Scripts/Events: Update event scripts to new register model 1 (#27823)

(cherry picked from commit 2ccad770bd)
This commit is contained in:
offl
2022-02-25 01:09:39 +02:00
committed by Shauren
parent d86bc562cb
commit 3ab87f3029
5 changed files with 689 additions and 884 deletions

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@@ -0,0 +1,4 @@
--
UPDATE `spell_script_names` SET `ScriptName` = 'spell_brewfest_mount_transformation' WHERE `ScriptName` = 'spell_item_brewfest_mount_transformation';
UPDATE `spell_script_names` SET `ScriptName` = 'spell_love_is_in_the_air_create_heart_candy' WHERE `ScriptName` = 'spell_item_create_heart_candy';
UPDATE `spell_script_names` SET `ScriptName` = 'spell_lunar_festival_elune_candle' WHERE `ScriptName` = 'spell_gen_elune_candle';

View File

@@ -43,321 +43,233 @@ enum RamBlaBla
};
// 42924 - Giddyup!
class spell_brewfest_giddyup : public SpellScriptLoader
class spell_brewfest_giddyup : public AuraScript
{
public:
spell_brewfest_giddyup() : SpellScriptLoader("spell_brewfest_giddyup") { }
PrepareAuraScript(spell_brewfest_giddyup);
class spell_brewfest_giddyup_AuraScript : public AuraScript
void OnChange(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_RENTAL_RACING_RAM) && !target->HasAura(SPELL_SWIFT_WORK_RAM))
{
PrepareAuraScript(spell_brewfest_giddyup_AuraScript);
void OnChange(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_RENTAL_RACING_RAM) && !target->HasAura(SPELL_SWIFT_WORK_RAM))
{
target->RemoveAura(GetId());
return;
}
if (target->HasAura(SPELL_EXHAUSTED_RAM))
return;
switch (GetStackAmount())
{
case 1: // green
target->RemoveAura(SPELL_RAM_LEVEL_NEUTRAL);
target->RemoveAura(SPELL_RAM_CANTER);
target->CastSpell(target, SPELL_RAM_TROT, true);
break;
case 6: // yellow
target->RemoveAura(SPELL_RAM_TROT);
target->RemoveAura(SPELL_RAM_GALLOP);
target->CastSpell(target, SPELL_RAM_CANTER, true);
break;
case 11: // red
target->RemoveAura(SPELL_RAM_CANTER);
target->CastSpell(target, SPELL_RAM_GALLOP, true);
break;
default:
break;
}
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT)
{
target->RemoveAura(SPELL_RAM_TROT);
target->CastSpell(target, SPELL_RAM_LEVEL_NEUTRAL, true);
}
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
GetTarget()->RemoveAuraFromStack(GetId());
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_brewfest_giddyup_AuraScript::OnChange, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
OnEffectRemove += AuraEffectRemoveFn(spell_brewfest_giddyup_AuraScript::OnChange, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_brewfest_giddyup_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_brewfest_giddyup_AuraScript();
target->RemoveAura(GetId());
return;
}
if (target->HasAura(SPELL_EXHAUSTED_RAM))
return;
switch (GetStackAmount())
{
case 1: // green
target->RemoveAura(SPELL_RAM_LEVEL_NEUTRAL);
target->RemoveAura(SPELL_RAM_CANTER);
target->CastSpell(target, SPELL_RAM_TROT, true);
break;
case 6: // yellow
target->RemoveAura(SPELL_RAM_TROT);
target->RemoveAura(SPELL_RAM_GALLOP);
target->CastSpell(target, SPELL_RAM_CANTER, true);
break;
case 11: // red
target->RemoveAura(SPELL_RAM_CANTER);
target->CastSpell(target, SPELL_RAM_GALLOP, true);
break;
default:
break;
}
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT)
{
target->RemoveAura(SPELL_RAM_TROT);
target->CastSpell(target, SPELL_RAM_LEVEL_NEUTRAL, true);
}
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
GetTarget()->RemoveAuraFromStack(GetId());
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_brewfest_giddyup::OnChange, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
OnEffectRemove += AuraEffectRemoveFn(spell_brewfest_giddyup::OnChange, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_brewfest_giddyup::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 43310 - Ram Level - Neutral
// 42992 - Ram - Trot
// 42993 - Ram - Canter
// 42994 - Ram - Gallop
class spell_brewfest_ram : public SpellScriptLoader
class spell_brewfest_ram : public AuraScript
{
public:
spell_brewfest_ram() : SpellScriptLoader("spell_brewfest_ram") { }
PrepareAuraScript(spell_brewfest_ram);
class spell_brewfest_ram_AuraScript : public AuraScript
void OnPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_EXHAUSTED_RAM))
return;
switch (GetId())
{
PrepareAuraScript(spell_brewfest_ram_AuraScript);
void OnPeriodic(AuraEffect const* aurEff)
case SPELL_RAM_LEVEL_NEUTRAL:
if (Aura* aura = target->GetAura(SPELL_RAM_FATIGUE))
aura->ModStackAmount(-4);
break;
case SPELL_RAM_TROT: // green
if (Aura* aura = target->GetAura(SPELL_RAM_FATIGUE))
aura->ModStackAmount(-2);
if (aurEff->GetTickNumber() == 4)
target->CastSpell(target, SPELL_BREWFEST_QUEST_SPEED_BUNNY_GREEN, true);
break;
case SPELL_RAM_CANTER:
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_EXHAUSTED_RAM))
return;
switch (GetId())
{
case SPELL_RAM_LEVEL_NEUTRAL:
if (Aura* aura = target->GetAura(SPELL_RAM_FATIGUE))
aura->ModStackAmount(-4);
break;
case SPELL_RAM_TROT: // green
if (Aura* aura = target->GetAura(SPELL_RAM_FATIGUE))
aura->ModStackAmount(-2);
if (aurEff->GetTickNumber() == 4)
target->CastSpell(target, SPELL_BREWFEST_QUEST_SPEED_BUNNY_GREEN, true);
break;
case SPELL_RAM_CANTER:
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_AURA_STACK, 1);
target->CastSpell(target, SPELL_RAM_FATIGUE, args);
if (aurEff->GetTickNumber() == 8)
target->CastSpell(target, SPELL_BREWFEST_QUEST_SPEED_BUNNY_YELLOW, true);
break;
}
case SPELL_RAM_GALLOP:
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_AURA_STACK, target->HasAura(SPELL_RAM_FATIGUE) ? 4 : 5 /*Hack*/);
target->CastSpell(target, SPELL_RAM_FATIGUE, args);
if (aurEff->GetTickNumber() == 8)
target->CastSpell(target, SPELL_BREWFEST_QUEST_SPEED_BUNNY_RED, true);
break;
}
default:
break;
}
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_AURA_STACK, 1);
target->CastSpell(target, SPELL_RAM_FATIGUE, args);
if (aurEff->GetTickNumber() == 8)
target->CastSpell(target, SPELL_BREWFEST_QUEST_SPEED_BUNNY_YELLOW, true);
break;
}
void Register() override
case SPELL_RAM_GALLOP:
