Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit

This commit is contained in:
Shauren
2025-04-21 23:27:25 +02:00
parent 9f401946d3
commit 38d5f0d292

View File

@@ -773,7 +773,7 @@ void Spell::EffectTriggerMissileSpell()
void Spell::EffectForceCast()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (!unitTarget)