Tools/MMaps: Fix strange paths in Blackfathom Deeps

Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.
This commit is contained in:
jackpoz
2020-02-26 21:06:39 +01:00
parent 622e5fb312
commit 3b0a89a2ea

View File

@@ -1026,8 +1026,14 @@ namespace MMAP
{
// Blade's Edge Arena
case 562:
// This allows to walk on the ropes to the pillars
config.walkableRadius = 0;
break;
// Blackfathom Deeps
case 48:
// Reduce the chance to have underground levels
config.ch *= 2;
break;
default:
break;
}