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Core/Spells: Rename SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED to SPELL_ATTR6_CAST_BY_CHARMER and assign m_caster in Spell::Spell instead of m_originalCaster
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@@ -497,7 +497,7 @@ enum SpellAttr6
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SPELL_ATTR6_UNK15 = 0x00008000, // 15 not set in 3.0.3
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SPELL_ATTR6_UNK16 = 0x00010000, // 16
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SPELL_ATTR6_UNK17 = 0x00020000, // 17
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SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster
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SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster
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SPELL_ATTR6_UNK19 = 0x00080000, // 19
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SPELL_ATTR6_UNK20 = 0x00100000, // 20
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SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute
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@@ -496,10 +496,11 @@ m_caster(caster), m_spellValue(new SpellValue(m_spellInfo))
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if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK))
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m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
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if (info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER)
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const_cast<Unit*>(m_caster) = caster->GetCharmerOrOwner();
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if (originalCasterGUID)
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m_originalCasterGUID = originalCasterGUID;
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else if (info->AttributesEx6 & SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED)
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m_originalCasterGUID = m_caster->GetCharmerOrOwnerGUID();
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else
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m_originalCasterGUID = m_caster->GetGUID();
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@@ -4747,7 +4748,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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}
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//! Client checks this already
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if (m_spellInfo->AttributesEx6 & SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED && !m_caster->GetCharmerOrOwnerGUID())
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if (m_spellInfo->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && !m_caster->GetCharmerOrOwnerGUID())
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return SPELL_FAILED_DONT_REPORT;
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Unit* target = m_targets.GetUnitTarget();
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