ -170,27 +153,27 @@ bool OutdoorPvPTF::Update(uint32 diff)
{
TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
m_IsLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(1));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 0);
SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, 1);
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
}
else if (m_HordeTowersControlled == TF_TOWER_NUM)
{
TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
m_IsLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 1);
SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, 0);
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
}
else
{
TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
}
SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
SetWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SetWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
if (m_IsLocked)
{
@@ -200,10 +183,10 @@ bool OutdoorPvPTF::Update(uint32 diff)
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
m_IsLocked = false;
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 1);
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 0);
SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, 0);
}
else
{
@@ -217,9 +200,9 @@ bool OutdoorPvPTF::Update(uint32 diff)
second_digit = minutes_left % 10;
first_digit = minutes_left / 10;
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, hours_left);
SetWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
SetWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
SetWorldState(TF_UI_LOCKED_TIME_HOURS, hours_left);
} else m_LockTimerUpdate -= diff;
m_LockTimer -= diff;
}

View File

@@ -42,16 +42,16 @@ enum OutdoorPvPTF_TowerType
enum TFWorldStates
{
TF_UI_TOWER_COUNT_H = 0xa3e,
TF_UI_TOWER_COUNT_A = 0xa3d,
TF_UI_TOWERS_CONTROLLED_DISPLAY = 0xa3c,
TF_UI_TOWER_COUNT_H = 2622,
TF_UI_TOWER_COUNT_A = 2621,
TF_UI_TOWERS_CONTROLLED_DISPLAY = 2620,
TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT = 0x9d0,
TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT = 0x9ce,
TF_UI_LOCKED_TIME_HOURS = 0x9cd,
TF_UI_LOCKED_DISPLAY_NEUTRAL = 0x9cc,
TF_UI_LOCKED_DISPLAY_HORDE = 0xad0,
TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf
TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT = 2512,
TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT = 2510,
TF_UI_LOCKED_TIME_HOURS = 2509,
TF_UI_LOCKED_DISPLAY_NEUTRAL = 2508,
TF_UI_LOCKED_DISPLAY_HORDE = 2768,
TF_UI_LOCKED_DISPLAY_ALLIANCE = 2767
};
enum TFTowerStates
@@ -68,7 +68,6 @@ class OPvPCapturePointTF : public OPvPCapturePoint
bool Update(uint32 diff) override;
void ChangeState() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateTowerState();
@@ -86,7 +85,6 @@ class OutdoorPvPTF : public OutdoorPvP
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;
uint32 GetAllianceTowersControlled() const;

