Core/Protocol: Add debug output when receiving auction house packets.

This commit is contained in:
kaelima
2011-12-10 16:26:04 +01:00
parent a85ca687eb
commit 39be215811
2 changed files with 14 additions and 2 deletions

View File

@@ -115,6 +115,8 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_SELL_ITEM");
uint64 auctioneer, item;
uint32 etime, bid, buyout, count;
recv_data >> auctioneer;
@@ -253,6 +255,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_PLACE_BID");
uint64 auctioneer;
uint32 auctionId;
uint32 price;
@@ -374,6 +378,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_REMOVE_ITEM");
uint64 auctioneer;
uint32 auctionId;
recv_data >> auctioneer;
@@ -452,6 +458,8 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_BIDDER_ITEMS");
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
@@ -507,6 +515,8 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
uint64 guid;
@@ -542,6 +552,8 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_ITEMS");
std::string searchedname;
uint8 levelmin, levelmax, usable;
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
@@ -607,7 +619,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_LIST_PENDING_SALES");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_PENDING_SALES");
recv_data.read_skip<uint64>();

View File

@@ -2098,7 +2098,7 @@ void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex)
player->removeSpell(spellToUnlearn);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
}
void Spell::EffectPowerDrain(SpellEffIndex effIndex)