Core/Misc: random refactors

This commit is contained in:
Treeston
2017-08-27 13:35:03 +02:00
parent f279207d48
commit 37dff2b7a1
5 changed files with 6 additions and 7 deletions

View File

@@ -937,7 +937,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case 1:
instance->SetBossState(e.action.setInstanceData.field, static_cast<EncounterState>(e.action.setInstanceData.data));
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: SetBossState BossId: %u, State: %u (%s)",
e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data).c_str());
e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data));
break;
default: // Static analysis
break;

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@@ -739,7 +739,7 @@ void InstanceScript::UpdateEncounterStateForSpellCast(uint32 spellId, Unit* sour
UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, spellId, source);
}
/*static*/ std::string InstanceScript::GetBossStateName(uint8 state)
/*static*/ char const* InstanceScript::GetBossStateName(uint8 state)
{
// See enum EncounterState in InstanceScript.h
switch (state)

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@@ -227,7 +227,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static std::string GetBossStateName(uint8 state);
static char const* GetBossStateName(uint8 state);
CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
// Achievement criteria additional requirements check

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@@ -256,8 +256,7 @@ public:
}
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
std::string stateName = InstanceScript::GetBossStateName(state);
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName);
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state));
return true;
}
@@ -321,8 +320,7 @@ public:
}
uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
std::string stateName = InstanceScript::GetBossStateName(state);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state));
return true;
}
};

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@@ -17,6 +17,7 @@
*/
#include "InstanceScript.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "PassiveAI.h"
#include "Player.h"