mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-17 08:00:48 +01:00
Core/GameObject: Add missing initialization of m_lootStateUnit
This commit is contained in:
@@ -47,6 +47,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
|
||||
m_respawnTime = 0;
|
||||
m_respawnDelayTime = 300;
|
||||
m_lootState = GO_NOT_READY;
|
||||
m_lootStateUnit = NULL;
|
||||
m_spawnedByDefault = true;
|
||||
m_usetimes = 0;
|
||||
m_spellId = 0;
|
||||
|
||||
Reference in New Issue
Block a user