Core/Object: Removed unused LoadValues method

This commit is contained in:
Shauren
2011-07-08 18:18:04 +02:00
parent d12194a006
commit 39be194fd0
2 changed files with 0 additions and 17 deletions

View File

@@ -768,21 +768,6 @@ void Object::BuildFieldsUpdate(Player *pl, UpdateDataMapType &data_map) const
BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
}
bool Object::LoadValues(const char* data)
{
if (!m_uint32Values) _InitValues();
Tokens tokens(data, ' ');
if (tokens.size() != m_valuesCount)
return false;
for (uint16 index = 0; index < m_valuesCount; ++index)
m_uint32Values[index] = atol(tokens[index]);
return true;
}
void Object::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
{
if (!data)

View File

@@ -309,8 +309,6 @@ class Object
void ClearUpdateMask(bool remove);
bool LoadValues(const char* data);
uint16 GetValuesCount() const { return m_valuesCount; }
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }