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Correct one gossip in npc_taxi and use for it Spell instead of function ActivateTaxiPathTo
--HG-- branch : trunk
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@@ -121,7 +121,7 @@ bool GossipHello_npc_taxi(Player* pPlayer, Creature* pCreature)
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if (!pPlayer->GetQuestRewardStatus(11229))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I need to fly to the Windrunner Official business!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
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if (pPlayer->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I need to commandeer a riding bat for special assignment for us.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "<The riding bat for the special task is necessary to me.>", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
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break;
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case 23704: // Dustwallow Marsh - Cassa Crimsonwing
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if (pPlayer->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
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@@ -239,7 +239,8 @@ bool GossipSelect_npc_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender
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break;
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case GOSSIP_ACTION_INFO_DEF + 24:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->ActivateTaxiPathTo(738);
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//pPlayer->ActivateTaxiPathTo(738);
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pPlayer->CastSpell(pPlayer, 43136, false);
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break;
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case GOSSIP_ACTION_INFO_DEF + 25:
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pPlayer->CLOSE_GOSSIP_MENU();
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