Scripts/DrakTharonKeep: Update King Dred to use events

Closes #10385

Signed-off-by: joschiwald <joschiwald@online.de>
This commit is contained in:
MitchesD
2013-07-29 13:11:07 +02:00
committed by joschiwald
parent d868f9db4b
commit 3b78023100
2 changed files with 84 additions and 96 deletions

View File

@@ -0,0 +1,3 @@
DELETE FROM `spelldifficulty_dbc` WHERE `id` = 48849;
INSERT INTO `spelldifficulty_dbc` (`id`, `spellid0`, `spellid1`) VALUES
(48849, 48849, 59422);

View File

@@ -27,11 +27,10 @@ enum Spells
{
SPELL_BELLOWING_ROAR = 22686, // fears the group, can be resisted/dispelled
SPELL_GRIEVOUS_BITE = 48920,
SPELL_MANGLING_SLASH = 48873, //casted on the current tank, adds debuf
SPELL_MANGLING_SLASH = 48873, // casted on the current tank, adds debuf
SPELL_FEARSOME_ROAR = 48849,
H_SPELL_FEARSOME_ROAR = 59422, //Not stacking, debuff
SPELL_PIERCING_SLASH = 48878, //debuff -->Armor reduced by 75%
SPELL_RAPTOR_CALL = 59416, //dummy
SPELL_PIERCING_SLASH = 48878, // debuff --> Armor reduced by 75%
SPELL_RAPTOR_CALL = 59416, // dummy
SPELL_GUT_RIP = 49710,
SPELL_REND = 13738
};
@@ -42,107 +41,40 @@ enum Misc
DATA_RAPTORS_KILLED = 2
};
enum Events
{
EVENT_BELLOWING_ROAR = 1,
EVENT_GRIEVOUS_BITE,
EVENT_MANGLING_SLASH,
EVENT_FEARSOME_ROAR,
EVENT_PIERCING_SLASH,
EVENT_RAPTOR_CALL
};
class boss_king_dred : public CreatureScript
{
public:
boss_king_dred() : CreatureScript("boss_king_dred") { }
struct boss_king_dredAI : public ScriptedAI
struct boss_king_dredAI : public BossAI
{
boss_king_dredAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
uint32 uiBellowingRoarTimer;
uint32 uiGrievousBiteTimer;
uint32 uiManglingSlashTimer;
uint32 uiFearsomeRoarTimer;
uint32 uiPiercingSlashTimer;
uint32 uiRaptorCallTimer;
uint8 raptorsKilled;
InstanceScript* instance;
boss_king_dredAI(Creature* creature) : BossAI(creature, DATA_KING_DRED) { }
void Reset() OVERRIDE
{
if (instance)
instance->SetData(DATA_KING_DRED, NOT_STARTED);
uiBellowingRoarTimer = 33000;
uiGrievousBiteTimer = 20000;
uiManglingSlashTimer = 18500;
uiFearsomeRoarTimer = urand(10000, 20000);
uiPiercingSlashTimer = 17000;
uiRaptorCallTimer = urand(20000, 25000);
_Reset();
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_KING_DRED, IN_PROGRESS);
}
_EnterCombat();
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
if (uiBellowingRoarTimer <= diff)
{
DoCastAOE(SPELL_BELLOWING_ROAR, false);
uiBellowingRoarTimer = 40000;
}
else
uiBellowingRoarTimer -=diff;
if (uiGrievousBiteTimer <= diff)
{
DoCastVictim(SPELL_GRIEVOUS_BITE, false);
uiGrievousBiteTimer = 20000;
}
else
uiGrievousBiteTimer -= diff;
if (uiManglingSlashTimer <= diff)
{
DoCastVictim(SPELL_MANGLING_SLASH, false);
uiManglingSlashTimer = 20000;
}
else
uiManglingSlashTimer -= diff;
if (uiFearsomeRoarTimer <= diff)
{
DoCastAOE(SPELL_FEARSOME_ROAR, false);
uiFearsomeRoarTimer = urand(16000, 18000);
}
else
uiFearsomeRoarTimer -= diff;
if (uiPiercingSlashTimer <= diff)
{
DoCastVictim(SPELL_PIERCING_SLASH, false);
uiPiercingSlashTimer = 20000;
}
else
uiPiercingSlashTimer -= diff;
if (uiRaptorCallTimer <= diff)
{
DoCastVictim(SPELL_RAPTOR_CALL, false);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 10.0f);
me->SummonCreature(RAND(NPC_DRAKKARI_GUTRIPPER, NPC_DRAKKARI_SCYTHECLAW), x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 1000);
uiRaptorCallTimer = urand(20000, 25000);
}
else
uiRaptorCallTimer -= diff;
DoMeleeAttackIfReady();
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 33000);
events.ScheduleEvent(EVENT_GRIEVOUS_BITE, 20000);
events.ScheduleEvent(EVENT_MANGLING_SLASH, 18500);
events.ScheduleEvent(EVENT_FEARSOME_ROAR, urand(10000, 20000));
events.ScheduleEvent(EVENT_PIERCING_SLASH, 17000);
events.ScheduleEvent(EVENT_RAPTOR_CALL, urand(20000, 25000));
}
void DoAction(int32 action) OVERRIDE
@@ -161,9 +93,62 @@ class boss_king_dred : public CreatureScript
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (instance)
instance->SetData(DATA_KING_DRED, DONE);
_JustDied();
}
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BELLOWING_ROAR:
DoCastAOE(SPELL_BELLOWING_ROAR);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 33000);
break;
case EVENT_GRIEVOUS_BITE:
DoCastVictim(SPELL_GRIEVOUS_BITE);
events.ScheduleEvent(EVENT_GRIEVOUS_BITE, 20000);
break;
case EVENT_MANGLING_SLASH:
DoCastVictim(SPELL_MANGLING_SLASH);
events.ScheduleEvent(EVENT_MANGLING_SLASH, 18500);
break;
case EVENT_FEARSOME_ROAR:
DoCastAOE(SPELL_FEARSOME_ROAR);
events.ScheduleEvent(EVENT_FEARSOME_ROAR, urand(10000, 20000));
break;
case EVENT_PIERCING_SLASH:
DoCastVictim(SPELL_PIERCING_SLASH);
events.ScheduleEvent(EVENT_PIERCING_SLASH, 17000);
break;
case EVENT_RAPTOR_CALL:
DoCastVictim(SPELL_RAPTOR_CALL);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 10.0f);
me->SummonCreature(RAND(NPC_DRAKKARI_GUTRIPPER, NPC_DRAKKARI_SCYTHECLAW), x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 1000);
events.ScheduleEvent(EVENT_RAPTOR_CALL, urand(20000, 25000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
uint8 raptorsKilled;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
@@ -294,8 +279,8 @@ class achievement_king_dred : public AchievementCriteriaScript
void AddSC_boss_king_dred()
{
new boss_king_dred;
new npc_drakkari_gutripper;
new npc_drakkari_scytheclaw;
new boss_king_dred();
new npc_drakkari_gutripper();
new npc_drakkari_scytheclaw();
new achievement_king_dred();
}