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https://github.com/TrinityCore/TrinityCore.git
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Core/DB: Unify creature_respawn and gameobject_respawn into a single respawn table
This commit is contained in:
@@ -1447,31 +1447,23 @@ LOCK TABLES `corpse` WRITE;
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UNLOCK TABLES;
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--
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-- Table structure for table `creature_respawn`
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-- Table structure for table `respawn`
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--
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DROP TABLE IF EXISTS `creature_respawn`;
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DROP TABLE IF EXISTS `respawn`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `creature_respawn` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0',
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`mapId` smallint(10) unsigned NOT NULL DEFAULT '0',
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`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
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PRIMARY KEY (`guid`,`instanceId`),
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CREATE TABLE `respawn` (
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`type` smallint(10) unsigned NOT NULL,
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`spawnId` int(10) unsigned NOT NULL,
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`respawnTime` bigint(20) unsigned NOT NULL,
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`mapId` smallint(10) unsigned NOT NULL,
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`instanceId` int(10) unsigned NOT NULL,
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PRIMARY KEY (`type`,`spawnId`,`instanceId`),
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KEY `idx_instance` (`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Stored respawn times';
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `creature_respawn`
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--
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LOCK TABLES `creature_respawn` WRITE;
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/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
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/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `game_event_condition_save`
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--
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@@ -1520,32 +1512,6 @@ LOCK TABLES `game_event_save` WRITE;
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/*!40000 ALTER TABLE `game_event_save` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `gameobject_respawn`
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--
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DROP TABLE IF EXISTS `gameobject_respawn`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `gameobject_respawn` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0',
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`mapId` smallint(10) unsigned NOT NULL DEFAULT '0',
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`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
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PRIMARY KEY (`guid`,`instanceId`),
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KEY `idx_instance` (`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `gameobject_respawn`
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--
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LOCK TABLES `gameobject_respawn` WRITE;
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/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
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/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `gm_subsurvey`
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--
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@@ -2616,23 +2582,24 @@ INSERT INTO `updates` VALUES
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('2016_03_13_2016_01_05_00_characters.sql','0EAD24977F40DE2476B4567DA2B477867CC0DA1A','ARCHIVED','2016-03-13 20:03:56',0),
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('2016_04_11_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-04-11 03:18:17',0),
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('2016_09_13_00_characters.sql','27A04615B11B2CFC3A26778F52F74C071E4F9C54','ARCHIVED','2016-07-06 18:55:18',0),
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('2016_10_16_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-10-16 14:02:49',35),
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('2016_10_16_00_characters.sql','0ACDD35EC9745231BCFA701B78056DEF94D0CC53','ARCHIVED','2016-10-16 14:02:49',0),
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('2016_10_30_00_characters.sql','7E2D5B226907B5A9AF320797F46E86DC27B7EC90','ARCHIVED','2016-10-30 00:00:00',0),
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('2017_04_03_00_characters.sql','CB072C56692C9FBF170C4036F15773DD86D368B5','ARCHIVED','2017-04-03 00:00:00',0),
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('2017_04_12_00_characters.sql','4FE3C6866A6DCD4926D451F6009464D290C2EF1F','ARCHIVED','2017-04-12 00:00:00',0),
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('2017_04_12_01_characters.sql','5A8A1215E3A2356722F52CD7A64BBE03D21FBEA3','ARCHIVED','2017-04-12 00:00:00',0),
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('2017_04_19_00_characters.sql','CE06FA9005C8A8EE4BDD925520278A5D83E87485','ARCHIVED','2017-04-19 00:07:40',25),
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('2017_10_29_00_characters.sql','8CFC473E7E87E58C317A72016BF69E9050D3BC83','ARCHIVED','2017-04-19 00:07:40',25),
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('2017_04_19_00_characters.sql','CE06FA9005C8A8EE4BDD925520278A5D83E87485','ARCHIVED','2017-04-19 00:07:40',0),
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('2017_10_29_00_characters.sql','8CFC473E7E87E58C317A72016BF69E9050D3BC83','ARCHIVED','2017-04-19 00:07:40',0),
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('2017_11_27_00_characters.sql','6FF1F84B8985ADFC7FF97F0BF8E53403CF13C320','ARCHIVED','2017-11-27 22:08:42',0),
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('2018_01_13_00_characters.sql','E3C0DA9995BA71ED5A267294470CD03DC51862DD','ARCHIVED','2018-01-13 00:00:00',0),
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('2018_02_19_00_characters.sql','FE5C5F9B88F0791549DDE680942493781E2269E6','ARCHIVED','2018-02-18 19:49:38',0),
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('2018_04_24_00_characters.sql','77264AB7BEF421C0A4BB81EEAFD0D8C1CBCA840F','ARCHIVED','2018-04-20 09:38:10',0),
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('2018_07_09_00_characters.sql','6F3EA22DD5E4CD9F9C60C4332B147E3DBF2E8A44','ARCHIVED','2018-07-09 18:19:18',0),
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('2018_11_09_00_characters.sql','50429D68E6EBD1149CDA14A9EA642BC06A1FAE3D','ARCHIVED','2018-11-09 20:49:47',0),
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('2019_03_19_00_characters.sql','1FD394E354CB9E854ABDC8CFD02329240AE07C3F','ARCHIVED','2019-03-19 07:17:45',5),
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('2019_04_15_00_characters.sql','942FB57BF890E523B35B9BFEF3686CB0AA52B795','ARCHIVED','2019-04-15 06:16:09',5),
