Core/DB: Unify creature_respawn and gameobject_respawn into a single respawn table

This commit is contained in:
Treeston
2019-07-14 18:49:38 +02:00
committed by GitHub
parent 6826b8cb2c
commit 374597c8e9
7 changed files with 72 additions and 126 deletions

View File

@@ -1447,31 +1447,23 @@ LOCK TABLES `corpse` WRITE;
UNLOCK TABLES;
--
-- Table structure for table `creature_respawn`
-- Table structure for table `respawn`
--
DROP TABLE IF EXISTS `creature_respawn`;
DROP TABLE IF EXISTS `respawn`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0',
`mapId` smallint(10) unsigned NOT NULL DEFAULT '0',
`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
PRIMARY KEY (`guid`,`instanceId`),
CREATE TABLE `respawn` (
`type` smallint(10) unsigned NOT NULL,
`spawnId` int(10) unsigned NOT NULL,
`respawnTime` bigint(20) unsigned NOT NULL,
`mapId` smallint(10) unsigned NOT NULL,
`instanceId` int(10) unsigned NOT NULL,
PRIMARY KEY (`type`,`spawnId`,`instanceId`),
KEY `idx_instance` (`instanceId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Stored respawn times';
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `creature_respawn`
--
LOCK TABLES `creature_respawn` WRITE;
/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `game_event_condition_save`
--
@@ -1520,32 +1512,6 @@ LOCK TABLES `game_event_save` WRITE;
/*!40000 ALTER TABLE `game_event_save` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `gameobject_respawn`
--
DROP TABLE IF EXISTS `gameobject_respawn`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0',
`mapId` smallint(10) unsigned NOT NULL DEFAULT '0',
`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
PRIMARY KEY (`guid`,`instanceId`),
KEY `idx_instance` (`instanceId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `gameobject_respawn`
--
LOCK TABLES `gameobject_respawn` WRITE;
/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `gm_subsurvey`
--
@@ -2616,23 +2582,24 @@ INSERT INTO `updates` VALUES
('2016_03_13_2016_01_05_00_characters.sql','0EAD24977F40DE2476B4567DA2B477867CC0DA1A','ARCHIVED','2016-03-13 20:03:56',0),
('2016_04_11_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-04-11 03:18:17',0),
('2016_09_13_00_characters.sql','27A04615B11B2CFC3A26778F52F74C071E4F9C54','ARCHIVED','2016-07-06 18:55:18',0),
('2016_10_16_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-10-16 14:02:49',35),
('2016_10_16_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-10-16 14:02:49',0),
('2016_10_30_00_characters.sql','7E2D5B226907B5A9AF320797F46E86DC27B7EC90','ARCHIVED','2016-10-30 00:00:00',0),
('2017_04_03_00_characters.sql','CB072C56692C9FBF170C4036F15773DD86D368B5','ARCHIVED','2017-04-03 00:00:00',0),
('2017_04_12_00_characters.sql','4FE3C6866A6DCD4926D451F6009464D290C2EF1F','ARCHIVED','2017-04-12 00:00:00',0),
('2017_04_12_01_characters.sql','5A8A1215E3A2356722F52CD7A64BBE03D21FBEA3','ARCHIVED','2017-04-12 00:00:00',0),
('2017_04_19_00_characters.sql','CE06FA9005C8A8EE4BDD925520278A5D83E87485','ARCHIVED','2017-04-19 00:07:40',25),
('2017_10_29_00_characters.sql','8CFC473E7E87E58C317A72016BF69E9050D3BC83','ARCHIVED','2017-04-19 00:07:40',25),
('2017_04_19_00_characters.sql','CE06FA9005C8A8EE4BDD925520278A5D83E87485','ARCHIVED','2017-04-19 00:07:40',0),
('2017_10_29_00_characters.sql','8CFC473E7E87E58C317A72016BF69E9050D3BC83','ARCHIVED','2017-04-19 00:07:40',0),
('2017_11_27_00_characters.sql','6FF1F84B8985ADFC7FF97F0BF8E53403CF13C320','ARCHIVED','2017-11-27 22:08:42',0),
('2018_01_13_00_characters.sql','E3C0DA9995BA71ED5A267294470CD03DC51862DD','ARCHIVED','2018-01-13 00:00:00',0),
('2018_02_19_00_characters.sql','FE5C5F9B88F0791549DDE680942493781E2269E6','ARCHIVED','2018-02-18 19:49:38',0),
('2018_04_24_00_characters.sql','77264AB7BEF421C0A4BB81EEAFD0D8C1CBCA840F','ARCHIVED','2018-04-20 09:38:10',0),
('2018_07_09_00_characters.sql','6F3EA22DD5E4CD9F9C60C4332B147E3DBF2E8A44','ARCHIVED','2018-07-09 18:19:18',0),
('2018_11_09_00_characters.sql','50429D68E6EBD1149CDA14A9EA642BC06A1FAE3D','ARCHIVED','2018-11-09 20:49:47',0),
('2019_03_19_00_characters.sql','1FD394E354CB9E854ABDC8CFD02329240AE07C3F','ARCHIVED','2019-03-19 07:17:45',5),
('2019_04_15_00_characters.sql','942FB57BF890E523B35B9BFEF3686CB0AA52B795','ARCHIVED','2019-04-15 06:16:09',5),
('2019_05_15_00_characters.sql','A12F21C8044C8BC8E2AA17F4C6CEB8B722CBC714','ARCHIVED','2019-05-15 06:13:20',5),
('2019_06_15_00_characters.sql','32DA6E004D7DD6EFFB0BB26238D17F6CC9E51DE6','ARCHIVED','2019-06-15 07:33:45',4);
('2019_03_19_00_characters.sql','1FD394E354CB9E854ABDC8CFD02329240AE07C3F','ARCHIVED','2019-03-19 07:17:45',0),
('2019_04_15_00_characters.sql','942FB57BF890E523B35B9BFEF3686CB0AA52B795','ARCHIVED','2019-04-15 06:16:09',0),
('2019_05_15_00_characters.sql','A12F21C8044C8BC8E2AA17F4C6CEB8B722CBC714','ARCHIVED','2019-05-15 06:13:20',0),
('2019_06_15_00_characters.sql','32DA6E004D7DD6EFFB0BB26238D17F6CC9E51DE6','ARCHIVED','2019-06-15 07:33:45',0),
('2019_07_14_00_characters.sql','A141F4F15BDF0320483921429871D4C572BD7E2D','ARCHIVED','2019-07-04 00:00:00',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;

