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Core/Misc: random refactors
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@@ -739,7 +739,7 @@ void InstanceScript::UpdateEncounterStateForSpellCast(uint32 spellId, Unit* sour
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UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, spellId, source);
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}
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/*static*/ std::string InstanceScript::GetBossStateName(uint8 state)
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/*static*/ char const* InstanceScript::GetBossStateName(uint8 state)
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{
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// See enum EncounterState in InstanceScript.h
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switch (state)
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