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('2019_05_15_00_characters.sql','A12F21C8044C8BC8E2AA17F4C6CEB8B722CBC714','ARCHIVED','2019-05-15 06:13:20',5),
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('2019_06_15_00_characters.sql','32DA6E004D7DD6EFFB0BB26238D17F6CC9E51DE6','ARCHIVED','2019-06-15 07:33:45',4);
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('2019_03_19_00_characters.sql','1FD394E354CB9E854ABDC8CFD02329240AE07C3F','ARCHIVED','2019-03-19 07:17:45',0),
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('2019_04_15_00_characters.sql','942FB57BF890E523B35B9BFEF3686CB0AA52B795','ARCHIVED','2019-04-15 06:16:09',0),
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('2019_05_15_00_characters.sql','A12F21C8044C8BC8E2AA17F4C6CEB8B722CBC714','ARCHIVED','2019-05-15 06:13:20',0),
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('2019_06_15_00_characters.sql','32DA6E004D7DD6EFFB0BB26238D17F6CC9E51DE6','ARCHIVED','2019-06-15 07:33:45',0),
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('2019_07_14_00_characters.sql','A141F4F15BDF0320483921429871D4C572BD7E2D','ARCHIVED','2019-07-04 00:00:00',0);
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/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
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UNLOCK TABLES;
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20
sql/updates/characters/3.3.5/2019_07_14_00_characters.sql
Normal file
20
sql/updates/characters/3.3.5/2019_07_14_00_characters.sql
Normal file
@@ -0,0 +1,20 @@
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--
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DROP TABLE IF EXISTS `respawn`;
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CREATE TABLE `respawn` (
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`type` smallint(10) unsigned NOT NULL,
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`spawnId` int(10) unsigned NOT NULL,
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`respawnTime` bigint(20) unsigned NOT NULL,
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`mapId` smallint(10) unsigned NOT NULL,
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`instanceId` int(10) unsigned NOT NULL,
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PRIMARY KEY (`type`,`spawnId`,`instanceId`),
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KEY `idx_instance` (`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Stored respawn times';
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INSERT INTO `respawn` (`type`,`spawnId`,`respawnTime`,`mapId`,`instanceId`)
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SELECT 0 as `type`,`guid`,`respawnTime`,`mapId`,`instanceId` FROM `creature_respawn`;
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INSERT INTO `respawn` (`type`,`spawnId`,`respawnTime`,`mapId`,`instanceId`)
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SELECT 1 as `type`,`guid`,`respawnTime`,`mapId`,`instanceId` FROM `gameobject_respawn`;
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DROP TABLE `creature_respawn`;
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DROP TABLE `gameobject_respawn`;
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@@ -315,18 +315,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CORPSES_FROM_MAP, "DELETE FROM corpse WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CORPSE_LOCATION, "SELECT mapId, posX, posY, posZ, orientation FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
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// Creature respawn
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PrepareStatement(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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// Gameobject respawn
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PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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// Respawns
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PrepareStatement(CHAR_SEL_RESPAWNS, "SELECT type, spawnId, respawnTime FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_REP_RESPAWN, "REPLACE INTO respawn (type, spawnId, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_RESPAWN, "DELETE FROM respawn WHERE type = ? AND spawnId = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ALL_RESPAWNS, "DELETE FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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// GM Tickets
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PrepareStatement(CHAR_SEL_GM_TICKETS, "SELECT id, type, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp FROM gm_ticket", CONNECTION_SYNCH);
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@@ -262,16 +262,11 @@ enum CharacterDatabaseStatements : uint32
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CHAR_DEL_CORPSE,
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CHAR_DEL_CORPSES_FROM_MAP,
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CHAR_SEL_CORPSE_LOCATION,
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CHAR_SEL_CREATURE_RESPAWNS,
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CHAR_REP_CREATURE_RESPAWN,
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CHAR_DEL_CREATURE_RESPAWN,
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CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE,
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CHAR_SEL_GO_RESPAWNS,
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CHAR_REP_GO_RESPAWN,
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CHAR_DEL_GO_RESPAWN,
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CHAR_DEL_GO_RESPAWN_BY_INSTANCE,
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CHAR_SEL_RESPAWNS,
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CHAR_REP_RESPAWN,
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CHAR_DEL_RESPAWN,
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CHAR_DEL_ALL_RESPAWNS,
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CHAR_SEL_GM_TICKETS,
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CHAR_REP_GM_TICKET,
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@@ -280,8 +280,7 @@ void InstanceSaveManager::LoadInstances()
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CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
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// Delete invalid references to instance
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CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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CharacterDatabase.DirectExecute("DELETE FROM respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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@@ -3162,22 +3162,11 @@ void Map::DeleteRespawnInfo(RespawnInfo* info)
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void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, SQLTransaction dbTrans)
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{
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PreparedStatement* stmt;
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switch (info->type)
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{
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case SPAWN_TYPE_CREATURE:
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
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break;
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case SPAWN_TYPE_GAMEOBJECT:
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
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break;
