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Tools/MMaps: Fix strange paths in Blackfathom Deeps
Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.
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@@ -1026,8 +1026,14 @@ namespace MMAP
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{
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// Blade's Edge Arena
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case 562:
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// This allows to walk on the ropes to the pillars
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config.walkableRadius = 0;
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break;
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// Blackfathom Deeps
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case 48:
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// Reduce the chance to have underground levels
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config.ch *= 2;
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break;
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default:
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break;
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}
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