Scripts/Outland: Use std::chrono::duration overloads of EventMap (#25022)

Contributes to #25012
This commit is contained in:
Peter Keresztes Schmidt
2020-07-14 19:35:12 +02:00
committed by GitHub
parent 29779db58b
commit 39fc17e284
3 changed files with 4 additions and 4 deletions

View File

@@ -76,7 +76,7 @@ class boss_doomlord_kazzak : public CreatureScript
_events.ScheduleEvent(EVENT_CLEAVE, 7s);
_events.ScheduleEvent(EVENT_THUNDERCLAP, 14s, 18s);
_events.ScheduleEvent(EVENT_VOID_BOLT, 30s);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25s);
_events.ScheduleEvent(EVENT_ENRAGE, 1min);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33s);
_events.ScheduleEvent(EVENT_BERSERK, 3min);
@@ -152,7 +152,7 @@ class boss_doomlord_kazzak : public CreatureScript
case EVENT_TWISTED_REFLECTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
DoCast(target, SPELL_TWISTED_REFLECTION);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15s);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK);

View File

@@ -67,7 +67,7 @@ class boss_doomwalker : public CreatureScript
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_ENRAGE, 0);
_events.ScheduleEvent(EVENT_ENRAGE, 0s);
_events.ScheduleEvent(EVENT_ARMOR, 5s, 13s);
_events.ScheduleEvent(EVENT_CHAIN, 10s, 30s);
_events.ScheduleEvent(EVENT_QUAKE, 25s, 35s);

View File

@@ -891,7 +891,7 @@ public:
me->SetImmuneToPC(false);
me->SetFaction(FACTION_MONSTER_2);
me->EngageWithTarget(ObjectAccessor::GetPlayer(*me, _playerGUID));
_events.ScheduleEvent(EVENT_FIREBALL, 1);
_events.ScheduleEvent(EVENT_FIREBALL, 1ms);
_events.ScheduleEvent(EVENT_FROSTNOVA, 5s);
break;
case EVENT_FIREBALL: