Scripts/Spells: Remove debug leftover from spell_dru_starfall_dummy

This commit is contained in:
Nay
2012-02-19 15:36:38 +00:00
parent 8e3a4b956e
commit 3b1cd7caea

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@@ -337,9 +337,6 @@ class spell_dru_starfall_dummy : public SpellScriptLoader
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (GetTriggeringSpell())
sLog->outString("triggering spell = %u",GetTriggeringSpell()->Id);
Unit* caster = GetCaster();
// Shapeshifting into an animal form or mounting cancels the effect
if (caster->GetCreatureType() == CREATURE_TYPE_BEAST || caster->IsMounted())