Core/SAI: Fixed SMART_ACTION_EQUIP used with creature_equip_template ids

This commit is contained in:
Shauren
2011-03-02 18:22:48 +01:00
parent f0ec27da30
commit 3cb0c4d969

View File

@@ -1159,11 +1159,11 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
slot[2] = e.action.equip.slot3;
}
if (!e.action.equip.mask || e.action.equip.mask & 1)
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, e.action.equip.slot1);
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]);
if (!e.action.equip.mask || e.action.equip.mask & 2)
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, e.action.equip.slot2);
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]);
if (!e.action.equip.mask || e.action.equip.mask & 4)
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, e.action.equip.slot3);
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]);
}
}
break;