Scripts/Commands: new command '.debug instancespawn'

(cherry picked from commit 6ce078d8e8)
This commit is contained in:
Treeston
2018-01-24 22:52:42 +01:00
committed by Shauren
parent e9d77fdcff
commit 386ec58233
6 changed files with 131 additions and 1 deletions

View File

@@ -1196,6 +1196,7 @@ INSERT INTO `rbac_linked_permissions` VALUES
(196,872),
(196,881),
(196,870),
(196,871),
(197,232),
(197,236),
(197,237),
@@ -2125,6 +2126,7 @@ INSERT INTO `rbac_permissions` VALUES
(868,'Command: modify power'),
(869,'Command: debug send playerchoice'),
(870,'Command: debug threatinfo'),
(871,'Command: debug instancespawn'),
(872,'Command: server debug'),
(881,'Command: reload vehicle_template');
/*!40000 ALTER TABLE `rbac_permissions` ENABLE KEYS */;
@@ -2339,6 +2341,7 @@ INSERT INTO `updates` VALUES
('2017_12_31_00_auth.sql','1721ACBD35EB95FAE33B9E95F8C4E4B1FB70A5E4','ARCHIVED','2017-12-31 20:15:23',0),
('2018_01_02_00_auth.sql','CD9B826B9D95697DC412DEF780E814FA3991D6CD','ARCHIVED','2018-01-02 20:40:37',0),
('2018_01_09_00_auth.sql','A5D4EC8FCFAB4F2DCE70EDCAD1ACBFB484FD68D5','RELEASED','2018-01-09 00:00:00',0),
('2018_01_24_00_auth.sql','167B17D8A253D62A8112F8A7EB21C6E99CAEF1E4','RELEASED','2018-01-24 00:00:00',0)
('2018_02_18_00_auth.sql','8489DD3EFFE14A7486B593435F0BA2BC69B6EABF','ARCHIVED','2018-02-18 16:35:55',0),
('2018_02_19_00_auth.sql','07CE658C5EF88693D3C047EF8E724F94ADA74C15','ARCHIVED','2018-02-19 22:33:32',0),
('2018_02_28_00_auth.sql','E92EF4ABF7FA0C66649E1633DD0459F44C09EB83','ARCHIVED','2018-02-28 23:07:59',0),

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@@ -0,0 +1,8 @@
--
DELETE FROM `rbac_permissions` WHERE `id`=871;
INSERT INTO `rbac_permissions` (`id`,`name`) VALUES
(871, 'Command: debug instancespawn');
DELETE FROM `rbac_linked_permissions` WHERE `linkedId`=871;
INSERT INTO `rbac_linked_permissions` (`id`,`linkedId`) VALUES
(196,871);

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@@ -0,0 +1,6 @@
--
DELETE FROM `command` WHERE `name`="debug instancespawn";
INSERT INTO `command`(`name`,`permission`,`help`) VALUES
('debug instancespawn',871,'Syntax: .debug instancespawn [<groupID>/explain]
Displays information about the spawn groups being managed by the current instance script. If groupID is specified, additionally explains why that spawn group is in the listed state. If "explain" is specified, explains all spawn groups.');

View File

@@ -776,7 +776,7 @@ enum RBACPermissions
RBAC_PERM_COMMAND_MODIFY_POWER = 868,
RBAC_PERM_COMMAND_DEBUG_SEND_PLAYER_CHOICE = 869,
RBAC_PERM_COMMAND_DEBUG_THREATINFO = 870,
RBAC_PERM_COMMAND_DEBUG_INSTANCESPAWN = 871, // reserved
RBAC_PERM_COMMAND_DEBUG_INSTANCESPAWN = 871,
RBAC_PERM_COMMAND_SERVER_DEBUG = 872,
RBAC_PERM_COMMAND_RELOAD_CREATURE_MOVEMENT_OVERRIDE = 873,
// 874 previously used, do not reuse

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@@ -349,6 +349,8 @@ class TC_GAME_API InstanceScript : public ZoneScript
// Strong reference to the associated script module
std::shared_ptr<ModuleReference> module_reference;
#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
friend class debug_commandscript;
};
#endif // TRINITY_INSTANCE_DATA_H

