Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.

Also tighten const-ness on CanSpawn method of CreatureScript.
This commit is contained in:
treeston
2016-09-09 18:08:43 +02:00
parent 62cffd11d0
commit 3c32086b81
2 changed files with 2 additions and 1 deletions

View File

@@ -768,6 +768,7 @@ class TC_GAME_API InstanceMap : public Map
bool Reset(uint8 method);
uint32 GetScriptId() const { return i_script_id; }
InstanceScript* GetInstanceScript() { return i_data; }
InstanceScript const* GetInstanceScript() const { return i_data; }
void PermBindAllPlayers(Player* source);
void UnloadAll() override;
EnterState CannotEnter(Player* player) override;

View File

@@ -435,7 +435,7 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Cre
virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
// Called when the creature tries to spawn. Return false to block spawn and re-evaluate on next tick.
virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, CreatureTemplate const* /*cTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) { return true; }
virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, CreatureTemplate const* /*cTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) const { return true; }
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }