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kill whitespace
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@@ -520,7 +520,7 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints
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Movement::PointsArray path(pathPoints, pathPoints + pathSize);
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MoveSmoothPath(pointId, path, walk, fly);
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}
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void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& path, bool walk, bool fly)
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{
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Movement::MoveSplineInit init(_owner);
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