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_brewfest_ram_AuraScript::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_AURA_STACK, target->HasAura(SPELL_RAM_FATIGUE) ? 4 : 5 /*Hack*/);
target->CastSpell(target, SPELL_RAM_FATIGUE, args);
if (aurEff->GetTickNumber() == 8)
target->CastSpell(target, SPELL_BREWFEST_QUEST_SPEED_BUNNY_RED, true);
break;
}
};
AuraScript* GetAuraScript() const override
{
return new spell_brewfest_ram_AuraScript();
default:
break;
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_brewfest_ram::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 43052 - Ram Fatigue
class spell_brewfest_ram_fatigue : public SpellScriptLoader
class spell_brewfest_ram_fatigue : public AuraScript
{
public:
spell_brewfest_ram_fatigue() : SpellScriptLoader("spell_brewfest_ram_fatigue") { }
PrepareAuraScript(spell_brewfest_ram_fatigue);
class spell_brewfest_ram_fatigue_AuraScript : public AuraScript
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetStackAmount() == 101)
{
PrepareAuraScript(spell_brewfest_ram_fatigue_AuraScript);
target->RemoveAura(SPELL_RAM_LEVEL_NEUTRAL);
target->RemoveAura(SPELL_RAM_TROT);
target->RemoveAura(SPELL_RAM_CANTER);
target->RemoveAura(SPELL_RAM_GALLOP);
target->RemoveAura(SPELL_GIDDYUP);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetStackAmount() == 101)
{
target->RemoveAura(SPELL_RAM_LEVEL_NEUTRAL);
target->RemoveAura(SPELL_RAM_TROT);
target->RemoveAura(SPELL_RAM_CANTER);
target->RemoveAura(SPELL_RAM_GALLOP);
target->RemoveAura(SPELL_GIDDYUP);
target->CastSpell(target, SPELL_EXHAUSTED_RAM, true);
}
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_brewfest_ram_fatigue_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_brewfest_ram_fatigue_AuraScript();
target->CastSpell(target, SPELL_EXHAUSTED_RAM, true);
}
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_brewfest_ram_fatigue::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
// 43450 - Brewfest - apple trap - friendly DND
class spell_brewfest_apple_trap : public SpellScriptLoader
class spell_brewfest_apple_trap : public AuraScript
{
public:
spell_brewfest_apple_trap() : SpellScriptLoader("spell_brewfest_apple_trap") { }
PrepareAuraScript(spell_brewfest_apple_trap);
class spell_brewfest_apple_trap_AuraScript : public AuraScript
{
PrepareAuraScript(spell_brewfest_apple_trap_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(SPELL_RAM_FATIGUE);
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(SPELL_RAM_FATIGUE);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_brewfest_apple_trap_AuraScript::OnApply, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_brewfest_apple_trap_AuraScript();
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_brewfest_apple_trap::OnApply, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
}
};
// 43332 - Exhausted Ram
class spell_brewfest_exhausted_ram : public SpellScriptLoader
class spell_brewfest_exhausted_ram : public AuraScript
{
public:
spell_brewfest_exhausted_ram() : SpellScriptLoader("spell_brewfest_exhausted_ram") { }
PrepareAuraScript(spell_brewfest_exhausted_ram);
class spell_brewfest_exhausted_ram_AuraScript : public AuraScript
{
PrepareAuraScript(spell_brewfest_exhausted_ram_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_RAM_LEVEL_NEUTRAL, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_RAM_LEVEL_NEUTRAL, true);
}
void Register() override
{
OnEffectRemove += AuraEffectApplyFn(spell_brewfest_exhausted_ram_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_DECREASE_SPEED, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_brewfest_exhausted_ram_AuraScript();
}
void Register() override
{
OnEffectRemove += AuraEffectApplyFn(spell_brewfest_exhausted_ram::OnRemove, EFFECT_0, SPELL_AURA_MOD_DECREASE_SPEED, AURA_EFFECT_HANDLE_REAL);
}
};
// 43714 - Brewfest - Relay Race - Intro - Force - Player to throw- DND
class spell_brewfest_relay_race_intro_force_player_to_throw : public SpellScriptLoader
class spell_brewfest_relay_race_intro_force_player_to_throw : public SpellScript
{
public:
spell_brewfest_relay_race_intro_force_player_to_throw() : SpellScriptLoader("spell_brewfest_relay_race_intro_force_player_to_throw") { }
PrepareSpellScript(spell_brewfest_relay_race_intro_force_player_to_throw);
class spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript : public SpellScript
{
PrepareSpellScript(spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript);
void HandleForceCast(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// All this spells trigger a spell that requires reagents; if the
// triggered spell is cast as "triggered", reagents are not consumed
GetHitUnit()->CastSpell(nullptr, GetEffectInfo().TriggerSpell, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST));
}
void HandleForceCast(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// All this spells trigger a spell that requires reagents; if the
// triggered spell is cast as "triggered", reagents are not consumed
GetHitUnit()->CastSpell(nullptr, GetEffectInfo().TriggerSpell, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST));
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_brewfest_relay_race_intro_force_player_to_throw::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
}
};
// 43755 - Brewfest - Daily - Relay Race - Player - Increase Mount Duration - DND
class spell_brewfest_relay_race_turn_in : public SpellScriptLoader
class spell_brewfest_relay_race_turn_in : public SpellScript
{
public:
spell_brewfest_relay_race_turn_in() : SpellScriptLoader("spell_brewfest_relay_race_turn_in") { }
PrepareSpellScript(spell_brewfest_relay_race_turn_in);
class spell_brewfest_relay_race_turn_in_SpellScript : public SpellScript
void HandleDummy(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_brewfest_relay_race_turn_in_SpellScript);
PreventHitDefaultEffect(effIndex);
void HandleDummy(SpellEffIndex effIndex)
if (Aura* aura = GetHitUnit()->GetAura(SPELL_SWIFT_WORK_RAM))
{
PreventHitDefaultEffect(effIndex);
if (Aura* aura = GetHitUnit()->GetAura(SPELL_SWIFT_WORK_RAM))
{
