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Scripts/Karazhan: Update Maiden of Virtue (#31165)
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@@ -15,20 +15,16 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Timers requires to be revisited
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*/
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#include "ScriptMgr.h"
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#include "karazhan.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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enum Spells
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{
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SPELL_REPENTANCE = 29511,
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SPELL_HOLYFIRE = 29522,
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SPELL_HOLYWRATH = 32445,
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SPELL_HOLYGROUND = 29523,
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SPELL_BERSERK = 26662
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};
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enum Yells
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enum MaidenOfVirtueTexts
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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@@ -36,98 +32,102 @@ enum Yells
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SAY_DEATH = 3
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};
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enum Events
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enum MaidenOfVirtueSpells
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{
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EVENT_REPENTANCE = 1,
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EVENT_HOLYFIRE = 2,
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EVENT_HOLYWRATH = 3,
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EVENT_ENRAGE = 4
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SPELL_HOLYGROUND = 29523,
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SPELL_REPENTANCE = 29511,
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SPELL_HOLYFIRE = 29522,
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SPELL_HOLYWRATH = 32445,
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SPELL_BERSERK = 26662
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};
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class boss_maiden_of_virtue : public CreatureScript
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enum MaidenOfVirtueEvents
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{
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public:
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boss_maiden_of_virtue() : CreatureScript("boss_maiden_of_virtue") { }
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EVENT_REPENTANCE = 1,
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EVENT_HOLYFIRE,
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EVENT_HOLYWRATH,
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EVENT_BERSERK
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};
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struct boss_maiden_of_virtueAI : public BossAI
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// 16457 - Maiden of Virtue
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struct boss_maiden_of_virtue : public BossAI
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{
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boss_maiden_of_virtue(Creature* creature) : BossAI(creature, DATA_MAIDEN_OF_VIRTUE) { }
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void JustEngagedWith(Unit* who) override
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{
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boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, DATA_MAIDEN_OF_VIRTUE) { }
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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void KilledUnit(Unit* /*Victim*/) override
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DoCastSelf(SPELL_HOLYGROUND, true);
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events.ScheduleEvent(EVENT_REPENTANCE, 33s, 45s);
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events.ScheduleEvent(EVENT_HOLYFIRE, 8s);
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events.ScheduleEvent(EVENT_HOLYWRATH, 15s, 25s);
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events.ScheduleEvent(EVENT_BERSERK, 10min);
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}
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void OnSpellCast(SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_REPENTANCE)
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Talk(SAY_REPENTANCE);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (roll_chance_i(50))
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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if (roll_chance_i(50))
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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DoCastSelf(SPELL_HOLYGROUND, true);
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events.ScheduleEvent(EVENT_REPENTANCE, 33s, 45s);
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events.ScheduleEvent(EVENT_HOLYFIRE, 8s);
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events.ScheduleEvent(EVENT_HOLYWRATH, 15s, 25s);
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events.ScheduleEvent(EVENT_ENRAGE, 10min);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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switch (eventId)
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{
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case EVENT_REPENTANCE:
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DoCastVictim(SPELL_REPENTANCE);
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events.Repeat(35s);
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break;
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case EVENT_HOLYFIRE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50, true))
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DoCast(target, SPELL_HOLYFIRE);
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events.Repeat(8s, 19s);
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break;
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case EVENT_HOLYWRATH:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 80, true))
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DoCast(target, SPELL_HOLYWRATH);
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events.Repeat(15s, 25s);
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break;
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case EVENT_BERSERK:
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DoCastSelf(SPELL_BERSERK);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_REPENTANCE:
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DoCastVictim(SPELL_REPENTANCE);
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Talk(SAY_REPENTANCE);
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events.Repeat(Seconds(35));
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break;
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case EVENT_HOLYFIRE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50, true))
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DoCast(target, SPELL_HOLYFIRE);
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events.Repeat(Seconds(8), Seconds(19));
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break;
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case EVENT_HOLYWRATH:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 80, true))
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DoCast(target, SPELL_HOLYWRATH);
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events.Repeat(Seconds(15), Seconds(25));
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break;
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case EVENT_ENRAGE:
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DoCastSelf(SPELL_BERSERK, true);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetKarazhanAI<boss_maiden_of_virtueAI>(creature);
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_maiden_of_virtue()
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{
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new boss_maiden_of_virtue();
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RegisterKarazhanCreatureAI(boss_maiden_of_virtue);
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}
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@@ -118,4 +118,6 @@ inline AI* GetKarazhanAI(T* obj)
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return GetInstanceAI<AI>(obj, KZScriptName);
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}
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#define RegisterKarazhanCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetKarazhanAI)
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#endif
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