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default:
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ASSERT(false, "Invalid respawninfo type %u for spawnid %u map %u", uint32(info->type), info->spawnId, GetId());
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return;
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}
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stmt->setUInt32(0, info->spawnId);
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stmt->setUInt16(1, GetId());
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stmt->setUInt32(2, GetInstanceId());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
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stmt->setUInt16(0, info->type);
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stmt->setUInt32(1, info->spawnId);
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stmt->setUInt16(2, GetId());
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stmt->setUInt32(3, GetInstanceId());
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CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
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if (doRespawn)
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@@ -4344,17 +4333,18 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
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void Map::SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, SQLTransaction dbTrans)
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{
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// Just here for support of compatibility mode
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement((type == SPAWN_TYPE_GAMEOBJECT) ? CHAR_REP_GO_RESPAWN : CHAR_REP_CREATURE_RESPAWN);
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stmt->setUInt32(0, spawnId);
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stmt->setUInt64(1, uint64(respawnTime));
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stmt->setUInt16(2, GetId());
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stmt->setUInt32(3, GetInstanceId());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
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stmt->setUInt16(0, type);
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stmt->setUInt32(1, spawnId);
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stmt->setUInt64(2, uint64(respawnTime));
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stmt->setUInt16(3, GetId());
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stmt->setUInt32(4, GetInstanceId());
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CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
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}
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void Map::LoadRespawnTimes()
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
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stmt->setUInt16(0, GetId());
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stmt->setUInt32(1, GetInstanceId());
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if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
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@@ -4362,41 +4352,22 @@ void Map::LoadRespawnTimes()
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do
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{
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Field* fields = result->Fetch();
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ObjectGuid::LowType loguid = fields[0].GetUInt32();
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uint64 respawnTime = fields[1].GetUInt64();
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SpawnObjectType type = SpawnObjectType(fields[0].GetUInt16());
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ObjectGuid::LowType spawnId = fields[1].GetUInt32();
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uint64 respawnTime = fields[2].GetUInt64();
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if (CreatureData const* cdata = sObjectMgr->GetCreatureData(loguid))
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SaveRespawnTime(SPAWN_TYPE_CREATURE, loguid, cdata->id, time_t(respawnTime), GetZoneId(cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false);
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} while (result->NextRow());
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
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stmt->setUInt16(0, GetId());
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stmt->setUInt32(1, GetInstanceId());
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if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
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{
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do
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{
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Field* fields = result->Fetch();
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ObjectGuid::LowType loguid = fields[0].GetUInt32();
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uint64 respawnTime = fields[1].GetUInt64();
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if (GameObjectData const* godata = sObjectMgr->GetGameObjectData(loguid))
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SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, loguid, godata->id, time_t(respawnTime), GetZoneId(godata->spawnPoint), Trinity::ComputeGridCoord(godata->spawnPoint.GetPositionX(), godata->spawnPoint.GetPositionY()).GetId(), false);
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if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId))
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SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), false);
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else
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TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u,%u) - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId);
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} while (result->NextRow());
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}
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}
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void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
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/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
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stmt->setUInt16(0, mapId);
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stmt->setUInt32(1, instanceId);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
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stmt->setUInt16(0, mapId);
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stmt->setUInt32(1, instanceId);
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CharacterDatabase.Execute(stmt);
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@@ -1611,7 +1611,7 @@ void World::SetInitialWorldSettings()
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TC_LOG_INFO("server.loading", "Loading Instance Template...");
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sObjectMgr->LoadInstanceTemplate();
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// Must be called before `creature_respawn`/`gameobject_respawn` tables
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// Must be called before `respawn` data
|
||||
TC_LOG_INFO("server.loading", "Loading instances...");
|
||||
sInstanceSaveMgr->LoadInstances();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user