aura->SetDuration(aura->GetDuration() + 30 * IN_MILLISECONDS);
GetCaster()->CastSpell(GetHitUnit(), SPELL_RELAY_RACE_TURN_IN, TRIGGERED_FULL_MASK);
}
aura->SetDuration(aura->GetDuration() + 30 * IN_MILLISECONDS);
GetCaster()->CastSpell(GetHitUnit(), SPELL_RELAY_RACE_TURN_IN, TRIGGERED_FULL_MASK);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_brewfest_relay_race_turn_in_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
void Register() override
{
return new spell_brewfest_relay_race_turn_in_SpellScript();
OnEffectHitTarget += SpellEffectFn(spell_brewfest_relay_race_turn_in::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 43876 - Dismount Ram
class spell_brewfest_dismount_ram : public SpellScriptLoader
class spell_brewfest_dismount_ram : public SpellScript
{
public:
spell_brewfest_dismount_ram() : SpellScriptLoader("spell_brewfest_dismount_ram") { }
PrepareSpellScript(spell_brewfest_dismount_ram);
class spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript : public SpellScript
{
PrepareSpellScript(spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
GetCaster()->RemoveAura(SPELL_RENTAL_RACING_RAM);
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
GetCaster()->RemoveAura(SPELL_RENTAL_RACING_RAM);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_brewfest_relay_race_intro_force_player_to_throw_SpellScript();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_brewfest_dismount_ram::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
enum RamBlub
@@ -399,56 +311,45 @@ enum RamBlub
// 43260 Brewfest - Barker Bunny 2
// 43261 Brewfest - Barker Bunny 3
// 43262 Brewfest - Barker Bunny 4
class spell_brewfest_barker_bunny : public SpellScriptLoader
class spell_brewfest_barker_bunny : public AuraScript
{
public:
spell_brewfest_barker_bunny() : SpellScriptLoader("spell_brewfest_barker_bunny") { }
PrepareAuraScript(spell_brewfest_barker_bunny);
class spell_brewfest_barker_bunny_AuraScript : public AuraScript
{
PrepareAuraScript(spell_brewfest_barker_bunny_AuraScript);
bool Load() override
{
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
bool Load() override
{
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Player* target = GetTarget()->ToPlayer();
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Player* target = GetTarget()->ToPlayer();
uint32 BroadcastTextId = 0;
uint32 BroadcastTextId = 0;
if (target->GetQuestStatus(QUEST_BARK_FOR_DROHNS_DISTILLERY) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_FOR_DROHNS_DISTILLERY) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_DROHN_DISTILLERY_1, SAY_DROHN_DISTILLERY_2, SAY_DROHN_DISTILLERY_3, SAY_DROHN_DISTILLERY_4);
if (target->GetQuestStatus(QUEST_BARK_FOR_DROHNS_DISTILLERY) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_FOR_DROHNS_DISTILLERY) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_DROHN_DISTILLERY_1, SAY_DROHN_DISTILLERY_2, SAY_DROHN_DISTILLERY_3, SAY_DROHN_DISTILLERY_4);
if (target->GetQuestStatus(QUEST_BARK_FOR_TCHALIS_VOODOO_BREWERY) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_FOR_TCHALIS_VOODOO_BREWERY) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_TCHALIS_VOODOO_1, SAY_TCHALIS_VOODOO_2, SAY_TCHALIS_VOODOO_3, SAY_TCHALIS_VOODOO_4);
if (target->GetQuestStatus(QUEST_BARK_FOR_TCHALIS_VOODOO_BREWERY) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_FOR_TCHALIS_VOODOO_BREWERY) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_TCHALIS_VOODOO_1, SAY_TCHALIS_VOODOO_2, SAY_TCHALIS_VOODOO_3, SAY_TCHALIS_VOODOO_4);
if (target->GetQuestStatus(QUEST_BARK_BARLEYBREW) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_BARLEYBREW) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_BARLEYBREW_1, SAY_BARLEYBREW_2, SAY_BARLEYBREW_3, SAY_BARLEYBREW_4);
if (target->GetQuestStatus(QUEST_BARK_BARLEYBREW) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_BARLEYBREW) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_BARLEYBREW_1, SAY_BARLEYBREW_2, SAY_BARLEYBREW_3, SAY_BARLEYBREW_4);
if (target->GetQuestStatus(QUEST_BARK_FOR_THUNDERBREWS) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_FOR_THUNDERBREWS) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_THUNDERBREWS_1, SAY_THUNDERBREWS_2, SAY_THUNDERBREWS_3, SAY_THUNDERBREWS_4);
if (target->GetQuestStatus(QUEST_BARK_FOR_THUNDERBREWS) == QUEST_STATUS_INCOMPLETE ||
target->GetQuestStatus(QUEST_BARK_FOR_THUNDERBREWS) == QUEST_STATUS_COMPLETE)
BroadcastTextId = RAND(SAY_THUNDERBREWS_1, SAY_THUNDERBREWS_2, SAY_THUNDERBREWS_3, SAY_THUNDERBREWS_4);
if (BroadcastTextId)
target->Talk(BroadcastTextId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
}
if (BroadcastTextId)
target->Talk(BroadcastTextId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_brewfest_barker_bunny_AuraScript::OnApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_brewfest_barker_bunny_AuraScript();
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_brewfest_barker_bunny::OnApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
enum BrewfestMountTransformation
@@ -461,9 +362,11 @@ enum BrewfestMountTransformation
SPELL_BREWFEST_MOUNT_TRANSFORM_REVERSE = 52845,
};
class spell_item_brewfest_mount_transformation : public SpellScript
// 49357 - Brewfest Mount Transformation
// 52845 - Brewfest Mount Transformation (Faction Swap)
class spell_brewfest_mount_transformation : public SpellScript
{
PrepareSpellScript(spell_item_brewfest_mount_transformation);
PrepareSpellScript(spell_brewfest_mount_transformation);
bool Validate(SpellInfo const* /*spell*/) override
{
@@ -507,20 +410,20 @@ class spell_item_brewfest_mount_transformation : public SpellScript
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_item_brewfest_mount_transformation::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffectHit += SpellEffectFn(spell_brewfest_mount_transformation::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
void AddSC_event_brewfest()
{
new spell_brewfest_giddyup();
new spell_brewfest_ram();
new spell_brewfest_ram_fatigue();
new spell_brewfest_apple_trap();
new spell_brewfest_exhausted_ram();
