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Core/Scripts: remove #define text in pyrewood_ambush
- remove #define text from script - move say text to DB table creature_text - add enum names and values - move values in code to enum
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7
sql/updates/world/3.3.5/2016_08_04_04_world_335.sql
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7
sql/updates/world/3.3.5/2016_08_04_04_world_335.sql
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@@ -0,0 +1,7 @@
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-- NPC ID 2058 Deathstalker Faerleia, Quest ID 452 'Pyrewood Ambush'
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SET @Faerleia := 2058;
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DELETE FROM `creature_text` WHERE `entry` = @Faerleia;
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`BroadcastTextId`,`TextRange`,`comment`) VALUES
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(@Faerleia,0,0,'Be ready, $n. I hear the council returning. Prepare to ambush!',12,0,100,0,0,0,542,0,'Deathstalker Faerleia - SAY_PREPARE_TO_AMBUSH'),
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(@Faerleia,1,0,'Well done. A blow to Arugal no doubt!', 12,0,100,0,0,0,545,0,'Deathstalker Faerleia - SAY_A_BLOW_TO_ARUGAL');
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