Core/Vmaps: Replace G3D containers with std ones

This commit is contained in:
Shauren
2025-10-21 14:03:10 +02:00
parent 7be6f7c4ba
commit 381fb0b394
2 changed files with 40 additions and 41 deletions

View File

@@ -15,13 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _BIH_WRAP
#define _BIH_WRAP
#ifndef TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
#define TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
#include "BoundingIntervalHierarchy.h"
#include <G3D/Table.h>
#include <G3D/Array.h>
#include <G3D/Set.h>
#include <unordered_map>
template<class T, class BoundsFunc = BoundsTrait<T> >
class BIHWrap
@@ -29,58 +27,68 @@ class BIHWrap
template<class RayCallback>
struct MDLCallback
{
const T* const* objects;
std::size_t objects_size;
T const* const* objects;
RayCallback& _callback;
uint32 objects_size;
MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) { }
MDLCallback(RayCallback& callback, T const* const* objects_array, std::size_t objects_size ) : objects_size(objects_size), objects(objects_array), _callback(callback) { }
/// Intersect ray
bool operator() (const G3D::Ray& ray, uint32 idx, float& maxDist, bool /*stopAtFirst*/)
bool operator() (G3D::Ray const& ray, std::size_t idx, float& maxDist, bool /*stopAtFirst*/)
{
if (idx >= objects_size)
return false;
if (const T* obj = objects[idx])
if (T const* obj = objects[idx])
return _callback(ray, *obj, maxDist/*, stopAtFirst*/);
return false;
}
/// Intersect point
void operator() (const G3D::Vector3& p, uint32 idx)
void operator() (G3D::Vector3 const& p, std::size_t idx)
{
if (idx >= objects_size)
return;
if (const T* obj = objects[idx])
if (T const* obj = objects[idx])
_callback(p, *obj);
}
};
typedef G3D::Array<const T*> ObjArray;
BIH m_tree;
ObjArray m_objects;
G3D::Table<const T*, uint32> m_obj2Idx;
G3D::Set<const T*> m_objects_to_push;
std::vector<T const*> m_objects;
std::unordered_map<T const*, std::size_t> m_obj2Idx;
int unbalanced_times;
public:
BIHWrap() : unbalanced_times(0) { }
void insert(const T& obj)
void insert(T const& obj)
{
auto [itr, isNew] = m_obj2Idx.try_emplace(&obj, m_objects.size());
if (!isNew)
return;
m_objects.push_back(itr->first);
++unbalanced_times;
m_objects_to_push.insert(&obj);
}
void remove(const T& obj)
void remove(T const& obj)
{
auto node = m_obj2Idx.extract(&obj);
if (!node)
return;
if (node.key() != m_objects.back())
{
// update index of last element (will be swapped with removed one)
m_obj2Idx.find(m_objects.back())->second = node.mapped();
// move last into removed element slot
m_objects[node.mapped()] = m_objects.back();
}
m_objects.pop_back();
++unbalanced_times;
uint32 Idx = 0;
const T * temp;
if (m_obj2Idx.getRemove(&obj, temp, Idx))
m_objects[Idx] = nullptr;
else
m_objects_to_push.remove(&obj);
}
void balance()
@@ -88,30 +96,25 @@ public:
if (unbalanced_times == 0)
return;
unbalanced_times = 0;
m_objects.fastClear();
m_obj2Idx.getKeys(m_objects);
m_objects_to_push.getMembers(m_objects);
//assert that m_obj2Idx has all the keys
m_tree.build(m_objects, BoundsFunc());
unbalanced_times = 0;
}
template<typename RayCallback>
void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist)
void intersectRay(G3D::Ray const& ray, RayCallback& intersectCallback, float& maxDist)
{
balance();
MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size());
MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.data(), m_objects.size());
m_tree.intersectRay(ray, temp_cb, maxDist, true);
}
template<typename IsectCallback>
void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
void intersectPoint(G3D::Vector3 const& point, IsectCallback& intersectCallback)
{
balance();
MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size());
MDLCallback<IsectCallback> callback(intersectCallback, m_objects.data(), m_objects.size());
m_tree.intersectPoint(point, callback);
}
};
#endif // _BIH_WRAP
#endif // TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H

View File

@@ -35,10 +35,6 @@ int CHECK_TREE_PERIOD = 200;
} // namespace
template<> struct HashTrait< GameObjectModel>{
static size_t hashCode(GameObjectModel const& g) { return (size_t)(void*)&g; }
};
template<> struct PositionTrait< GameObjectModel> {
static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
};