View File

@@ -49,20 +49,20 @@ creature_type const ZM_AllianceFieldScout = { 18581, 530, { 374.395f, 6230.08f,
struct zm_beacon
{
uint32 ui_tower_n;
uint32 ui_tower_h;
uint32 ui_tower_a;
uint32 map_tower_n;
uint32 map_tower_h;
uint32 map_tower_a;
int32 ui_tower_n;
int32 ui_tower_h;
int32 ui_tower_a;
int32 map_tower_n;
int32 map_tower_h;
int32 map_tower_a;
uint32 event_enter;
uint32 event_leave;
};
zm_beacon const ZMBeaconInfo[ZM_NUM_BEACONS] =
{
{ 2560, 2559, 2558, 2652, 2651, 2650, 11807, 11806 },
{ 2557, 2556, 2555, 2646, 2645, 2644, 11805, 11804 }
{ ZM_UI_TOWER_EAST_N, ZM_UI_TOWER_EAST_H, ZM_UI_TOWER_EAST_A, ZM_MAP_TOWER_EAST_N, ZM_MAP_TOWER_EAST_H, ZM_MAP_TOWER_EAST_A, 11807, 11806 },
{ ZM_UI_TOWER_WEST_N, ZM_UI_TOWER_WEST_H, ZM_UI_TOWER_WEST_A, ZM_MAP_TOWER_WEST_N, ZM_MAP_TOWER_WEST_H, ZM_MAP_TOWER_WEST_A, 11805, 11804 }
};
uint32 const ZMBeaconCaptureA[ZM_NUM_BEACONS] =
@@ -88,24 +88,14 @@ OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconT
SetCapturePointData(ZMCapturePoints[type].entry, ZMCapturePoints[type].map, ZMCapturePoints[type].pos, ZMCapturePoints[type].rot);
}
void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0 ? 1 : 0);
}
void OPvPCapturePointZM_Beacon::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n), uint32((m_TowerState & ZM_TOWERSTATE_N) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n), uint32((m_TowerState & ZM_TOWERSTATE_N) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a), uint32((m_TowerState & ZM_TOWERSTATE_A) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a), uint32((m_TowerState & ZM_TOWERSTATE_A) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h), uint32((m_TowerState & ZM_TOWERSTATE_H) != 0));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32((m_TowerState & ZM_TOWERSTATE_H) != 0));
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_n, int32((m_TowerState & ZM_TOWERSTATE_N) != 0));
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_n, int32((m_TowerState & ZM_TOWERSTATE_N) != 0));
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_a, int32((m_TowerState & ZM_TOWERSTATE_A) != 0));
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_a, int32((m_TowerState & ZM_TOWERSTATE_A) != 0));
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_h, int32((m_TowerState & ZM_TOWERSTATE_H) != 0));
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_h, int32((m_TowerState & ZM_TOWERSTATE_H) != 0));
}
void OPvPCapturePointZM_Beacon::ChangeState()
@@ -286,25 +276,14 @@ OPvPCapturePointZM_Graveyard::OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp) : OP
void OPvPCapturePointZM_Graveyard::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32((m_GraveyardState & ZM_GRAVEYARD_N) != 0));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32((m_GraveyardState & ZM_GRAVEYARD_H) != 0));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32((m_GraveyardState & ZM_GRAVEYARD_A) != 0));
m_PvP->SetWorldState(ZM_MAP_GRAVEYARD_N, int32((m_GraveyardState & ZM_GRAVEYARD_N) != 0));
m_PvP->SetWorldState(ZM_MAP_GRAVEYARD_H, int32((m_GraveyardState & ZM_GRAVEYARD_H) != 0));
m_PvP->SetWorldState(ZM_MAP_GRAVEYARD_A, int32((m_GraveyardState & ZM_GRAVEYARD_A) != 0));
m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFaction == ALLIANCE));
m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFaction != ALLIANCE));
m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, uint32(m_BothControllingFaction == HORDE));
m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFaction != HORDE));
}
void OPvPCapturePointZM_Graveyard::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_N, (m_GraveyardState & ZM_GRAVEYARD_N) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_H, (m_GraveyardState & ZM_GRAVEYARD_H) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_A, (m_GraveyardState & ZM_GRAVEYARD_A) != 0 ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_READY, m_BothControllingFaction == ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_NOT_READY, m_BothControllingFaction != ALLIANCE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_READY, m_BothControllingFaction == HORDE ? 1 : 0);
packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_NOT_READY, m_BothControllingFaction != HORDE ? 1 : 0);
m_PvP->SetWorldState(ZM_MAP_ALLIANCE_FLAG_READY, int32(m_BothControllingFaction == ALLIANCE));
m_PvP->SetWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, int32(m_BothControllingFaction != ALLIANCE));
m_PvP->SetWorldState(ZM_MAP_HORDE_FLAG_READY, int32(m_BothControllingFaction == HORDE));
m_PvP->SetWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, int32(m_BothControllingFaction != HORDE));
}
void OPvPCapturePointZM_Graveyard::SetBeaconState(uint32 controlling_faction)
@@ -429,36 +408,32 @@ void OutdoorPvPZM::SetHordeTowersControlled(uint32 count)
m_HordeTowersControlled = count;
}
void OutdoorPvPZM::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(ZM_WORLDSTATE_UNK_1, 1);
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(packet);
}
void OutdoorPvPZM::SendRemoveWorldStates(Player* player)
{
player->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1, 1);
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_N, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_H, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_A, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_N, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_H, 0);
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_A, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A, 0);
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, 0);
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, 0);
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H, 0);
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A, 0);
player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, 0);
player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, 0);
WorldPackets::WorldState::InitWorldStates initWorldStates;
initWorldStates.MapID = player->GetMapId();
initWorldStates.AreaID = player->GetZoneId();
initWorldStates.SubareaID = player->GetAreaId();
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_N, 0);
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_H, 0);
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_A, 0);
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_N, 0);
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_H, 0);
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_A, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_N, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_H, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_A, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_H, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_A, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_N, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_N, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_H, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_A, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_READY, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_READY, 0);
player->SendDirectMessage(initWorldStates.Write());
}
class OutdoorPvP_zangarmarsh : public OutdoorPvPScript

View File

@@ -64,8 +64,6 @@ enum ZM_BeaconType
enum OutdoorPvPZMWorldStates
{
ZM_WORLDSTATE_UNK_1 = 2653,
ZM_UI_TOWER_EAST_N = 2560,
ZM_UI_TOWER_EAST_H = 2559,
ZM_UI_TOWER_EAST_A = 2558,
@@ -102,7 +100,6 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);
void ChangeState() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateTowerState();
@@ -125,7 +122,6 @@ class OPvPCapturePointZM_Graveyard : public OPvPCapturePoint
bool Update(uint32 diff) override;
void ChangeState() override { }
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
int32 HandleOpenGo(Player* player, GameObject* go) override;
bool HandleGossipOption(Player* player, Creature* creature, uint32 gossipid) override;
bool HandleDropFlag(Player* player, uint32 spellId) override;
@@ -151,7 +147,6 @@ class OutdoorPvPZM : public OutdoorPvP
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed) override;