Core/GameObject: Add missing initialization of m_lootStateUnit

This commit is contained in:
Gacko
2014-05-05 18:59:56 +02:00
parent c6bf7e0b1d
commit 3ac4e3033c

View File

@@ -47,6 +47,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
m_respawnTime = 0;
m_respawnDelayTime = 300;
m_lootState = GO_NOT_READY;
m_lootStateUnit = NULL;
m_spawnedByDefault = true;
m_usetimes = 0;
m_spellId = 0;