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Core/Scripts: Removed double check of CheckRequiredBosses in Sindragosa
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@@ -270,10 +270,13 @@ class boss_sindragosa : public CreatureScript
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return;
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}
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BossAI::EnterCombat(victim);
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DoCast(me, SPELL_FROST_AURA);
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DoCast(me, SPELL_PERMAEATING_CHILL);
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Talk(SAY_AGGRO);
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instance->SetBossState(DATA_SINDRAGOSA, IN_PROGRESS);
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me->SetCombatPulseDelay(5);
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me->setActive(true);
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DoZoneInCombat();
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}
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void EnterEvadeMode(EvadeReason why) override
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