--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-10-06 17:12:06 +02:00
2 changed files with 9 additions and 10 deletions

View File

@@ -265,19 +265,17 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI
if (uiCallFlamesTimer < diff)
{
Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
while (pTarget && pTarget->GetTypeId() != TYPEID_PLAYER)
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
if (pTarget && pTarget->GetTypeId() != TYPEID_PLAYER)
{
DoCast(pTarget, SPELL_CALL_FLAMES);
uiCallFlamesTimer = 8000 + rand()%4000;
uiCallFlamesTimer = 8000 + rand()%4000;
}
} else uiCallFlamesTimer -= diff;
if (uiRitualOfSwordTimer < diff)
{
pSacrificeTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
while (pSacrificeTarget && pSacrificeTarget->GetTypeId() != TYPEID_PLAYER)
pSacrificeTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pSacrificeTarget)
if (pSacrificeTarget && pSacrificeTarget->GetTypeId() != TYPEID_PLAYER)
{
DoScriptText(RAND(SAY_SACRIFICE_PLAYER_1,SAY_SACRIFICE_PLAYER_2,SAY_SACRIFICE_PLAYER_3,SAY_SACRIFICE_PLAYER_4,SAY_SACRIFICE_PLAYER_5),m_creature);
DoCast(pSacrificeTarget,SPELL_RITUAL_OF_THE_SWORD);
@@ -289,8 +287,9 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI
if (pRitualChanneler[i] = m_creature->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerLocations[i].x, RitualChannelerLocations[i].y, RitualChannelerLocations[i].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000))
if (mob_ritual_channelerAI *pChannelerAI = CAST_AI(mob_ritual_channelerAI,pRitualChanneler[i]))
pChannelerAI->AttackStartNoMove(pSacrificeTarget);
uiRitualOfSwordTimer = 18000 + rand()%4000;
}
uiRitualOfSwordTimer = 18000 + rand()%4000;
} else uiRitualOfSwordTimer -= diff;
DoMeleeAttackIfReady();

View File

@@ -11972,8 +11972,8 @@ void Unit::SetHealth(uint32 val)
if(getDeathState() == JUST_DIED)
val = 0;
// causes instant permadeath if you exit game while in combat?! :-|
//else if((getDeathState() & (DEAD | DEAD_FALLING)) != 0)
// val = 1;
else if((GetTypeId() == TYPEID_PLAYER) && (getDeathState() & (DEAD | DEAD_FALLING)) != 0)
val = 1;
else
{
uint32 maxHealth = GetMaxHealth();