new spell_brewfest_relay_race_intro_force_player_to_throw();
new spell_brewfest_relay_race_turn_in();
new spell_brewfest_dismount_ram();
new spell_brewfest_barker_bunny();
RegisterSpellScript(spell_item_brewfest_mount_transformation);
RegisterSpellScript(spell_brewfest_giddyup);
RegisterSpellScript(spell_brewfest_ram);
RegisterSpellScript(spell_brewfest_ram_fatigue);
RegisterSpellScript(spell_brewfest_apple_trap);
RegisterSpellScript(spell_brewfest_exhausted_ram);
RegisterSpellScript(spell_brewfest_relay_race_intro_force_player_to_throw);
RegisterSpellScript(spell_brewfest_relay_race_turn_in);
RegisterSpellScript(spell_brewfest_dismount_ram);
RegisterSpellScript(spell_brewfest_barker_bunny);
RegisterSpellScript(spell_brewfest_mount_transformation);
}

View File

@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "CreatureAIImpl.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
@@ -31,42 +32,7 @@ enum HallowEndCandysSpells
SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE = 44743 // Effect 1: Apply Aura: Change Model (Defias Pirate, Male). Effect 2: Increase Swim Speed, Value: 50%
};
// 24930 - Hallow's End Candy
class spell_hallow_end_candy : public SpellScriptLoader
{
public:
spell_hallow_end_candy() : SpellScriptLoader("spell_hallow_end_candy") { }
class spell_hallow_end_candy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hallow_end_candy_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(spells);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), spells[urand(0, 3)], true);
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_hallow_end_candy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
private:
static uint32 const spells[4];
};
SpellScript* GetSpellScript() const override
{
return new spell_hallow_end_candy_SpellScript();
}
};
uint32 const spell_hallow_end_candy::spell_hallow_end_candy_SpellScript::spells[4] =
std::array<uint32, 4> const CandysSpells =
{
SPELL_HALLOWS_END_CANDY_ORANGE_GIANT,
SPELL_HALLOWS_END_CANDY_SKELETON,
@@ -74,48 +40,58 @@ uint32 const spell_hallow_end_candy::spell_hallow_end_candy_SpellScript::spells[
SPELL_HALLOWS_END_CANDY_GHOST
};
// 24926 - Hallow's End Candy
class spell_hallow_end_candy_pirate : public SpellScriptLoader
// 24930 - Hallow's End Candy
class spell_hallow_end_candy : public SpellScript
{
public:
spell_hallow_end_candy_pirate() : SpellScriptLoader("spell_hallow_end_candy_pirate") { }
PrepareSpellScript(spell_hallow_end_candy);
class spell_hallow_end_candy_pirate_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(CandysSpells);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), Trinity::Containers::SelectRandomContainerElement(CandysSpells), true);
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_hallow_end_candy::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 24926 - Hallow's End Candy
class spell_hallow_end_candy_pirate : public AuraScript
{
PrepareAuraScript(spell_hallow_end_candy_pirate);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
PrepareAuraScript(spell_hallow_end_candy_pirate_AuraScript);
SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE,
SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE
});
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE,
SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE
});
}
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
uint32 spell = GetTarget()->GetNativeGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->CastSpell(GetTarget(), spell, true);
}
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
uint32 spell = GetTarget()->GetNativeGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->CastSpell(GetTarget(), spell, true);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
uint32 spell = GetTarget()->GetNativeGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->RemoveAurasDueToSpell(spell);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
uint32 spell = GetTarget()->GetNativeGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->RemoveAurasDueToSpell(spell);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_hallow_end_candy_pirate_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hallow_end_candy_pirate_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hallow_end_candy_pirate_AuraScript();
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_hallow_end_candy_pirate::HandleApply, EFFECT_0, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hallow_end_candy_pirate::HandleRemove, EFFECT_0, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, AURA_EFFECT_HANDLE_REAL);
}
};
enum TrickSpells
@@ -133,74 +109,63 @@ enum TrickSpells
};
// 24750 - Trick
class spell_hallow_end_trick : public SpellScriptLoader
class spell_hallow_end_trick : public SpellScript
{
public:
spell_hallow_end_trick() : SpellScriptLoader("spell_hallow_end_trick") { }
PrepareSpellScript(spell_hallow_end_trick);
class spell_hallow_end_trick_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
PrepareSpellScript(spell_hallow_end_trick_SpellScript);
SPELL_PIRATE_COSTUME_MALE,
SPELL_PIRATE_COSTUME_FEMALE,
SPELL_NINJA_COSTUME_MALE,
SPELL_NINJA_COSTUME_FEMALE,
SPELL_LEPER_GNOME_COSTUME_MALE,
SPELL_LEPER_GNOME_COSTUME_FEMALE,
SPELL_SKELETON_COSTUME,
SPELL_GHOST_COSTUME_MALE,
SPELL_GHOST_COSTUME_FEMALE,
SPELL_TRICK_BUFF
});
}
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
SPELL_PIRATE_COSTUME_MALE,
SPELL_PIRATE_COSTUME_FEMALE,
SPELL_NINJA_COSTUME_MALE,
SPELL_NINJA_COSTUME_FEMALE,
SPELL_LEPER_GNOME_COSTUME_MALE,
SPELL_LEPER_GNOME_COSTUME_FEMALE,
SPELL_SKELETON_COSTUME,
SPELL_GHOST_COSTUME_MALE,
SPELL_GHOST_COSTUME_FEMALE,
SPELL_TRICK_BUFF
});
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
uint8 gender = target->GetNativeGender();
uint32 spellId = SPELL_TRICK_BUFF;
switch (urand(0, 5))
{
case 1:
spellId = gender == GENDER_FEMALE ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
break;
case 2:
spellId = gender == GENDER_FEMALE ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
break;
case 3:
spellId = gender == GENDER_FEMALE ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
