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Core/Scripts: move npc_lunaclaw_spirit to SAI
This PR moves the core script `npc_lunaclaw_spirit` to SAI, removing hardcoded text. The quests 6001 + 6002 are druid class quests to get bear form, removed in patch 4.0.3a Changes in this PR: - remove core script, including hardcoded text (with typo) - use gossip_menu_option for each faction (Alliance & Horde) - add SAI script to complete quest 6001 or 6002 based on option - add gossip option conditions for team A (469) or team H (67) - add gossip option conditions for quest 6001/6002 not completed
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@@ -243,47 +243,6 @@ public:
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}
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};
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/*######
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## npc_lunaclaw_spirit
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######*/
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enum LunaclawSpirit
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{
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QUEST_BODY_HEART_A = 6001,
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QUEST_BODY_HEART_H = 6002,
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TEXT_ID_DEFAULT = 4714,
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TEXT_ID_PROGRESS = 4715
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};
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#define GOSSIP_ITEM_GRANT "You have thought well, spirit. I ask you to grant me the strength of your body and the strength of your heart."
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class npc_lunaclaw_spirit : public CreatureScript
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{
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public:
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npc_lunaclaw_spirit() : CreatureScript("npc_lunaclaw_spirit") { }
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestStatus(QUEST_BODY_HEART_A) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_BODY_HEART_H) == QUEST_STATUS_INCOMPLETE)
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_GRANT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, TEXT_ID_DEFAULT, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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SendGossipMenuFor(player, TEXT_ID_PROGRESS, creature->GetGUID());
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player->AreaExploredOrEventHappens(player->GetTeam() == ALLIANCE ? QUEST_BODY_HEART_A : QUEST_BODY_HEART_H);
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}
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return true;
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}
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};
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/*########
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# npc_chicken_cluck
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#########*/
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@@ -2644,7 +2603,6 @@ public:
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void AddSC_npcs_special()
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{
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new npc_air_force_bots();
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new npc_lunaclaw_spirit();
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new npc_chicken_cluck();
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new npc_dancing_flames();
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new npc_torch_tossing_target_bunny_controller();
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