Core/Spells: Remove some redundant code.

This commit is contained in:
QAston
2011-07-04 22:09:45 +02:00
parent 07f3da9426
commit 3bf7035fe1

View File

@@ -765,11 +765,6 @@ void Spell::SelectSpellTargets()
break;
}
break;
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
// AreaAura
if (m_spellInfo->Attributes & (SPELL_ATTR0_CASTABLE_WHILE_SITTING | SPELL_ATTR0_CASTABLE_WHILE_MOUNTED | SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE | SPELL_ATTR0_NOT_SHAPESHIFT) || m_spellInfo->Attributes == SPELL_ATTR0_NOT_SHAPESHIFT)
SelectEffectTargets(i, TARGET_UNIT_TARGET_ALLY_PARTY);
break;
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
@@ -4860,7 +4855,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_BEHIND;
}
//Target must be facing you.
// Target must be facing you.
if ((m_spellInfo->Attributes == (SPELL_ATTR0_ABILITY | SPELL_ATTR0_NOT_SHAPESHIFT | SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE | SPELL_ATTR0_STOP_ATTACK_TARGET)) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
{
SendInterrupted(2);