break;
case 4:
spellId = gender == GENDER_FEMALE ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
break;
case 5:
spellId = SPELL_SKELETON_COSTUME;
break;
default:
break;
}
caster->CastSpell(target, spellId, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallow_end_trick_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
return new spell_hallow_end_trick_SpellScript();
uint8 gender = target->GetNativeGender();
uint32 spellId = SPELL_TRICK_BUFF;
switch (urand(0, 5))
{
case 1:
spellId = gender == GENDER_FEMALE ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
break;
case 2:
spellId = gender == GENDER_FEMALE ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
break;
case 3:
spellId = gender == GENDER_FEMALE ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
break;
case 4:
spellId = gender == GENDER_FEMALE ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
break;
case 5:
spellId = SPELL_SKELETON_COSTUME;
break;
default:
break;
}
caster->CastSpell(target, spellId, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallow_end_trick::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
enum TrickOrTreatSpells
@@ -214,79 +179,57 @@ enum TrickOrTreatSpells
};
// 24751 - Trick or Treat
class spell_hallow_end_trick_or_treat : public SpellScriptLoader
class spell_hallow_end_trick_or_treat : public SpellScript
{
public:
spell_hallow_end_trick_or_treat() : SpellScriptLoader("spell_hallow_end_trick_or_treat") { }
PrepareSpellScript(spell_hallow_end_trick_or_treat);
class spell_hallow_end_trick_or_treat_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_TRICK, SPELL_TREAT, SPELL_TRICKED_OR_TREATED });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
PrepareSpellScript(spell_hallow_end_trick_or_treat_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_TRICK, SPELL_TREAT, SPELL_TRICKED_OR_TREATED });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true);
caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallow_end_trick_or_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hallow_end_trick_or_treat_SpellScript();
caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true);
caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallow_end_trick_or_treat::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 44436 - Tricky Treat
class spell_hallow_end_tricky_treat : public SpellScriptLoader
class spell_hallow_end_tricky_treat : public SpellScript
{
public:
spell_hallow_end_tricky_treat() : SpellScriptLoader("spell_hallow_end_tricky_treat") { }
PrepareSpellScript(spell_hallow_end_tricky_treat);
class spell_hallow_end_tricky_treat_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
PrepareSpellScript(spell_hallow_end_tricky_treat_SpellScript);
SPELL_TRICKY_TREAT_SPEED,
SPELL_TRICKY_TREAT_TRIGGER,
SPELL_UPSET_TUMMY
});
}
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
SPELL_TRICKY_TREAT_SPEED,
SPELL_TRICKY_TREAT_TRIGGER,
SPELL_UPSET_TUMMY
});
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->HasAura(SPELL_TRICKY_TREAT_TRIGGER) && caster->GetAuraCount(SPELL_TRICKY_TREAT_SPEED) > 3 && roll_chance_i(33))
caster->CastSpell(caster, SPELL_UPSET_TUMMY, true);
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->HasAura(SPELL_TRICKY_TREAT_TRIGGER) && caster->GetAuraCount(SPELL_TRICKY_TREAT_SPEED) > 3 && roll_chance_i(33))
caster->CastSpell(caster, SPELL_UPSET_TUMMY, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallow_end_tricky_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hallow_end_tricky_treat_SpellScript();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hallow_end_tricky_treat::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
enum HallowendData
@@ -302,79 +245,68 @@ enum HallowendData
};
// 24717, 24718, 24719, 24720, 24724, 24733, 24737, 24741
class spell_hallow_end_wand : public SpellScriptLoader
class spell_hallow_end_wand : public SpellScript
{
public:
spell_hallow_end_wand() : SpellScriptLoader("spell_hallow_end_wand") {}
PrepareSpellScript(spell_hallow_end_wand);
class spell_hallow_end_wand_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellEntry*/) override
{
PrepareSpellScript(spell_hallow_end_wand_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/) override
return ValidateSpellInfo(
{
return ValidateSpellInfo(
{
SPELL_PIRATE_COSTUME_MALE,
SPELL_PIRATE_COSTUME_FEMALE,
SPELL_NINJA_COSTUME_MALE,
SPELL_NINJA_COSTUME_FEMALE,
SPELL_LEPER_GNOME_COSTUME_MALE,
SPELL_LEPER_GNOME_COSTUME_FEMALE,
SPELL_GHOST_COSTUME_MALE,
SPELL_GHOST_COSTUME_FEMALE
});
}
SPELL_PIRATE_COSTUME_MALE,
SPELL_PIRATE_COSTUME_FEMALE,
SPELL_NINJA_COSTUME_MALE,
SPELL_NINJA_COSTUME_FEMALE,
SPELL_LEPER_GNOME_COSTUME_MALE,
SPELL_LEPER_GNOME_COSTUME_FEMALE,
SPELL_GHOST_COSTUME_MALE,
SPELL_GHOST_COSTUME_FEMALE
});
}
void HandleScriptEffect()
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
uint32 spellId = 0;
uint8 gender = target->GetNativeGender();
switch (GetSpellInfo()->Id)
{
case SPELL_HALLOWED_WAND_LEPER_GNOME:
spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_PIRATE:
spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_GHOST:
spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_NINJA:
spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_RANDOM:
spellId = RAND(SPELL_HALLOWED_WAND_PIRATE, SPELL_HALLOWED_WAND_NINJA, SPELL_HALLOWED_WAND_LEPER_GNOME, SPELL_HALLOWED_WAND_SKELETON, SPELL_HALLOWED_WAND_WISP, SPELL_HALLOWED_WAND_GHOST, SPELL_HALLOWED_WAND_BAT);
break;
default:
return;
}
caster->CastSpell(target, spellId, true);
}
void Register() override
{
AfterHit += SpellHitFn(spell_hallow_end_wand_SpellScript::HandleScriptEffect);
}
};
SpellScript* GetSpellScript() const override
void HandleScriptEffect()
{
return new spell_hallow_end_wand_SpellScript();
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
uint32 spellId = 0;
uint8 gender = target->GetNativeGender();
switch (GetSpellInfo()->Id)
{
case SPELL_HALLOWED_WAND_LEPER_GNOME:
spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_PIRATE:
spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_GHOST:
spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_NINJA:
spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
break;
case SPELL_HALLOWED_WAND_RANDOM:
spellId = RAND(SPELL_HALLOWED_WAND_PIRATE, SPELL_HALLOWED_WAND_NINJA, SPELL_HALLOWED_WAND_LEPER_GNOME, SPELL_HALLOWED_WAND_SKELETON, SPELL_HALLOWED_WAND_WISP, SPELL_HALLOWED_WAND_GHOST, SPELL_HALLOWED_WAND_BAT);
break;
default:
return;
}
caster->CastSpell(target, spellId, true);
}
void Register() override
{
AfterHit += SpellHitFn(spell_hallow_end_wand::HandleScriptEffect);
}
};
void AddSC_event_hallows_end()
{
new spell_hallow_end_candy();
new spell_hallow_end_candy_pirate();
new spell_hallow_end_trick();
new spell_hallow_end_trick_or_treat();
new spell_hallow_end_tricky_treat();
new spell_hallow_end_wand();
RegisterSpellScript(spell_hallow_end_candy);
RegisterSpellScript(spell_hallow_end_candy_pirate);
RegisterSpellScript(spell_hallow_end_trick);
RegisterSpellScript(spell_hallow_end_trick_or_treat);
RegisterSpellScript(spell_hallow_end_tricky_treat);
RegisterSpellScript(spell_hallow_end_wand);
}

View File

@@ -124,30 +124,28 @@ std::array<uint32, 8> const CreateHeartCandySpells =
};
// 26678 - Create Heart Candy
class spell_item_create_heart_candy : public SpellScript
class spell_love_is_in_the_air_create_heart_candy : public SpellScript
{
PrepareSpellScript(spell_item_create_heart_candy);
PrepareSpellScript(spell_love_is_in_the_air_create_heart_candy);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(CreateHeartCandySpells);
}
void HandleScript(SpellEffIndex effIndex)
void HandleScript(SpellEffIndex /*effIndex*/)
{
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitPlayer())
target->CastSpell(target, Trinity::Containers::SelectRandomContainerElement(CreateHeartCandySpells), true);
GetCaster()->CastSpell(GetCaster(), Trinity::Containers::SelectRandomContainerElement(CreateHeartCandySpells), true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_item_create_heart_candy::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHit += SpellEffectFn(spell_love_is_in_the_air_create_heart_candy::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
void AddSC_event_love_is_in_the_air()
{
RegisterSpellScript(spell_love_is_in_the_air_romantic_picnic);
RegisterSpellScript(spell_item_create_heart_candy);
RegisterSpellScript(spell_love_is_in_the_air_create_heart_candy);
}

View File

@@ -84,223 +84,212 @@ enum Fireworks
Position omenSummonPos = {7558.993f, -2839.999f, 450.0214f, 4.46f};
class npc_firework : public CreatureScript
struct npc_firework : public ScriptedAI
{
public:
npc_firework() : CreatureScript("npc_firework") { }
npc_firework(Creature* creature) : ScriptedAI(creature) { }
struct npc_fireworkAI : public ScriptedAI
bool isCluster()
{
npc_fireworkAI(Creature* creature) : ScriptedAI(creature) { }
bool isCluster()
switch (me->GetEntry())
{
switch (me->GetEntry())
{
case NPC_FIREWORK_BLUE:
case NPC_FIREWORK_GREEN:
case NPC_FIREWORK_PURPLE:
case NPC_FIREWORK_RED:
case NPC_FIREWORK_YELLOW:
case NPC_FIREWORK_WHITE:
case NPC_FIREWORK_BIG_BLUE:
case NPC_FIREWORK_BIG_GREEN:
case NPC_FIREWORK_BIG_PURPLE:
case NPC_FIREWORK_BIG_RED:
case NPC_FIREWORK_BIG_YELLOW:
case NPC_FIREWORK_BIG_WHITE:
return false;
case NPC_CLUSTER_BLUE:
case NPC_CLUSTER_GREEN:
case NPC_CLUSTER_PURPLE:
case NPC_CLUSTER_RED:
case NPC_CLUSTER_YELLOW:
case NPC_CLUSTER_WHITE:
case NPC_CLUSTER_BIG_BLUE:
case NPC_CLUSTER_BIG_GREEN:
case NPC_CLUSTER_BIG_PURPLE:
case NPC_CLUSTER_BIG_RED:
case NPC_CLUSTER_BIG_YELLOW:
case NPC_CLUSTER_BIG_WHITE:
case NPC_CLUSTER_ELUNE:
default:
return true;
}
case NPC_FIREWORK_BLUE:
case NPC_FIREWORK_GREEN:
case NPC_FIREWORK_PURPLE:
case NPC_FIREWORK_RED:
case NPC_FIREWORK_YELLOW:
case NPC_FIREWORK_WHITE:
case NPC_FIREWORK_BIG_BLUE:
case NPC_FIREWORK_BIG_GREEN:
case NPC_FIREWORK_BIG_PURPLE:
case NPC_FIREWORK_BIG_RED:
case NPC_FIREWORK_BIG_YELLOW:
case NPC_FIREWORK_BIG_WHITE:
return false;
case NPC_CLUSTER_BLUE:
case NPC_CLUSTER_GREEN:
case NPC_CLUSTER_PURPLE:
case NPC_CLUSTER_RED:
case NPC_CLUSTER_YELLOW:
case NPC_CLUSTER_WHITE:
case NPC_CLUSTER_BIG_BLUE:
case NPC_CLUSTER_BIG_GREEN:
case NPC_CLUSTER_BIG_PURPLE:
case NPC_CLUSTER_BIG_RED:
case NPC_CLUSTER_BIG_YELLOW:
case NPC_CLUSTER_BIG_WHITE:
case NPC_CLUSTER_ELUNE:
default:
return true;
}
}
GameObject* FindNearestLauncher()
{
GameObject* launcher = nullptr;
if (isCluster())
{
GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_1, 0.5f);
GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_2, 0.5f);
GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_3, 0.5f);
GameObject* launcher4 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_4, 0.5f);
if (launcher1)
launcher = launcher1;
else if (launcher2)
launcher = launcher2;
else if (launcher3)
launcher = launcher3;
else if (launcher4)
launcher = launcher4;
}
else
{
GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_1, 0.5f);
GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_2, 0.5f);
GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_3, 0.5f);
if (launcher1)
launcher = launcher1;
else if (launcher2)
launcher = launcher2;
else if (launcher3)
launcher = launcher3;
}
GameObject* FindNearestLauncher()
return launcher;
}
uint32 GetFireworkSpell(uint32 entry)
{
switch (entry)
{
GameObject* launcher = nullptr;
case NPC_FIREWORK_BLUE:
return SPELL_ROCKET_BLUE;
case NPC_FIREWORK_GREEN:
return SPELL_ROCKET_GREEN;
case NPC_FIREWORK_PURPLE:
return SPELL_ROCKET_PURPLE;
case NPC_FIREWORK_RED:
return SPELL_ROCKET_RED;
case NPC_FIREWORK_YELLOW:
return SPELL_ROCKET_YELLOW;
case NPC_FIREWORK_WHITE:
return SPELL_ROCKET_WHITE;
case NPC_FIREWORK_BIG_BLUE:
return SPELL_ROCKET_BIG_BLUE;
case NPC_FIREWORK_BIG_GREEN:
return SPELL_ROCKET_BIG_GREEN;
case NPC_FIREWORK_BIG_PURPLE:
return SPELL_ROCKET_BIG_PURPLE;
case NPC_FIREWORK_BIG_RED:
return SPELL_ROCKET_BIG_RED;
case NPC_FIREWORK_BIG_YELLOW:
return SPELL_ROCKET_BIG_YELLOW;
case NPC_FIREWORK_BIG_WHITE:
return SPELL_ROCKET_BIG_WHITE;
default:
return 0;
}
}
if (isCluster())
{
GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_1, 0.5f);
GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_2, 0.5f);
GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_3, 0.5f);
GameObject* launcher4 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_4, 0.5f);
uint32 GetFireworkGameObjectId()
{
uint32 spellId = 0;
if (launcher1)
launcher = launcher1;
else if (launcher2)
launcher = launcher2;
else if (launcher3)
launcher = launcher3;
else if (launcher4)
launcher = launcher4;
}
else
{
GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_1, 0.5f);
GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_2, 0.5f);
GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_3, 0.5f);
if (launcher1)
launcher = launcher1;
else if (launcher2)
launcher = launcher2;
else if (launcher3)
launcher = launcher3;
}
return launcher;
switch (me->GetEntry())
{
case NPC_CLUSTER_BLUE:
spellId = GetFireworkSpell(NPC_FIREWORK_BLUE);
break;
case NPC_CLUSTER_GREEN:
spellId = GetFireworkSpell(NPC_FIREWORK_GREEN);
break;
case NPC_CLUSTER_PURPLE:
spellId = GetFireworkSpell(NPC_FIREWORK_PURPLE);
break;
case NPC_CLUSTER_RED:
spellId = GetFireworkSpell(NPC_FIREWORK_RED);
break;
case NPC_CLUSTER_YELLOW:
spellId = GetFireworkSpell(NPC_FIREWORK_YELLOW);
break;
case NPC_CLUSTER_WHITE:
spellId = GetFireworkSpell(NPC_FIREWORK_WHITE);
break;
case NPC_CLUSTER_BIG_BLUE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_BLUE);
break;
case NPC_CLUSTER_BIG_GREEN:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_GREEN);
break;
case NPC_CLUSTER_BIG_PURPLE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_PURPLE);
break;
case NPC_CLUSTER_BIG_RED:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_RED);
break;
case NPC_CLUSTER_BIG_YELLOW:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_YELLOW);
break;
case NPC_CLUSTER_BIG_WHITE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_WHITE);
break;
case NPC_CLUSTER_ELUNE:
spellId = GetFireworkSpell(urand(NPC_FIREWORK_BLUE, NPC_FIREWORK_WHITE));
break;
}
uint32 GetFireworkSpell(uint32 entry)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
if (spellInfo && spellInfo->GetEffect(EFFECT_0).Effect == SPELL_EFFECT_SUMMON_OBJECT_WILD)
return spellInfo->GetEffect(EFFECT_0).MiscValue;
return 0;
}
void Reset() override
{
if (GameObject* launcher = FindNearestLauncher())
{
switch (entry)
{
case NPC_FIREWORK_BLUE:
return SPELL_ROCKET_BLUE;
case NPC_FIREWORK_GREEN:
return SPELL_ROCKET_GREEN;
case NPC_FIREWORK_PURPLE:
return SPELL_ROCKET_PURPLE;
case NPC_FIREWORK_RED:
return SPELL_ROCKET_RED;
case NPC_FIREWORK_YELLOW:
return SPELL_ROCKET_YELLOW;
case NPC_FIREWORK_WHITE:
return SPELL_ROCKET_WHITE;
case NPC_FIREWORK_BIG_BLUE:
return SPELL_ROCKET_BIG_BLUE;
case NPC_FIREWORK_BIG_GREEN:
return SPELL_ROCKET_BIG_GREEN;
case NPC_FIREWORK_BIG_PURPLE:
return SPELL_ROCKET_BIG_PURPLE;
case NPC_FIREWORK_BIG_RED:
return SPELL_ROCKET_BIG_RED;
case NPC_FIREWORK_BIG_YELLOW:
return SPELL_ROCKET_BIG_YELLOW;
case NPC_FIREWORK_BIG_WHITE:
return SPELL_ROCKET_BIG_WHITE;
default:
return 0;
}
launcher->SendCustomAnim(ANIM_GO_LAUNCH_FIREWORK);
me->SetOrientation(launcher->GetOrientation() + float(M_PI) / 2);
}
else
return;
uint32 GetFireworkGameObjectId()
if (isCluster())
{
uint32 spellId = 0;
switch (me->GetEntry())
// Check if we are near Elune'ara lake south, if so try to summon Omen or a minion
if (me->GetZoneId() == ZONE_MOONGLADE)
{
case NPC_CLUSTER_BLUE:
spellId = GetFireworkSpell(NPC_FIREWORK_BLUE);
break;
case NPC_CLUSTER_GREEN:
spellId = GetFireworkSpell(NPC_FIREWORK_GREEN);
break;
case NPC_CLUSTER_PURPLE:
spellId = GetFireworkSpell(NPC_FIREWORK_PURPLE);
break;
case NPC_CLUSTER_RED:
spellId = GetFireworkSpell(NPC_FIREWORK_RED);
break;
case NPC_CLUSTER_YELLOW:
spellId = GetFireworkSpell(NPC_FIREWORK_YELLOW);
break;
case NPC_CLUSTER_WHITE:
spellId = GetFireworkSpell(NPC_FIREWORK_WHITE);
break;
case NPC_CLUSTER_BIG_BLUE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_BLUE);
break;
case NPC_CLUSTER_BIG_GREEN:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_GREEN);
break;
case NPC_CLUSTER_BIG_PURPLE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_PURPLE);
break;
case NPC_CLUSTER_BIG_RED:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_RED);
break;
case NPC_CLUSTER_BIG_YELLOW:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_YELLOW);
break;
case NPC_CLUSTER_BIG_WHITE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_WHITE);
break;
case NPC_CLUSTER_ELUNE:
spellId = GetFireworkSpell(urand(NPC_FIREWORK_BLUE, NPC_FIREWORK_WHITE));
break;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
if (spellInfo && spellInfo->GetEffect(EFFECT_0).Effect == SPELL_EFFECT_SUMMON_OBJECT_WILD)
return spellInfo->GetEffect(EFFECT_0).MiscValue;
return 0;
}
void Reset() override
{
if (GameObject* launcher = FindNearestLauncher())
{
launcher->SendCustomAnim(ANIM_GO_LAUNCH_FIREWORK);
me->SetOrientation(launcher->GetOrientation() + float(M_PI) / 2);
}
else
return;
if (isCluster())
{
// Check if we are near Elune'ara lake south, if so try to summon Omen or a minion
if (me->GetZoneId() == ZONE_MOONGLADE)
if (!me->FindNearestCreature(NPC_OMEN, 100.0f) && me->GetDistance2d(omenSummonPos.GetPositionX(), omenSummonPos.GetPositionY()) <= 100.0f)
{
if (!me->FindNearestCreature(NPC_OMEN, 100.0f) && me->GetDistance2d(omenSummonPos.GetPositionX(), omenSummonPos.GetPositionY()) <= 100.0f)
switch (urand(0, 9))
{
switch (urand(0, 9))
{
case 0:
case 1:
case 2:
case 3:
if (Creature* minion = me->SummonCreature(NPC_MINION_OF_OMEN, me->GetPositionX()+frand(-5.0f, 5.0f), me->GetPositionY()+frand(-5.0f, 5.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20s))
minion->AI()->AttackStart(me->SelectNearestPlayer(20.0f));
break;
case 9:
me->SummonCreature(NPC_OMEN, omenSummonPos);
break;
}
case 0:
case 1:
case 2:
case 3:
if (Creature* minion = me->SummonCreature(NPC_MINION_OF_OMEN, me->GetPositionX()+frand(-5.0f, 5.0f), me->GetPositionY()+frand(-5.0f, 5.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20s))
minion->AI()->AttackStart(me->SelectNearestPlayer(20.0f));
break;
case 9:
me->SummonCreature(NPC_OMEN, omenSummonPos);
break;
}
}
