Core/World: Removed unused timers, thanks to Neo2003 for pointing it out

This commit is contained in:
Shauren
2011-04-05 16:07:56 +02:00
parent 379308140b
commit 3a93dff59e
2 changed files with 1 additions and 5 deletions

View File

@@ -1632,8 +1632,6 @@ void World::SetInitialWorldSettings()
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')",
realmID, uint64(m_startTime), isoDate, _FULLVERSION);
m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILLISECONDS/2);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
@@ -1924,7 +1922,7 @@ void World::Update(uint32 diff)
/// <li> Handle all other objects
///- Update objects when the timer has passed (maps, transport, creatures,...)
sMapMgr->Update(diff); // As interval = 0
sMapMgr->Update(diff);
if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
{

View File

@@ -69,8 +69,6 @@ enum ShutdownExitCode
/// Timers for different object refresh rates
enum WorldTimers
{
WUPDATE_OBJECTS,
WUPDATE_SESSIONS,
WUPDATE_AUCTIONS,
WUPDATE_WEATHERS,
WUPDATE_UPTIME,