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*Fix build.
--HG-- branch : trunk
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@@ -4536,15 +4536,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
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{
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if(Real)
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{
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<<<<<<< HEAD:src/game/SpellAuras.cpp
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if(apply)
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=======
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case 12976: // Warrior Last Stand triggered spell
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case 28726: // Nightmare Seed ( Nightmare Seed )
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case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
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case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
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case 50322: // Survival Instincts
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>>>>>>> 9a5e9413cef438edcbfbdc046bfa414b07c229a3:src/game/SpellAuras.cpp
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{
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m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
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m_target->ModifyHealth(m_modifier.m_amount);
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