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@@ -0,0 +1,20 @@
--
DROP TABLE IF EXISTS `respawn`;
CREATE TABLE `respawn` (
`type` smallint(10) unsigned NOT NULL,
`spawnId` int(10) unsigned NOT NULL,
`respawnTime` bigint(20) unsigned NOT NULL,
`mapId` smallint(10) unsigned NOT NULL,
`instanceId` int(10) unsigned NOT NULL,
PRIMARY KEY (`type`,`spawnId`,`instanceId`),
KEY `idx_instance` (`instanceId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Stored respawn times';
INSERT INTO `respawn` (`type`,`spawnId`,`respawnTime`,`mapId`,`instanceId`)
SELECT 0 as `type`,`guid`,`respawnTime`,`mapId`,`instanceId` FROM `creature_respawn`;
INSERT INTO `respawn` (`type`,`spawnId`,`respawnTime`,`mapId`,`instanceId`)
SELECT 1 as `type`,`guid`,`respawnTime`,`mapId`,`instanceId` FROM `gameobject_respawn`;
DROP TABLE `creature_respawn`;
DROP TABLE `gameobject_respawn`;

View File

@@ -315,18 +315,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CORPSES_FROM_MAP, "DELETE FROM corpse WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CORPSE_LOCATION, "SELECT mapId, posX, posY, posZ, orientation FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
// Creature respawn
PrepareStatement(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
// Gameobject respawn
PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
// Respawns
PrepareStatement(CHAR_SEL_RESPAWNS, "SELECT type, spawnId, respawnTime FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_REP_RESPAWN, "REPLACE INTO respawn (type, spawnId, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_RESPAWN, "DELETE FROM respawn WHERE type = ? AND spawnId = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ALL_RESPAWNS, "DELETE FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
// GM Tickets
PrepareStatement(CHAR_SEL_GM_TICKETS, "SELECT id, type, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp FROM gm_ticket", CONNECTION_SYNCH);

