Core/Conditions: fix a memory leak for CONDITION_SOURCE_TYPE_TERRAIN_SWAP

Reported by Aokromes.
This commit is contained in:
ariel-
2016-03-02 22:02:45 -03:00
parent d0263c03fd
commit 3a7f311547
5 changed files with 22 additions and 61 deletions

View File

@@ -954,6 +954,7 @@ void ConditionMgr::LoadConditions(bool isReload)
TC_LOG_INFO("misc", "Re-Loading `gossip_menu_option` Table for Conditions!");
sObjectMgr->LoadGossipMenuItems();
sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists();
TC_LOG_INFO("misc", "Re-Loading `terrain_phase_info` Table for Conditions!");
@@ -1181,17 +1182,6 @@ void ConditionMgr::LoadConditions(bool isReload)
}
continue;
}
else if (cond->SourceType == CONDITION_SOURCE_TYPE_TERRAIN_SWAP)
{
if (!addToTerrainSwaps(cond))
{
delete cond;
continue;
}
++count;
continue;
}
//handle not grouped conditions
//add new Condition to storage based on Type/Entry
@@ -1361,29 +1351,6 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond) const
return true;
}
static bool addToTerrainSwapStore(TerrainPhaseInfo& swaps, Condition* cond)
{
bool added = false;
for (auto itr = swaps.begin(); itr != swaps.end(); ++itr)
for (auto it2 = itr->second.begin(); it2 != itr->second.end(); ++it2)
if (it2->Id == uint32(cond->SourceEntry))
it2->Conditions.push_back(cond), added = true;
return added;
}
bool ConditionMgr::addToTerrainSwaps(Condition* cond) const
{
bool added = false;
added = addToTerrainSwapStore(sObjectMgr->GetPhaseTerrainSwapStoreForLoading(), cond);
added = addToTerrainSwapStore(sObjectMgr->GetDefaultTerrainSwapStoreForLoading(), cond) || added;
if (added)
return true;
TC_LOG_ERROR("sql.sql", "%s No terrain swap with map %u exists.", cond->ToString().c_str(), cond->SourceEntry);
return false;
}
bool ConditionMgr::addToPhases(Condition* cond) const
{
if (!cond->SourceEntry)

View File

@@ -292,7 +292,6 @@ class ConditionMgr
bool addToGossipMenus(Condition* cond) const;
bool addToGossipMenuItems(Condition* cond) const;
bool addToSpellImplicitTargetConditions(Condition* cond) const;
bool addToTerrainSwaps(Condition* cond) const;
bool addToPhases(Condition* cond) const;
bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const;

View File

@@ -3112,26 +3112,26 @@ void WorldObject::RebuildTerrainSwaps()
// Check all applied phases for terrain swap and add it only once
for (uint32 phaseId : _phases)
{
if (std::vector<PhaseInfoStruct> const* swaps = sObjectMgr->GetPhaseTerrainSwaps(phaseId))
if (std::vector<uint32> const* swaps = sObjectMgr->GetPhaseTerrainSwaps(phaseId))
{
for (PhaseInfoStruct const& swap : *swaps)
for (uint32 const& swap : *swaps)
{
// only add terrain swaps for current map
MapEntry const* mapEntry = sMapStore.LookupEntry(swap.Id);
MapEntry const* mapEntry = sMapStore.LookupEntry(swap);
if (!mapEntry || mapEntry->ParentMapID != int32(GetMapId()))
continue;
if (sConditionMgr->IsObjectMeetToConditions(this, swap.Conditions))
_terrainSwaps.insert(swap.Id);
if (sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, swap, this))
_terrainSwaps.insert(swap);
}
}
}
// get default terrain swaps, only for current map always
if (std::vector<PhaseInfoStruct> const* mapSwaps = sObjectMgr->GetDefaultTerrainSwaps(GetMapId()))
for (PhaseInfoStruct const& swap : *mapSwaps)
if (sConditionMgr->IsObjectMeetToConditions(this, swap.Conditions))
_terrainSwaps.insert(swap.Id);
if (std::vector<uint32> const* mapSwaps = sObjectMgr->GetDefaultTerrainSwaps(GetMapId()))
for (uint32 const& swap : *mapSwaps)
if (sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, swap, this))
_terrainSwaps.insert(swap);
// online players have a game client with world map display
if (GetTypeId() == TYPEID_PLAYER)
@@ -3147,18 +3147,18 @@ void WorldObject::RebuildWorldMapAreaSwaps()
// send the worldmaparea for it, to see swapped worldmaparea in client from other maps too, not just from our current
TerrainPhaseInfo const& defaults = sObjectMgr->GetDefaultTerrainSwapStore();
for (TerrainPhaseInfo::const_iterator itr = defaults.begin(); itr != defaults.end(); ++itr)
for (PhaseInfoStruct const& swap : itr->second)
if (std::vector<uint32> const* uiMapSwaps = sObjectMgr->GetTerrainWorldMaps(swap.Id))
if (sConditionMgr->IsObjectMeetToConditions(this, swap.Conditions))
for (uint32 const& swap : itr->second)
if (std::vector<uint32> const* uiMapSwaps = sObjectMgr->GetTerrainWorldMaps(swap))
if (sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, swap, this))
for (uint32 worldMapAreaId : *uiMapSwaps)
_worldMapAreaSwaps.insert(worldMapAreaId);
// Check all applied phases for world map area swaps
for (uint32 phaseId : _phases)
if (std::vector<PhaseInfoStruct> const* swaps = sObjectMgr->GetPhaseTerrainSwaps(phaseId))
for (PhaseInfoStruct const& swap : *swaps)
if (std::vector<uint32> const* uiMapSwaps = sObjectMgr->GetTerrainWorldMaps(swap.Id))
if (sConditionMgr->IsObjectMeetToConditions(this, swap.Conditions))
if (std::vector<uint32> const* swaps = sObjectMgr->GetPhaseTerrainSwaps(phaseId))
for (uint32 const& swap : *swaps)
if (std::vector<uint32> const* uiMapSwaps = sObjectMgr->GetTerrainWorldMaps(swap))
if (sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, swap, this))
for (uint32 worldMapAreaId : *uiMapSwaps)
_worldMapAreaSwaps.insert(worldMapAreaId);
}

