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Core/Scripts: remove #define text in pyrewood_ambush
- remove #define text from script - move say text to DB table creature_text - add enum names and values - move values in code to enum
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7
sql/updates/world/3.3.5/2016_08_04_04_world_335.sql
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7
sql/updates/world/3.3.5/2016_08_04_04_world_335.sql
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@@ -0,0 +1,7 @@
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-- NPC ID 2058 Deathstalker Faerleia, Quest ID 452 'Pyrewood Ambush'
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SET @Faerleia := 2058;
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DELETE FROM `creature_text` WHERE `entry` = @Faerleia;
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`BroadcastTextId`,`TextRange`,`comment`) VALUES
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(@Faerleia,0,0,'Be ready, $n. I hear the council returning. Prepare to ambush!',12,0,100,0,0,0,542,0,'Deathstalker Faerleia - SAY_PREPARE_TO_AMBUSH'),
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(@Faerleia,1,0,'Well done. A blow to Arugal no doubt!', 12,0,100,0,0,0,545,0,'Deathstalker Faerleia - SAY_A_BLOW_TO_ARUGAL');
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@@ -139,10 +139,22 @@ public:
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## pyrewood_ambush
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#######*/
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#define QUEST_PYREWOOD_AMBUSH 452
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#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike
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#define NPCSAY_END "Thanks for your help!" //not blizzlike
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enum PyrewoodAmbush
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{
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SAY_PREPARE_TO_AMBUSH = 0,
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SAY_A_BLOW_TO_ARUGAL = 1,
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FACTION_ENEMY = 168,
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QUEST_PYREWOOD_AMBUSH = 452,
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COUNCILMAN_SMITHERS = 2060,
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COUNCILMAN_THATCHER = 2061,
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COUNCILMAN_HENDRICKS = 2062,
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COUNCILMAN_WILHELM = 2063,
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COUNCILMAN_HARTIN = 2064,
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COUNCILMAN_COOPER = 2065,
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COUNCILMAN_HIGARTH = 2066,
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COUNCILMAN_BRUNSWICK = 2067,
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LORD_MAYOR_MORRISON = 2068
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};
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static float PyrewoodSpawnPoints[3][4] =
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{
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@@ -159,8 +171,6 @@ static float PyrewoodSpawnPoints[3][4] =
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{-397.94f, 1504.74f, 19.77f, 0},
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};
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#define WAIT_SECS 6000
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class pyrewood_ambush : public CreatureScript
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{
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public:
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@@ -189,7 +199,7 @@ public:
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pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me)
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{
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Initialize();
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WaitTimer = WAIT_SECS;
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WaitTimer = 6 * IN_MILLISECONDS;
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QuestInProgress = false;
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}
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@@ -210,7 +220,7 @@ public:
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void Reset() override
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{
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WaitTimer = WAIT_SECS;
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WaitTimer = 6 * IN_MILLISECONDS;
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if (!QuestInProgress) //fix reset values (see UpdateVictim)
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{
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@@ -246,7 +256,7 @@ public:
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if (!target)
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target = me;
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summoned->setFaction(168);
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summoned->setFaction(FACTION_ENEMY);
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summoned->AddThreat(target, 32.0f);
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summoned->AI()->AttackStart(target);
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}
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@@ -279,8 +289,9 @@ public:
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switch (Phase)
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{
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case 0:
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if (WaitTimer == WAIT_SECS)
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me->Say(NPCSAY_INIT, LANG_UNIVERSAL); //no blizzlike
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if (WaitTimer == 6 * IN_MILLISECONDS)
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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Talk(SAY_PREPARE_TO_AMBUSH, player);
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if (WaitTimer <= diff)
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{
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@@ -289,28 +300,28 @@ public:
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}
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break;
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case 1:
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SummonCreatureWithRandomTarget(2060, 1);
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SummonCreatureWithRandomTarget(COUNCILMAN_SMITHERS, 1);
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break;
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case 2:
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SummonCreatureWithRandomTarget(2061, 2);
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SummonCreatureWithRandomTarget(2062, 0);
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SummonCreatureWithRandomTarget(COUNCILMAN_THATCHER, 2);
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SummonCreatureWithRandomTarget(COUNCILMAN_HENDRICKS, 0);
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break;
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case 3:
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SummonCreatureWithRandomTarget(2063, 1);
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SummonCreatureWithRandomTarget(2064, 2);
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SummonCreatureWithRandomTarget(2065, 0);
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SummonCreatureWithRandomTarget(COUNCILMAN_WILHELM, 1);
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SummonCreatureWithRandomTarget(COUNCILMAN_HARTIN, 2);
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SummonCreatureWithRandomTarget(COUNCILMAN_COOPER, 0);
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break;
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case 4:
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SummonCreatureWithRandomTarget(2066, 1);
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SummonCreatureWithRandomTarget(2067, 0);
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SummonCreatureWithRandomTarget(2068, 2);
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SummonCreatureWithRandomTarget(COUNCILMAN_HIGARTH, 1);
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SummonCreatureWithRandomTarget(COUNCILMAN_BRUNSWICK, 0);
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SummonCreatureWithRandomTarget(LORD_MAYOR_MORRISON, 2);
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break;
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case 5: //end
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if (PlayerGUID)
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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{
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me->Say(NPCSAY_END, LANG_UNIVERSAL); //not blizzlike
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Talk(SAY_A_BLOW_TO_ARUGAL);
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player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
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}
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}
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