Correct one gossip in npc_taxi and use for it Spell instead of function ActivateTaxiPathTo

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-08-17 05:05:49 +02:00
parent 445c8722fe
commit 39b4b704ec

View File

@@ -121,7 +121,7 @@ bool GossipHello_npc_taxi(Player* pPlayer, Creature* pCreature)
if (!pPlayer->GetQuestRewardStatus(11229))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I need to fly to the Windrunner Official business!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
if (pPlayer->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I need to commandeer a riding bat for special assignment for us.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "<The riding bat for the special task is necessary to me.>", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
break;
case 23704: // Dustwallow Marsh - Cassa Crimsonwing
if (pPlayer->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
@@ -239,7 +239,8 @@ bool GossipSelect_npc_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender
break;
case GOSSIP_ACTION_INFO_DEF + 24:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(738);
//pPlayer->ActivateTaxiPathTo(738);
pPlayer->CastSpell(pPlayer, 43136, false);
break;
case GOSSIP_ACTION_INFO_DEF + 25:
pPlayer->CLOSE_GOSSIP_MENU();