View File

@@ -262,16 +262,11 @@ enum CharacterDatabaseStatements : uint32
CHAR_DEL_CORPSE,
CHAR_DEL_CORPSES_FROM_MAP,
CHAR_SEL_CORPSE_LOCATION,
CHAR_SEL_CREATURE_RESPAWNS,
CHAR_REP_CREATURE_RESPAWN,
CHAR_DEL_CREATURE_RESPAWN,
CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE,
CHAR_SEL_GO_RESPAWNS,
CHAR_REP_GO_RESPAWN,
CHAR_DEL_GO_RESPAWN,
CHAR_DEL_GO_RESPAWN_BY_INSTANCE,
CHAR_SEL_RESPAWNS,
CHAR_REP_RESPAWN,
CHAR_DEL_RESPAWN,
CHAR_DEL_ALL_RESPAWNS,
CHAR_SEL_GM_TICKETS,
CHAR_REP_GM_TICKET,

View File

@@ -280,8 +280,7 @@ void InstanceSaveManager::LoadInstances()
CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
// Delete invalid references to instance
CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
CharacterDatabase.DirectExecute("DELETE FROM respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");

View File

@@ -3162,22 +3162,11 @@ void Map::DeleteRespawnInfo(RespawnInfo* info)
void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, SQLTransaction dbTrans)
{
PreparedStatement* stmt;
switch (info->type)
{
case SPAWN_TYPE_CREATURE:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
break;
case SPAWN_TYPE_GAMEOBJECT:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
break;
default:
ASSERT(false, "Invalid respawninfo type %u for spawnid %u map %u", uint32(info->type), info->spawnId, GetId());
return;
}
stmt->setUInt32(0, info->spawnId);
stmt->setUInt16(1, GetId());
stmt->setUInt32(2, GetInstanceId());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
stmt->setUInt16(0, info->type);
stmt->setUInt32(1, info->spawnId);
stmt->setUInt16(2, GetId());
stmt->setUInt32(3, GetInstanceId());
CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
if (doRespawn)
@@ -4344,17 +4333,18 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
void Map::SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, SQLTransaction dbTrans)
{
// Just here for support of compatibility mode
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement((type == SPAWN_TYPE_GAMEOBJECT) ? CHAR_REP_GO_RESPAWN : CHAR_REP_CREATURE_RESPAWN);
stmt->setUInt32(0, spawnId);
stmt->setUInt64(1, uint64(respawnTime));
stmt->setUInt16(2, GetId());
stmt->setUInt32(3, GetInstanceId());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
stmt->setUInt16(0, type);
stmt->setUInt32(1, spawnId);
stmt->setUInt64(2, uint64(respawnTime));
stmt->setUInt16(3, GetId());
stmt->setUInt32(4, GetInstanceId());
CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
}
void Map::LoadRespawnTimes()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
stmt->setUInt16(0, GetId());
stmt->setUInt32(1, GetInstanceId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -4362,41 +4352,22 @@ void Map::LoadRespawnTimes()
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType loguid = fields[0].GetUInt32();
uint64 respawnTime = fields[1].GetUInt64();
SpawnObjectType type = SpawnObjectType(fields[0].GetUInt16());
ObjectGuid::LowType spawnId = fields[1].GetUInt32();
uint64 respawnTime = fields[2].GetUInt64();
if (CreatureData const* cdata = sObjectMgr->GetCreatureData(loguid))
SaveRespawnTime(SPAWN_TYPE_CREATURE, loguid, cdata->id, time_t(respawnTime), GetZoneId(cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false);
} while (result->NextRow());
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
stmt->setUInt16(0, GetId());
stmt->setUInt32(1, GetInstanceId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType loguid = fields[0].GetUInt32();
uint64 respawnTime = fields[1].GetUInt64();
if (GameObjectData const* godata = sObjectMgr->GetGameObjectData(loguid))
SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, loguid, godata->id, time_t(respawnTime), GetZoneId(godata->spawnPoint), Trinity::ComputeGridCoord(godata->spawnPoint.GetPositionX(), godata->spawnPoint.GetPositionY()).GetId(), false);
if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId))
SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), false);
else
TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u,%u) - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId);
} while (result->NextRow());
}
}
void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
stmt->setUInt16(0, mapId);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
stmt->setUInt16(0, mapId);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);

View File

@@ -1611,7 +1611,7 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Instance Template...");
sObjectMgr->LoadInstanceTemplate();
// Must be called before `creature_respawn`/`gameobject_respawn` tables
// Must be called before `respawn` data
TC_LOG_INFO("server.loading", "Loading instances...");
sInstanceSaveMgr->LoadInstances();