if (me->GetEntry() == NPC_CLUSTER_ELUNE)
DoCast(SPELL_LUNAR_FORTUNE);
float displacement = 0.7f;
for (uint8 i = 0; i < 4; i++)
me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), QuaternionData::fromEulerAnglesZYX(me->GetOrientation(), 0.0f, 0.0f), 1s);
}
else
//me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);
me->CastSpell(me->GetPosition(), GetFireworkSpell(me->GetEntry()), true);
}
};
if (me->GetEntry() == NPC_CLUSTER_ELUNE)
DoCast(SPELL_LUNAR_FORTUNE);
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fireworkAI(creature);
float displacement = 0.7f;
for (uint8 i = 0; i < 4; i++)
me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), QuaternionData::fromEulerAnglesZYX(me->GetOrientation(), 0.0f, 0.0f), 1s);
}
else
//me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);
me->CastSpell(me->GetPosition(), GetFireworkSpell(me->GetEntry()), true);
}
};
@@ -323,128 +312,106 @@ enum Omen
EVENT_DESPAWN = 3,
};
class npc_omen : public CreatureScript
struct npc_omen : public ScriptedAI
{
public:
npc_omen() : CreatureScript("npc_omen") { }
struct npc_omenAI : public ScriptedAI
npc_omen(Creature* creature) : ScriptedAI(creature)
{
npc_omenAI(Creature* creature) : ScriptedAI(creature)
{
me->SetImmuneToPC(true);
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
}
me->SetImmuneToPC(true);
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
}
EventMap events;
EventMap events;
void MovementInform(uint32 type, uint32 pointId) override
{
if (type != POINT_MOTION_TYPE)
return;
if (pointId == 1)
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->SetImmuneToPC(false);
if (Player* player = me->SelectNearestPlayer(40.0f))
AttackStart(player);
}
}
void JustEngagedWith(Unit* /*attacker*/) override
{
events.Reset();
events.ScheduleEvent(EVENT_CAST_CLEAVE, 3s, 5s);
events.ScheduleEvent(EVENT_CAST_STARFALL, 8s, 10s);
}
void JustDied(Unit* /*killer*/) override
{
DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
}
void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_ELUNE_CANDLE)
{
if (me->HasAura(SPELL_OMEN_STARFALL))
me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
events.RescheduleEvent(EVENT_CAST_STARFALL, 14s, 16s);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_CAST_CLEAVE:
DoCastVictim(SPELL_OMEN_CLEAVE);
events.ScheduleEvent(EVENT_CAST_CLEAVE, 8s, 10s);
break;
case EVENT_CAST_STARFALL:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_OMEN_STARFALL);
events.ScheduleEvent(EVENT_CAST_STARFALL, 14s, 16s);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
void MovementInform(uint32 type, uint32 pointId) override
{
return new npc_omenAI(creature);
if (type != POINT_MOTION_TYPE)
return;
if (pointId == 1)
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->SetImmuneToPC(false);
if (Player* player = me->SelectNearestPlayer(40.0f))
AttackStart(player);
}
}
void JustEngagedWith(Unit* /*attacker*/) override
{
events.Reset();
events.ScheduleEvent(EVENT_CAST_CLEAVE, 3s, 5s);
events.ScheduleEvent(EVENT_CAST_STARFALL, 8s, 10s);
}
void JustDied(Unit* /*killer*/) override
{
DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
}
void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_ELUNE_CANDLE)
{
if (me->HasAura(SPELL_OMEN_STARFALL))
me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
events.RescheduleEvent(EVENT_CAST_STARFALL, 14s, 16s);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_CAST_CLEAVE:
DoCastVictim(SPELL_OMEN_CLEAVE);
events.ScheduleEvent(EVENT_CAST_CLEAVE, 8s, 10s);
break;
case EVENT_CAST_STARFALL:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_OMEN_STARFALL);
events.ScheduleEvent(EVENT_CAST_STARFALL, 14s, 16s);
break;
}
DoMeleeAttackIfReady();
}
};
class npc_giant_spotlight : public CreatureScript
struct npc_giant_spotlight : public ScriptedAI
{
public:
npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { }
npc_giant_spotlight(Creature* creature) : ScriptedAI(creature) { }
struct npc_giant_spotlightAI : public ScriptedAI
EventMap events;
void Reset() override
{
npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) { }
events.Reset();
events.ScheduleEvent(EVENT_DESPAWN, 5min);
}
EventMap events;
void Reset() override
{
events.Reset();
events.ScheduleEvent(EVENT_DESPAWN, 5min);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
if (events.ExecuteEvent() == EVENT_DESPAWN)
{
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
trap->RemoveFromWorld();
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
trap->RemoveFromWorld();
if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
omen->DespawnOrUnsummon();
me->DespawnOrUnsummon();
}
}
};
CreatureAI* GetAI(Creature* creature) const override
void UpdateAI(uint32 diff) override
{
return new npc_giant_spotlightAI(creature);
events.Update(diff);
if (events.ExecuteEvent() == EVENT_DESPAWN)
{
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
trap->RemoveFromWorld();
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
trap->RemoveFromWorld();
if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
omen->DespawnOrUnsummon();
me->DespawnOrUnsummon();
}
}
};
@@ -457,9 +424,10 @@ enum EluneCandle
SPELL_ELUNE_CANDLE_NORMAL = 26636
};
class spell_gen_elune_candle : public SpellScript
// 26374 - Elune's Candle
class spell_lunar_festival_elune_candle : public SpellScript
{
PrepareSpellScript(spell_gen_elune_candle);
PrepareSpellScript(spell_lunar_festival_elune_candle);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -503,14 +471,14 @@ class spell_gen_elune_candle : public SpellScript
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gen_elune_candle::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffectHitTarget += SpellEffectFn(spell_lunar_festival_elune_candle::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
void AddSC_event_lunar_festival()
{
new npc_firework();
new npc_omen();
new npc_giant_spotlight();
RegisterSpellScript(spell_gen_elune_candle);
RegisterCreatureAI(npc_firework);
RegisterCreatureAI(npc_omen);
RegisterCreatureAI(npc_giant_spotlight);
RegisterSpellScript(spell_lunar_festival_elune_candle);
}