Core/Entities: Update movement flags for flying/swimming creatures on Creature::Update

This commit is contained in:
Subv
2012-12-29 04:01:46 +01:00
committed by Vincent_Michael
parent 8f589dcdd0
commit 3ad9dafdb6
2 changed files with 17 additions and 25 deletions

View File

@@ -478,6 +478,23 @@ void Creature::Update(uint32 diff)
RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
}
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
float ground = GetPositionZ();
GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground);
bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f);
CreatureTemplate const* cinfo = GetCreatureTemplate();
if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)
SetCanFly(true);
else if (cinfo->InhabitType & INHABIT_AIR && isInAir)
SetDisableGravity(true);
else
{
SetCanFly(false);
SetDisableGravity(false);
}
switch (m_deathState)
{
case JUST_RESPAWNED:

View File

@@ -17375,31 +17375,6 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
else if (turn)
UpdateOrientation(orientation);
if (Creature* creature = ToCreature())
{
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
float ground = z;
GetMap()->GetWaterOrGroundLevel(x, y, z, &ground);
bool isInAir = G3D::fuzzyGt(z, ground + 0.05f);
CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)
SetCanFly(true);
else if (cinfo->InhabitType & INHABIT_AIR && isInAir)
SetDisableGravity(true);
else
{
SetCanFly(false);
SetDisableGravity(false);
}
if (cinfo->InhabitType & INHABIT_WATER && GetMap()->IsInWater(x, y, z))
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
else
RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
}
// code block for underwater state update
UpdateUnderwaterState(GetMap(), x, y, z);