View File

@@ -8967,9 +8967,7 @@ void ObjectMgr::LoadTerrainSwapDefaults()
continue;
}
PhaseInfoStruct defaultSwap;
defaultSwap.Id = terrainSwap;
_terrainMapDefaultStore[mapId].push_back(defaultSwap);
_terrainMapDefaultStore[mapId].push_back(terrainSwap);
++count;
} while (result->NextRow());
@@ -9006,8 +9004,7 @@ void ObjectMgr::LoadTerrainPhaseInfo()
continue;
}
PhaseInfoStruct terrainSwap;
terrainSwap.Id = fields[1].GetUInt32();
uint32 terrainSwap = fields[1].GetUInt32();
_terrainPhaseInfoStore[phaseId].push_back(terrainSwap);

View File

@@ -687,7 +687,7 @@ struct PhaseInfoStruct
ConditionContainer Conditions;
};
typedef std::unordered_map<uint32, std::vector<PhaseInfoStruct>> TerrainPhaseInfo; // terrain swap
typedef std::unordered_map<uint32, std::vector<uint32 /*id*/>> TerrainPhaseInfo; // terrain swap
typedef std::unordered_map<uint32, std::vector<uint32>> TerrainUIPhaseInfo; // worldmaparea swap
typedef std::unordered_map<uint32, std::vector<PhaseInfoStruct>> PhaseInfo; // phase
@@ -1300,12 +1300,12 @@ class ObjectMgr
return _gossipMenuItemsStore.equal_range(uiMenuId);
}
std::vector<PhaseInfoStruct> const* GetPhaseTerrainSwaps(uint32 phaseid) const
std::vector<uint32> const* GetPhaseTerrainSwaps(uint32 phaseid) const
{
auto itr = _terrainPhaseInfoStore.find(phaseid);
return itr != _terrainPhaseInfoStore.end() ? &itr->second : nullptr;
}
std::vector<PhaseInfoStruct> const* GetDefaultTerrainSwaps(uint32 mapid) const
std::vector<uint32> const* GetDefaultTerrainSwaps(uint32 mapid) const
{
auto itr = _terrainMapDefaultStore.find(mapid);
return itr != _terrainMapDefaultStore.end() ? &itr->second : nullptr;
@@ -1328,8 +1328,6 @@ class ObjectMgr
auto itr = _phases.find(area);
return itr != _phases.end() ? &itr->second : nullptr;
}
TerrainPhaseInfo& GetPhaseTerrainSwapStoreForLoading() { return _terrainPhaseInfoStore; }
TerrainPhaseInfo& GetDefaultTerrainSwapStoreForLoading() { return _terrainMapDefaultStore; }
PhaseInfo& GetAreaPhasesForLoading() { return _phases; }
// for wintergrasp only