Scripts/HoL/HoS: changed some bosses to optional, doors are always open

This commit is contained in:
joschiwald
2013-09-02 18:12:33 +02:00
parent ab85a9507e
commit 3722fcb850
3 changed files with 0 additions and 21 deletions

View File

@@ -21,7 +21,6 @@
DoorData const doorData[] =
{
{ GO_BJARNGRIM_DOOR, DATA_BJARNGRIM, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_VOLKHAN_DOOR, DATA_VOLKHAN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_IONAR_DOOR, DATA_IONAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_LOKEN_DOOR, DATA_LOKEN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
@@ -73,7 +72,6 @@ class instance_halls_of_lightning : public InstanceMapScript
{
switch (go->GetEntry())
{
case GO_BJARNGRIM_DOOR:
case GO_VOLKHAN_DOOR:
case GO_IONAR_DOOR:
case GO_LOKEN_DOOR:
@@ -91,7 +89,6 @@ class instance_halls_of_lightning : public InstanceMapScript
{
switch (go->GetEntry())
{
case GO_BJARNGRIM_DOOR:
case GO_VOLKHAN_DOOR:
case GO_IONAR_DOOR:
case GO_LOKEN_DOOR:

View File

@@ -90,14 +90,6 @@ public:
if (instance)
{
/*
if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetData64(DATA_MAIDEN_DOOR)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
*/
instance->SetBossState(DATA_MAIDEN_OF_GRIEF, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOOD_GRIEF_START_EVENT);
}

View File

@@ -23,8 +23,6 @@
DoorData const doorData[] =
{
{ GO_MAIDEN_DOOR, DATA_KRYSTALLUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_BRANN_DOOR, DATA_MAIDEN_OF_GRIEF, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_SJONNIR_DOOR, DATA_BRANN_EVENT, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
};
@@ -113,8 +111,6 @@ class instance_halls_of_stone : public InstanceMapScript
case GO_TRIBUNAL_SKY_FLOOR:
TribunalSkyFloorGUID = go->GetGUID();
break;
case GO_MAIDEN_DOOR:
case GO_BRANN_DOOR:
case GO_SJONNIR_DOOR:
AddDoor(go, true);
break;
@@ -127,8 +123,6 @@ class instance_halls_of_stone : public InstanceMapScript
{
switch (go->GetEntry())
{
case GO_MAIDEN_DOOR:
case GO_BRANN_DOOR:
case GO_SJONNIR_DOOR:
AddDoor(go, false);
break;
@@ -198,10 +192,6 @@ class instance_halls_of_stone : public InstanceMapScript
switch (bossId)
{
case DATA_MAIDEN_OF_GRIEF:
if (GetBossState(DATA_KRYSTALLUS) != DONE)
return false;
break;
case DATA_SJONNIR:
if (GetBossState(DATA_BRANN_EVENT) != DONE)
return false;