Core/Movement: Corrected all speed checks after 23b6991273

Ref issue #19210
This commit is contained in:
ariel-
2017-02-28 15:18:09 -03:00
committed by Aokromes
parent 2acac2c9f7
commit 3ceeffde86
3 changed files with 4 additions and 4 deletions

View File

@@ -422,7 +422,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
if (speedXY <= 0.1f)
if (speedXY < 0.01f)
return;
float x, y, z;
@@ -458,7 +458,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
{
TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
if (speedXY <= 0.1f)
if (speedXY < 0.01f)
return;
float moveTimeHalf = speedZ / Movement::gravity;

View File

@@ -206,7 +206,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const
return false;\
}
CHECK(path.size() > 1);
CHECK(velocity > 0.01f);
CHECK(velocity >= 0.01f);
CHECK(time_perc >= 0.f && time_perc <= 1.f);
//CHECK(_checkPathBounds());
return true;

View File

@@ -4528,7 +4528,7 @@ void Spell::EffectKnockBack(SpellEffIndex effIndex)
float ratio = 0.1f;
float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio;
float speedz = float(damage) * ratio;
if (speedxy < 0.1f && speedz < 0.1f)
if (speedxy < 0.01f && speedz < 0.01f)
return;
float x, y;