View File

@@ -33,6 +33,7 @@ EndScriptData */
#include "Conversation.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "M2Stores.h"
@@ -107,6 +108,7 @@ public:
{ "boundary", rbac::RBAC_PERM_COMMAND_DEBUG_BOUNDARY, false, &HandleDebugBoundaryCommand, "" },
{ "raidreset", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleDebugRaidResetCommand, "" },
{ "neargraveyard", rbac::RBAC_PERM_COMMAND_NEARGRAVEYARD, false, &HandleDebugNearGraveyard, "" },
{ "instancespawn", rbac::RBAC_PERM_COMMAND_DEBUG_INSTANCESPAWN, false, &HandleDebugInstanceSpawns, "" },
{ "conversation" , rbac::RBAC_PERM_COMMAND_DEBUG_CONVERSATION, false, &HandleDebugConversationCommand, "" },
{ "worldstate" , rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWorldStateCommand, "" },
{ "wsexpression" , rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWSExpressionCommand, "" },
@@ -1484,6 +1486,115 @@ public:
return true;
}
static bool HandleDebugInstanceSpawns(ChatHandler* handler, char const* args)
{
Player const* const player = handler->GetSession()->GetPlayer();
if (!player)
return false;
bool explain = false;
uint32 groupID = 0;
if (!stricmp(args, "explain"))
explain = true;
else
groupID = atoi(args);
if (groupID && !sObjectMgr->GetSpawnGroupData(groupID))
{
handler->PSendSysMessage("There is no spawn group with ID %u.", groupID);
handler->SetSentErrorMessage(true);
return false;
}
Map const* const map = player->GetMap();
char const* const mapName = map->GetMapName();
InstanceScript const* const instance = player->GetInstanceScript();
if (!instance)
{
handler->PSendSysMessage("%s has no instance script.", mapName);
handler->SetSentErrorMessage(true);
return false;
}
if (!instance->_instanceSpawnGroups || instance->_instanceSpawnGroups->empty())
{
handler->PSendSysMessage("%s's instance script does not manage any spawn groups.", mapName);
handler->SetSentErrorMessage(true);
return false;
}
auto const& spawnGroups = *instance->_instanceSpawnGroups;
std::unordered_map<uint32, std::set<std::tuple<bool, uint8, uint8>>> store;
for (InstanceSpawnGroupInfo const& info : spawnGroups)
{
if (groupID && info.SpawnGroupId != groupID)
continue;
bool isSpawn;
if (info.Flags & InstanceSpawnGroupInfo::FLAG_BLOCK_SPAWN)
isSpawn = false;
else if (info.Flags & InstanceSpawnGroupInfo::FLAG_ACTIVATE_SPAWN)
isSpawn = true;
else
continue;
store[info.SpawnGroupId].emplace(isSpawn, info.BossStateId, info.BossStates);
}
if (groupID && store.find(groupID) == store.end())
{
handler->PSendSysMessage("%s's instance script does not manage group '%s'.", mapName, sObjectMgr->GetSpawnGroupData(groupID)->name.c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (!groupID)
handler->PSendSysMessage("Spawn groups managed by %s (%u):", mapName, map->GetId());
for (auto const& pair : store)
{
SpawnGroupTemplateData const* groupData = sObjectMgr->GetSpawnGroupData(pair.first);
assert(groupData); // checked by objectmgr on load
if (explain)
{
handler->PSendSysMessage(" |-- '%s' (%u)", groupData->name, pair.first);
bool isBlocked = false, isSpawned = false;
for (auto const& tuple : pair.second)
{
bool const isSpawn = std::get<0>(tuple);
uint8 const bossStateId = std::get<1>(tuple);
EncounterState const actualState = instance->GetBossState(bossStateId);
if (std::get<2>(tuple) & (1 << actualState))
{
if (isSpawn)
{
isSpawned = true;
if (isBlocked)
handler->PSendSysMessage(" | |-- '%s' would be allowed to spawn by boss state %u being %s, but this is overruled", groupData->name, bossStateId, InstanceScript::GetBossStateName(actualState));
else
handler->PSendSysMessage(" | |-- '%s' is allowed to spawn because boss state %u is %s.", groupData->name, bossStateId, InstanceScript::GetBossStateName(bossStateId));
}
else
{
isBlocked = true;
handler->PSendSysMessage(" | |-- '%s' is blocked from spawning because boss state %u is %s.", groupData->name, bossStateId, InstanceScript::GetBossStateName(bossStateId));
}
}
else
handler->PSendSysMessage(" | |-- '%s' could've been %s if boss state %u matched mask %u; but it is %s -> %u, which does not match.",
groupData->name, isSpawn ? "allowed to spawn" : "blocked from spawning", bossStateId, std::get<2>(tuple), InstanceScript::GetBossStateName(actualState), (1 << actualState));
}
if (isBlocked)
handler->PSendSysMessage(" | |=> '%s' is not active due to a blocking rule being matched", groupData->name);
else if (isSpawned)
handler->PSendSysMessage(" | |=> '%s' is active due to a spawn rule being matched", groupData->name);
else
handler->PSendSysMessage(" | |=> '%s' is not active due to none of its rules being matched", groupData->name);
}
else
handler->PSendSysMessage(" - '%s' (%u) is %sactive", groupData->name, pair.first, map->IsSpawnGroupActive(pair.first) ? "" : "not ");
}
return true;
}
static bool HandleDebugConversationCommand(ChatHandler* handler, char const* args)
{
if (!*args)